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Lundberg, Anna L. V. – International Electronic Journal of Mathematics Education, 2022
This case study explores how 12-13-year-old students encounter proportional reasoning while working with geometric patterning tasks using concrete materials. The focus is on the students' use of spontaneous concepts when first dealing with such patterns in the context of collaborative work. Based on video recordings of a single lesson, a…
Descriptors: Middle School Students, Mathematics Skills, Logical Thinking, Geometric Concepts
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Tirosh, Dina; Tsamir, Pessia; Barkai, Ruthi; Levenson, Esther – Center for Educational Policy Studies Journal, 2018
This paper synthesizes research from three separate studies, analysing how different representations of a mathematical concept may affect young children's engagement with mathematical activities. Children between five and seven years old engaged in counting objects, identifying triangles and completing repeating patterns. The implementation of…
Descriptors: Young Children, Mathematics Activities, Computation, Arithmetic
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O'Brien, Thomas D. – Mathematics and Computer Education, 2006
Magic squares have been of interest as a source of recreation for over 4,500 years. A magic square consists of a square array of n[squared] positive and distinct integers arranged so that the sum of any column, row, or main diagonal is the same. In particular, an array of consecutive integers from 1 to n[squared] forming an nxn magic square is…
Descriptors: Geometric Concepts, Arithmetic, Educational Games, Logical Thinking
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Richardson, Lloyd I., Jr. – Arithmetic Teacher, 1976
The author's experience in leading activities related to the Mobius strip to a fourth-grade class is discussed. (SD)
Descriptors: Elementary Education, Elementary School Mathematics, Geometric Concepts, Induction
Oxberger, Nancy; And Others – 1979
Games and activities which involve problem solving are presented in order to help teachers develop the numeric, geometric, and logical thought processes of elementary school students. The activities and games (many of which are pencil-and-paper) require using logic, plan-ahead strategies, spatial reasoning, strategies based on prior patterns or…
Descriptors: Cognitive Processes, Educational Games, Elementary Education, Elementary School Mathematics