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Phan Thi Tuyet Van; Ly Kim Lien; Nguyen Duy Khang – rEFLections, 2024
The study was conducted to investigate the effects of video-based shadowing on pre-intermediate EFL learners' pronunciation performance of suprasegmental features as well as explore their attitudes toward the technique. The study employed three instruments including pre-and post-tests, a questionnaire, and semi-structured interviews, to…
Descriptors: Video Technology, English (Second Language), Pronunciation, Suprasegmentals
Agus Annisah; Atok Miftachul Hudha; S. Sukarsono; Abdulkadir Rahardjanto; Eko Susetyarini – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Local wisdom in the use of medicinal plants is still not understood by students' potential. This study aims to develop student worksheets ("LKPD") on biodiversity of medicinal plants of the tidung tribe for class X students at SMA Negeri 3 Nunukan Regency. The research method used is Research and Development (R&D) with the ADDIE…
Descriptors: Foreign Countries, Plants (Botany), Medicine, Worksheets
Narueta Hongsa; Pattharaporn Wathawatthana; Lalita Arlakun; Oraya Buarapa – Journal of Education and Learning, 2024
This study investigates the impact of integrating English movies on the listening comprehension and attitudes of tenth-grade EFL students at a school in Kalasin Province, Thailand. Despite the pivotal role of listening skills in language acquisition, EFL learners often face limited exposure to listening materials, leading to challenges in…
Descriptors: Foreign Countries, English (Second Language), Films, Listening Comprehension
Febrina Siska Widyaningtyas; Mundilarto; Heru Kuswanto; Arif Rahman Aththibby; Ricka Tesi Muskania; Friska Octavia Rosa; Puardmi Damayanti; Bagus Endri Yanto – Pegem Journal of Education and Instruction, 2024
Integrating local culture in physics lessons may encourage the development of creative thinking and problem-solving skills. This research aims at examining the effectiveness of the implementation of the creative physics problem solving model based on the local culture of Yaaqowiyu (Cripics-Qu) to improve student's creative thinking and…
Descriptors: Science Instruction, Physics, Problem Solving, Cultural Influences
Rindria Rachma Dewi; W. Wisanti; Y. Yuliani – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The development of the 21st century in the Industrial Revolution 4.0 demands quality human resources with communication, collaboration, critical thinking, and creativity skills in supporting the implementation of the Merdeka Curriculum. This study aimed to analyze the effectiveness of e-module discovery learning integrated with Surabaya…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Learning Modules
Ilma, Silfia; Al-Muhdhar, Mimien Henie Irawati; Rohman, Fatchur; Saptasar, Murni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
It was previously found that students have low in learning collaboration, which is the learning process has not facilitated them to develop their skills. Therefore, this study aims to investigate the effects of project-based learning (PjBL), Predict-Observe-Explain (POE), and Predict-Observe-Explain based Project (POEP) on student collaboration…
Descriptors: Foreign Countries, Cooperation, Student Projects, Active Learning
Endang Susilawati – English Language Teaching Educational Journal, 2024
This research was conducted for two purposes: (1) to describe the process of the design and development of English materials for conversation practices based on the sociolinguistic contexts for Grade X students at Islamic Senior High School Students (ISHS), and (2) to analyze the usability level of the product of materials' development for the…
Descriptors: Instructional Materials, High School Students, Grade 10, English (Second Language)
Lyngstad, Mette Bøe; Baraldsnes, Dziuginta; Gjaerum, Rikke Gürgens – Research in Drama Education, 2022
In this article, we investigate how a process drama can be used in efforts against school bullying in a new digitalised society, specifically, what kinds of initiatives Norwegian adolescents make use of in process drama as anti-bullying prevention and what kinds of attitudes towards this kind of prevention work they emphasise. In the project Drama…
Descriptors: Bullying, Prevention, Drama, Adolescents
Azimi, Esmaeil; Jafari, Leila; Mahdavinasab, Yousef – Education and Information Technologies, 2023
This study employed the design-based research (DBR) methodology to explore how to design instructional prompts integrated into a computer-based cognitive tool, GeoGebra, for gifted mathematics education. This study was divided into two iterative research phases lasting for 3 semesters, in which differentiating the instructional prompts for gifted…
Descriptors: Design, Computer Assisted Instruction, Prompting, Educational Technology
Broome, Kerise Amaris – ProQuest LLC, 2023
The purpose of this action research is to evaluate the impact of gamified peer feedback in a high school English Language Arts classroom at Southern Charter High School. National assessments on writing show that student proficiency is low in part because many high school students lack revision skills. Compounding the problem is that as classroom…
Descriptors: Peer Evaluation, Feedback (Response), Gamification, High School Students
Burcu Sahin Vural; Levent Yayci – Online Submission, 2023
The aim of this study is to examine the effect of the Cognitive Behavioral Therapy (CBT) based anger management psychoeducation program on the anger management skills of high school students. While the independent variable of the study is the anger management psychoeducation program based on CBT, the dependent variable is the trait anger level,…
Descriptors: Foreign Countries, Cognitive Restructuring, Behavior Modification, Psychological Patterns
Ryan Nesmith – ProQuest LLC, 2024
Literacy is one of the most important skills needed for academic success. High school educators address the learning shortfall in reading through interventions. This mixed methods study evaluated the effectiveness of the "Read 180" intervention program on increasing the reading achievement of 9th and 10th grade general education students…
Descriptors: Reading Programs, Program Effectiveness, Grade 9, Grade 10
Amornrat Saithongdee; Tanita Sirirat – Journal of Chemical Education, 2024
Board games have been used as instructional tools for a wide array of subjects from primary to secondary levels. The present study aimed to develop and apply a novel board game for the instruction of content relating to mole conversion through dimensional analysis in a grade10 class of 29 students. To assess their knowledge prior to and after…
Descriptors: Games, Game Based Learning, Science Instruction, Grade 10
Teisovinuo Semou; Sandra Roshni Monteiro; Meena Hariharan; Meera Padhy; Usha Chivukula – Health Education Journal, 2025
Background: This study aimed to establish the effectiveness of a hypertension knowledge education intervention among Indian adolescents to foster lifestyle changes aimed at preventing hypertension. Methods: The Hypertension Knowledge Test (HKT) was used to assess changes in knowledge using a repeated-measures one-way analysis of variance (ANOVA).…
Descriptors: Foreign Countries, Adolescents, Hypertension, Knowledge Level
Serhat Güzel; Cevdet Yilmaz – JALT CALL Journal, 2025
Gamification has been studied in the context of English as a foreign language (EFL) teaching as an intriguing approach, and its impact on language skills and motivational states of learners has been an area of interest; however, further experimental and qualitative accounts on the matter are still required. Additionally, the construct of 'self' as…
Descriptors: Gamification, English (Second Language), Second Language Instruction, Program Effectiveness