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Mouna Ben Said; Yessine Hadj Kacem; Abdulmohsen Algarni; Atef Masmoudi – Education and Information Technologies, 2024
In the current educational landscape, where large amounts of data are being produced by institutions, Educational Data Mining (EDM) emerges as a critical discipline that plays a crucial role in extracting knowledge from this data to help academic policymakers make decisions. EDM has a primary focus on predicting students' academic performance.…
Descriptors: Prediction, Academic Achievement, Artificial Intelligence, Algorithms
Savic Tot, Tijana; Adžic, Slobodan; Tot, Vilmoš; Aleksic, Maja; Zakic, Nebojša – Education and Information Technologies, 2023
The aim of this paper is to examine the relationship between the time that higher education students spend playing video games during exam periods and their average grades in one Eastern European country. Moreover, the authors wanted to explore the differences among students with regard to their age, gender, year of study, and employment status in…
Descriptors: Time Management, Video Games, Academic Achievement, Grades (Scholastic)
Li, Qiang; Liu, Ze-xue; Wang, Peng; Wang, Jing-jing; Luo, Tian – Education and Information Technologies, 2023
Computational thinking (CT) and design thinking (DT) are critical tools for students to improve their problem-solving abilities. CT is most commonly used in science and technology fields such as computer science and mathematics, whereas DT is more commonly used in the design field. This study evaluates the impact of art programming education on…
Descriptors: College Students, Art Education, Design, Thinking Skills
Michele Scalera; Agostino Marengo; Vita Santa Barletta; Danilo Caivano; Giovanni Dimauro; Jenny Pange – Education and Information Technologies, 2025
Computer architecture is considered one of the dry and hard-to-learn courses for students in the computer science discipline. Therefore, educational institutions experiment with different pedagogical approaches to enhance students' performance and interest in courses. This study introduces a Simplified Approach to Teach a Processor (SAtTaP), a…
Descriptors: Computer Science Education, Teaching Methods, Computer System Design, Undergraduate Students
Badal, Yudish Teshal; Sungkur, Roopesh Kevin – Education and Information Technologies, 2023
The outbreak of COVID-19 has caused significant disruption in all sectors and industries around the world. To tackle the spread of the novel coronavirus, the learning process and the modes of delivery had to be altered. Most courses are delivered traditionally with face-to-face or a blended approach through online learning platforms. In addition,…
Descriptors: Prediction, Models, Learning Analytics, Grades (Scholastic)
Ortiz-Martínez, Esther; Santos-Jaén, Jose Manuel; Marín-Hernández, Salvador – Education and Information Technologies, 2023
New technologies have led to digital educational tools to improve learning. Game-Based Learning makes it possible to test whether there is a positive impact on official grades. We have collected the scores of the Kahoot! games, the marks of the continuous assessment, the final exam, and the final mark of the subject, to create an ad-hoc database.…
Descriptors: Educational Games, Teaching Methods, Accounting, Game Based Learning
Zhiyang Lin; Gurgen Gukasyan; Liliya Nasyrova – Education and Information Technologies, 2024
This research aims to investigate the correlation between the academic performance of migrant students and their cultural integration within the context of international education. Additionally, it seeks to identify an optimal acculturation strategy that enhances the academic outcomes of migrant students and explores the influence of VR…
Descriptors: Correlation, Academic Achievement, Immigrants, Computer Simulation
Marija Troyanskaya; Yuliya Tyurina; Elena Ermakova – Education and Information Technologies, 2024
The research objective is to analyze contemporary information technologies and their application in teaching the legal aspects of taxing financial assets in higher educational institutions. Drawing upon international legal experience, the goal is to identify optimal innovative principles for the integration of information technologies to enhance…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Technology Integration
Jelena Jovanovic; Andrew Zamecnik; Abhinava Barthakur; Shane Dawson – Education and Information Technologies, 2025
Higher education institutions are increasingly seeking ways to leverage the available educational data to make program and course quality improvements. The development of automated curriculum analytics can play a substantial role in this effort by bringing novel and timely insights into course and program quality. However, the adoption of…
Descriptors: Learning Analytics, Curriculum Evaluation, Evaluation Methods, Educational Objectives
Wang, Peipei; Li, Lin; Wang, Ru; Xie, Yifan; Zhang, Jianwei – Education and Information Technologies, 2022
Planning course study is critical to facilitate strategic intervention in education. As a significant basis of planning course study, student performance prediction aims to utilize students existing relevant information to predict their future learning performance including course grades, course failure, grade point average, etc. We target course…
Descriptors: Planning, Prediction, Academic Achievement, Grades (Scholastic)
Le, Siyu – Education and Information Technologies, 2023
A person cultivates their creative skills influenced by various types of activities. The purpose of the work is to study the peculiarities of the development of students' creative thinking skills, which are interrelated with the development of appropriate stages of team teaching, as well as to determine the impact of creative thinking on the…
Descriptors: Creative Thinking, Creativity, Cooperative Learning, Electronic Learning
Aronshtam, Lior; Shrot, Tammar; Shmallo, Ronit – Education and Information Technologies, 2021
Improving code while preserving its functionality is a common task in the hi-tech industry. Yet students have difficulties improving an algorithm's run-time complexity by an order of magnitude. The paper focuses on assessing students' abilities in this area. We designed a Structure of the Observed Learning Outcome (SOLO) taxonomy, using software…
Descriptors: Difficulty Level, Computer Software, Taxonomy, Coding
Yin, Mingjuan – Education and Information Technologies, 2023
The proliferation and increasing application of modern technology have led to the improvement of tactics used to teach to play guzheng, the Chinese national instrument. This study aimed to investigate the effectiveness of using MOOCs (Massive Open Online Courses) for this purpose to argue on the possibility of reforming guzheng instruction in…
Descriptors: Music Teachers, Music Education, Professionalism, MOOCs
Han, Feifei; Ellis, Robert A. – Education and Information Technologies, 2023
This study investigated the extent to which self-report and digital-trace measures of students' self-regulated learning in blended course designs align with each other amongst 145 first-year computer science students in a blended "computer systems" course. A self-reported Motivated Strategies for Learning Questionnaire was used to…
Descriptors: Computer Science Education, Independent Study, College Freshmen, Blended Learning
Li, Yang; Sun, Ruoran – Education and Information Technologies, 2023
Innovations in training programs impact the educational system and the level of students' professional abilities. Therefore, the purpose of this study is to investigate the use of innovative technologies in teaching music and aesthetics with the use of intelligent technology. Students from various music schools in Beijing participated in the…
Descriptors: Music Education, Aesthetics, Educational Technology, Technology Uses in Education