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Thomas, Eleanor M.; Thomas, Rex A. – Arithmetic Teacher, 1984
Following a brief introduction to the LOGO programing language, describes its use in a sixth-grade classroom. The situations described illustrate students' growth while the choice of the situations illustrates teachers' growth. (JN)
Descriptors: Elementary School Mathematics, Geometry, Grade 6, Intermediate Grades

Danner, Donald – Journal of Computers in Mathematics and Science Teaching, 1984
Presents three activities in which students learn about and construct star polygons using the LOGO programing lanaguage. A list of suggested extension activities is included. (JN)
Descriptors: Elementary Education, Elementary School Mathematics, Geometry, Learning Activities
Patton, Robert; And Others – 1981
This description of how one high school in Wisconsin is using computer equipment and instructors to further computer knowledge and awareness among students, teachers, and adults of the community, details a two-week computer literacy unit taught to students enrolled in geometry classes. An outline of the unit is provided along with daily lesson…
Descriptors: Computer Assisted Instruction, Computer Literacy, Geometry, High School Students

Anderson, John R.; And Others – Science, 1985
Cognitive psychology, artificial intelligence, and computer technology have advanced so much that it is feasible to build computer systems that are as effective as intelligent human tutors. Computer tutors have been developed for teaching students to do proofs in geometry and to write computer programs in the LISP language. (JN)
Descriptors: Artificial Intelligence, Computer Oriented Programs, Geometry, High Schools
Robinson, Louise; And Others – 1984
A computer language that can be used by people of all ages, Logo allows children the freedom to direct their own learning. Integrating Logo into the curriculum provides students the opportunity to program a computer, to engage in logical, sequential thinking and planning, to solve problems, and to manipulate text, language, graphics, and music…
Descriptors: Computer Assisted Instruction, Critical Thinking, Discovery Learning, Elementary Secondary Education
Rieber, Lloyd P. – 1983
This study investigated the effectiveness of LOGO's turtle graphics in both providing a model of systematic thought and in teaching simple geometry to young children in the second grade. The treatment given to 25 second grade students in the experimental group consisted of programming with LOGO's turtle graphics using four Apple II+…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Geometry

Aieta, Joseph F. – Mathematics Teacher, 1985
Some examples are given of geometric exploration and problem solving in which Logo is the primary tool and turtle graphics is the mathematical environment. Students can explore and develop important patterns while building visual intuition. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Geometric Concepts, Geometry
Watt, Dan – Popular Computing, 1982
Describes LOGO, an educational computing language designed at the Massachusetts Institute of Technology for use by young children in developing problem-solving skills. The structure of LOGO, the drawing operations possible using the LOGO "Turtle," LOGO as a learning environment, and the educational philosophy underlying LOGO are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Early Childhood Education
Henry, Loren L. – Viewpoints in Teaching and Learning, 1981
Potential instructional uses of the computer for expanding middle school mathematics programs are described. Content areas which are represented include geometry, number theory, computation, consumer education, and probability. (Author/JN)
Descriptors: Computation, Computer Assisted Instruction, Consumer Education, Geometry

Djordje, Kadijevic – Mathematics in School, 1990
Provides two examples of the "regular falsi" method using geometry and a computer program. (YP)
Descriptors: Geometric Concepts, Geometry, Mathematical Concepts, Mathematical Logic

King, James – Journal of Computers in Mathematics and Science Teaching, 1988
Explores the production of shadows for drawings using the LOGO computer language and Affine Geometry. Explains the methodology of the shadowing and lists the Affine Turtle procedures. Provides for different versions of LOGO. (MVL)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Uses in Education

Aslan, Farhad,; And Others – School Science and Mathematics, 1992
Presents the Morris Loe Angle Trisection Approximation Method to introduce students to areas of mathematics where approximations are used when exact answers are difficult or impossible to obtain. Examines the accuracy of the method using the laws of sines and cosines and a BASIC computer program that is provided. (MDH)
Descriptors: Enrichment Activities, Estimation (Mathematics), Geometric Constructions, Geometry

Brown, K. G. – Mathematics in School, 1985
Describes a project in which 11- to 13-year-old children used their LOGO programing experience to assist them in investigating a mathematical topic. Students initially drew frieze patterns on graph paper and then wrote LOGO program. Implications of the project for mathematics instruction are noted. (JN)
Descriptors: Computer Oriented Programs, Elementary School Mathematics, Geometry, Intermediate Grades

Zaskis, Rina; Leron, Uri – Educational Studies in Mathematics, 1991
The LOGO subroutine turtle geometry and Euclidean geometry are compared with respect to their treatment of similarity and difference of plane figures. The problem and its proposed solution of introducing a FLIP operation are viewed briefly from the perspectives of mathematics, computer science, and education. (MDH)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Software Development, Geometry

Maddux, Cleborne D. – Computers in the Schools, 1984
Discussion of Logo use to teach children computer programing covers the educational theory behind Logo, how it differs from other programing languages, its educational promise, its graphics capabilities, Logo research, and different versions available. It is argued that educational computing will succeed only if it provides new ways of teaching.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Discovery Learning, Educational Theories
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