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Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language using ScratchJr (CAL-ScratchJr) curriculum, developed by Boston College's DevTech Research Group utilizing the ScratchJr app, impacted second grade students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly…
Descriptors: Coding, Programming Languages, Computer Science Education, School Districts
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Kamei-Hannan, Cheryl; McCarthy, Tessa; D'Andrea, Frances Mary; Holbrook, M. Cay – Journal of Visual Impairment & Blindness, 2020
Introduction: "Reading Adventure Time!," formerly known as the pilot version of the "iBraille Challenge Mobile App," is an educational technology tool integrating digital literacy to support braille reading and writing instruction for students in 1st-12th grades. Designed to operate on an Apple iPad with a refreshable braille…
Descriptors: Self Efficacy, Reading Skills, Visual Impairments, Computer Software
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Council, Morris R., III; Gardner, Ralph, III; Cartledge, Gwendolyn; Telesman, Alana O. – Preventing School Failure, 2019
Reading RACES--Relevant and Culturally Engaging Stories (RR) is a repeated reading intervention using culturally relevant literature that is delivered through computer software. This study extends previous research with RR intended to further evaluate the effects of RR on the fluency and comprehension growth of second-grade students with reading…
Descriptors: Reading Improvement, Reading Instruction, Urban Schools, Culturally Relevant Education
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Council, Morris R., III; Cartledge, Gwendolyn; Green, DeLayna; Barber, Mariah; Gardner, Ralph, III – Behavioral Disorders, 2016
This descriptive study examined whether a computer-based, repeated reading intervention (i.e., Reading Relevant and Culturally Engaging Stories) is associated with improved reading and social behavior for three primary-aged urban black girls who each showed both academic and behavioral risk. The Reading Relevant and Culturally Engaging Stories…
Descriptors: At Risk Students, Grade 1, Grade 2, Urban Schools
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Council, Morris R, III.; Cartledge, Gwendolyn; Green, DeLayna; Barber, Mariah; Ralph, Gardner, III. – Grantee Submission, 2016
This descriptive study examined whether a computer-based, repeated reading intervention (i.e., Reading Relevant and Culturally Engaging Stories) is associated with improved reading and social behavior for three primary-aged urban black girls who each showed both academic and behavioral risk. The Reading Relevant and Culturally Engaging Stories…
Descriptors: Observation, Educational Technology, Student Attitudes, Questionnaires
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Sarris, Menelaos; Dimakos, Ioannis C. – Themes in Science and Technology Education, 2015
This article presents results from an initial investigation of Greek oral reading fluency and prosody. Although currently held perspectives consider reading the product of reading decoding and reading comprehension, there is enough evidence (both Greek and foreign) to suggest that other variables may affect reading, as well. Such variables include…
Descriptors: Foreign Countries, Greek, Oral Reading, Reading Fluency
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What Works Clearinghouse, 2013
The "Read Naturally[R]" program is a supplemental reading program that aims to improve reading fluency, accuracy, and comprehension of elementary and middle school students using a combination of texts, audio CDs, and computer software. The program uses one of four products that share a common fluency-building strategy: "Read…
Descriptors: Reading Programs, Program Effectiveness, Elementary School Students, Computer Uses in Education
Lawkowski, Susan J. – ProQuest LLC, 2010
The historical research study will focus on the development and growth of virtual education programs for K-12 students, with primary emphasis on the states of Florida, California, and Pennsylvania. The term virtual education will be used interchangeably throughout this document with online courses and e-learning. The purpose of this historical…
Descriptors: Cognitive Style, Reading Fluency, Reading Achievement, Standardized Tests
Reed, Tammy Dotson – ProQuest LLC, 2010
Illiteracy rates are increasing. The negative social and economic effects caused by weak reading skills include political unrest, social and health service inequality, poverty, and employment challenges. This quantitative study explored the proposition that the use of computer software games would increase reading achievement in second grade…
Descriptors: Reading Fluency, Reading Achievement, Standardized Tests, Computer Software
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What Works Clearinghouse, 2009
Earobics[R] is interactive software that provides students in pre-K through third grade with individual, systematic instruction in early literacy skills as students interact with animated characters. Earobics[R] Foundations is the version for pre-kindergarten, kindergarten, and first grade. Earobics[R] Connections is for second and third graders…
Descriptors: Computer Software, Interaction, Animation, Individual Instruction