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Osterer, Irv – Arts & Activities, 2013
After reaching the Stanley Cup final in 2007 and many successful seasons, 2011-12 was a rebuilding year for the author's NHL team, the Ottawa Senators. It occurred to him that it might be possible to stage an interactive presentation at Scotia Bank Place with his students. His idea was for students to each hold a segment of a large artwork that…
Descriptors: Studio Art, Art Activities, High School Students, Graphic Arts
Osterer, Irv – Arts & Activities, 2012
The author remembers as a youngster poring over DC and Marvel comics, wondering if any of his heroes would reach TV or movie theaters. Today, with the blue-screen techniques and computer-generated imagery (CGI), it seems not a week goes by without seeing one of these characters being featured in a film. "Spiderman" has even reached Broadway! None…
Descriptors: Graphic Arts, Cartoons, Studio Art, Art Activities
Osterer, Irv – Arts & Activities, 2012
One of the things that many post-secondary graphic-design schools look for in student portfolios is one or two typography projects with hand-rendered type. At Merivale High School, junior graphic-design classes work with traditional media, and every year they receive an assignment that encourages them to play with letter forms. In this article,…
Descriptors: Studio Art, Art Activities, Graphic Arts, Art Expression
Osterer, Irv – Arts & Activities, 2012
High-school students are a dominant force in the gaming industry, accounting for annual sales in the millions. Retailers devote large areas of commercial space to keep pace with this lucrative part of the entertainment business. Recognizing the popularity of this phenomenon with the younger generation, it proved an ideal vehicle to explore…
Descriptors: Studio Art, Art Activities, Video Games, High School Students
Osterer, Irv – Arts & Activities, 2011
Cows have been a favorite subject for many artists, including Canadian artist Joe Fafard. In this article, grade 11 graphic-design students do a series of exercises in their sketchbooks using the cow motif. Each exercise was designed to have students move from traditional pictures of the dairy cow to more eclectic visual solutions. Eight…
Descriptors: High School Students, Grade 11, Graphic Arts, Studio Art
Osterer, Irv – Arts & Activities, 2011
This article describes an art project that gives students an opportunity to contribute to a very worthy cause. Children's Hospital of Eastern Ontario (CHEO) encourages schools to participate in their annual fundraising campaign by submitting designs to their poster contest. Each year, this is assigned to the author's junior class art students. A…
Descriptors: Art Activities, Studio Art, Hospitals, Fund Raising
Osterer, Irv – Arts & Activities, 2010
For centuries, Swiss firms manufactured and sold precision watches and were the undisputed leaders in timekeeping. All this came to an abrupt end when, in the mid-1970s, the Japanese began to make reliable digital watches at a fraction of the cost of the expensive, labor-intensive Swiss product. In 1983, Switzerland answered with the introduction…
Descriptors: Measurement Equipment, Art Education, Art Activities, High School Students
Osterer, Irv – Arts & Activities, 2009
Every graphic design course has a unit of instruction that focuses on logo design. It is an interesting exercise to have students relate why they recognize certain trademarks or symbols. In this article, the author describes an assignment that examines logos. For this assignment, students were asked to make a visual inventory of at least five…
Descriptors: Graphic Arts, Studio Art, Art Activities, High School Students
Osterer, Irv – Arts and Activities, 1998
Reviews the history of art as an element of music-recording packaging. Describes a project in which students design a jacket for either cassette or CD using a combination of computerized and traditional rendering techniques. Reports that students have been inspired to look into careers in graphic design. (DSK)
Descriptors: Art Education, Audiotape Cassettes, Computer Assisted Design, Elementary Secondary Education
Osterer, Irv – Arts & Activities, 2002
Presents an art lesson in which students created three-dimensional designs for 35mm film packages to improve graphic arts learning. Describes how the students examined and created film boxes using QuarkXPress software. (CMK)
Descriptors: Art Education, Art Materials, Computer Software, Computer Uses in Education
Osterer, Irv – Arts & Activities, 2003
Describes an art project in which juniors and seniors in graphic design created their own label designs for a one liter plastic bottle of soft drinks. Discusses in detail how the students created their labels. States that the seniors also created a box. (CMK)
Descriptors: Art Education, Computer Uses in Education, Design, Educational Strategies
Osterer, Irv – Arts & Activities, 1999
Describes an activity where students draw and fill simple and complex shapes by utilizing the polygon tool in QuarkXPress to create graphics. Explains that this activity enables students to learn how to use a variety of functions in the QuarkXPress program. (CMK)
Descriptors: Art Education, Art Products, Color, Computer Graphics