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Yazlik, Derya Ozlem; Ardahan, Halil – Online Submission, 2012
The overall aim of this study is to search whether teaching geometry with Cabri Geometry Plus II software have effects on 7th grade students' learning transformation geometry in mathematics. In this context, the researcher has used a pre-test and post-test research design with a control group. The research sample consisted of 135 students in total…
Descriptors: Mathematics Instruction, Geometry, Transformations (Mathematics), Computer Assisted Instruction
Peer reviewedBannon, Thomas J. – Mathematics Teacher, 1991
Discussed are several different transformations based on the generation of fractals including self-similar designs, the chaos game, the koch curve, and the Sierpinski Triangle. Three computer programs which illustrate these concepts are provided. (CW)
Descriptors: Chaos Theory, Computer Assisted Instruction, Computer Software, Fractals
Peer reviewedZaskis, Rina; Leron, Uri – Educational Studies in Mathematics, 1991
The LOGO subroutine turtle geometry and Euclidean geometry are compared with respect to their treatment of similarity and difference of plane figures. The problem and its proposed solution of introducing a FLIP operation are viewed briefly from the perspectives of mathematics, computer science, and education. (MDH)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Software Development, Geometry
Peer reviewedErnest, Paul – Mathematics in School, 1988
Argues that Turtle Geometry has a great deal to offer mathematics teaching and learning. Suggests that it helps develop general problem-solving strategies and encourages new approaches to teaching and learning. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
Peer reviewedEdwards, Laurie D. – Journal of Mathematical Behavior, 1992
Two studies to determine how students interact with two microworlds that reflect a constructivist view of learning investigated students' goals during interaction, strategies utilized to achieve their goals, changes in goals during interaction, and common patterns of interaction and learning. Concludes that well-designed games enable students to…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Computer Games
Geddes, Dorothy – 1992
The 1989 document, "Curriculum and Evaluation Standards for School Mathematics" (the "Standards"), provides a vision and a framework for revising and strengthening the K-12 mathematics curriculum in North American schools and for evaluating both the mathematics curriculum and students' progress. This book, one in a series…
Descriptors: Abstract Reasoning, Computer Assisted Instruction, Courseware, Discovery Learning


