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Rad, Hanieh Shafiee – Teaching English with Technology, 2023
This research employed microlearning and flipped teaching approach, both together and separately, to examine EFL learners' grammar achievement and motivation. The design of this study was quasi-experimental by employing three intact classrooms as experimental groups (i.e. microlearning, flipped learning, and microflipped learning) and one intact…
Descriptors: English (Second Language), Second Language Instruction, Flipped Classroom, Learning Activities
Turula, Anna – Teaching English with Technology, 2021
The paper looks at how an eclectic, gamified course design affects student attitudes to learning grammar as well as how effective such a design is in terms of final-exam results. Described and discussed here is a 2-year study investigating such digital enhancement in a Practical Grammar class. Carried out as experimental, the study involved 2…
Descriptors: Computer Assisted Instruction, Game Based Learning, Student Attitudes, Grammar
Ardi, Priyatno; Rianita, Elvira – Teaching English with Technology, 2022
Student engagement is paramount for the success of EFL learning. This paper explores how the leverage of a game-based learning platform, Kahoot!, into EFL grammar learning and teaching boosted student engagement. One grammar lecturer and 22 English-major students participated in this qualitative case study. Data were obtained through observations,…
Descriptors: Learner Engagement, English (Second Language), Second Language Learning, Second Language Instruction
Angelini, M. Laura; García-Carbonell, Amparo – Teaching English with Technology, 2019
Foreign language teachers and researchers face a major challenge enabling students' learning. Not only must they provide training in the target language, but they must also find ways to optimise class time and enhance students' communication skills in the target language. How does technology intersect with English teaching in ways that benefit…
Descriptors: English (Second Language), Second Language Instruction, Engineering Education, College Students
Bonner, Euan; Lege, Ryan; Frazier, Erin – Teaching English with Technology, 2023
Large Language Models (LLMs) are a powerful type of Artificial Intelligence (AI) that simulates how humans organize language and are able to interpret, predict, and generate text. This allows for contextual understanding of natural human language which enables the LLM to understand conversational human input and respond in a natural manner. Recent…
Descriptors: Teaching Methods, Artificial Intelligence, Second Language Learning, Second Language Instruction
Alian, Jalal ed-din; Khodabandeh, Farzaneh; Soleimani, Hassan – Teaching English with Technology, 2018
In modern language teaching institutions and schools, the proficient language teachers apply different kinds of tasks to teach some skills and sub-skills. In the current study, the researcher investigated the effect of two different tasks, namely Computer Assisted Language Learning (CALL)-based tasks and written questions tasks on students'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Zarzycka-Piskorz, Ewa – Teaching English with Technology, 2016
Gamification is not a very new concept. It is the use of game elements and game design techniques in a non-game context. It is used in various contexts for various purposes. There is strong evidence that shows the relationship between game playing and increased motivation. More and more learning games emerge and bring a promise to help to learn a…
Descriptors: Educational Games, Student Motivation, Grammar, Teaching Methods
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Kruk, Mariusz – Teaching English with Technology, 2017
The purpose of this study was to investigate prospective teachers' experiences in utilizing "Second Life" for learning English, differentiating between personal use of the said virtual world for learning the English language and its potential use for teaching English in the future. The results showed that the students perceived the use…
Descriptors: Preservice Teachers, Computer Simulation, Electronic Learning, English (Second Language)
Cabrera, Paola; Castillo, Luz; González, Paúl; Quiñónez, Ana; Ochoa, César – Teaching English with Technology, 2018
This study examined the use of "Pixton" for enhancing grammar and vocabulary teaching in a public high school in the South region of Ecuador. In this intervention, 163 junior high school learners and 14 pre-service English teachers participated during a period of 4 months. The data for this study was obtained by gathering information…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Pretests Posttests
Bataineh, Ruba Fahmi; Mayyas, Mais Barjas – Teaching English with Technology, 2017
This study examines the effect of Moodle-enhanced instruction on Jordanian EFL students' reading comprehension and grammar performance. The study uses a quasi-experimental, pre- /post-test design. A purposeful sample of 32 students, enrolled in a language requirement course at a Jordanian state university, was randomly divided into an experimental…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Saeedi, Zari; Biri, Aso – Teaching English with Technology, 2016
Building upon previous research into the effectiveness of using videos for language teaching purposes, this study utilized an English animated situation comedy (sitcom) as an authentic type of multimedia to teach a particular grammatical structure, namely conditional sentences. This study also aimed at investigating the learners' attitudes toward…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Animation
Kruk, Mariusz – Teaching English with Technology, 2014
Online virtual worlds are becoming important tools in foreign/second language instruction in view of the fact that they enhance learner motivation, promote autonomy and social presence in a 3D environment. Virtual worlds are a type of reality in which students can meet and communicate with other learners in the target language using text, voice or…
Descriptors: Internet, Information Sources, Web Based Instruction, Second Language Instruction
Seilstad, Brian – Teaching English with Technology, 2014
This paper explores effective uses of technology in teaching with a focus on a case study of English Language Learning (ELL) at a Moroccan university. A review of literature reveals a wide variety of pedagogical practices that are recommended by theory and implemented in practice. These theories and practices describe a spectrum of activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Shim, Yae Jie – Teaching English with Technology, 2013
The error-correction program "Criterion" provides students with an immediate essay feedback using tools that can analyze and review writing automatically. This feedback covers grammar, usage, mechanics, style, organization, and development. With its diagnostic tools for scoring essays and offering relevant feedback, the error-correction…
Descriptors: Error Correction, Writing Evaluation, Essays, Scoring
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