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Reese, Debbie Denise; Tabachnick, Barbara G.; Kosko, Robert E. – British Journal of Educational Technology, 2015
Valid, accessible, reusable methods for instructional video game design and embedded assessment can provide actionable information enhancing individual and collective achievement. Cyberlearning through game-based, metaphor-enhanced learning objects (CyGaMEs) design and embedded assessment quantify player behavior to study knowledge discovery and…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Design
Snyder, Amy T. – ProQuest LLC, 2016
Improving foundational academic skills for elementary level students continues to be a challenge for classroom teachers. This study implemented weekly progress monitoring procedures using curriculum-based measurement assessments in conjunction with weekly individual student-teacher graphing and goal-setting conferences to determine the effect the…
Descriptors: Reading Achievement, Mathematics Achievement, Elementary School Students, Graphs