NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers4
Laws, Policies, & Programs
Assessments and Surveys
Schools and Staffing Survey…1
What Works Clearinghouse Rating
Showing 1 to 15 of 42 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
P. Blose; M.T. Gumbo – South African Journal of Education, 2024
With the single descriptive case study reported on here we aimed to explore incorporating indigenous knowledge (IK) into the teaching of graphic design (GD) as a part of Grade 9 Technology lessons. Incorporating IK into GD could make the topic more meaningful -- especially for indigenous learners. The "Curriculum and Assessment Policy…
Descriptors: Indigenous Knowledge, Graphic Arts, Design, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Grobler, Rina; Ankiewicz, Piet – International Journal of Technology and Design Education, 2022
The continual trend of the declining number of prospective student teachers in technology education necessitated a revisit and investigation of the entrance requirement (for technology teacher education) of having studied technology as a school subject. Subsequently a small scale, longitudinal, quasi-experimental research project was adopted with…
Descriptors: Preservice Teacher Education, Pedagogical Content Knowledge, Technology Education, Grade 12
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sukatiman; Ida Nugroho Saputro; Mochamad Kamil Budiarto – Journal on Efficiency and Responsibility in Education and Science, 2024
Enhancing 21st-century skills, such as creative thinking, is crucial and can be stimulated by integrating Information and Communication Technology (ICT) in the learning process. Therefore, this research aims to evaluate the effectiveness of an Articulate-based mobile application in helping students improve their creative thinking skills. The…
Descriptors: Handheld Devices, Educational Technology, Creative Thinking, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Simon, Leah M. – Journal of Mathematics Education at Teachers College, 2020
This classroom study immersed high school geometry students in the creative and intellectually challenging design task of developing unique logos using mathematics and technology. The students applied and deepened their knowledge of transformations while using dynamic geometry software. One of the main aims of the task was to elevate student…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Skills, Geometry
Peer reviewed Peer reviewed
Direct linkDirect link
Jennifer L. Tennison; Spondita Goswami; Jesse R. Hairston; P. Merlin Drews; Derrick W. Smith; Nicholas A. Giudice; Andreas Stefik; Jenna L. Gorlewicz – Journal of Visual Impairment & Blindness, 2023
Introduction: Informational graphics and data representations (e.g., charts and figures) are critical for accessing educational content. Novel technologies, such as the multimodal touchscreen which displays audio, haptic, and visual information, are promising for being platforms of diverse means to access digital content. This work evaluated…
Descriptors: Assistive Technology, High School Students, Students with Disabilities, Blindness
Osterer, Irv – Arts & Activities, 2013
After reaching the Stanley Cup final in 2007 and many successful seasons, 2011-12 was a rebuilding year for the author's NHL team, the Ottawa Senators. It occurred to him that it might be possible to stage an interactive presentation at Scotia Bank Place with his students. His idea was for students to each hold a segment of a large artwork that…
Descriptors: Studio Art, Art Activities, High School Students, Graphic Arts
Osterer, Irv – Arts & Activities, 2012
The author remembers as a youngster poring over DC and Marvel comics, wondering if any of his heroes would reach TV or movie theaters. Today, with the blue-screen techniques and computer-generated imagery (CGI), it seems not a week goes by without seeing one of these characters being featured in a film. "Spiderman" has even reached Broadway! None…
Descriptors: Graphic Arts, Cartoons, Studio Art, Art Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Ernst, Jeremy V.; Li, Songze; Williams, Thomas O. – Engineering Design Graphics Journal, 2014
The ever-changing student population of engineering design graphics students necessitates broader sets of instructor adeptness. Specifically, preparedness to educate and provide adequate educational access to content for students with identified categorical disabilities and Limited English Proficiency (LEP) is now an essential readiness skill for…
Descriptors: Engineering, Graphic Arts, Questionnaires, Disabilities
Peer reviewed Peer reviewed
Direct linkDirect link
Stewart, Mary Amanda – Journal of Adolescent & Adult Literacy, 2015
This article details a project with students who are refugees who read and wrote about the refugee experience to give the instructor important information about their lives. The high school students first read various texts about the refugee experience that guided their class discussions, journal writing, and graphic illustrations of their…
Descriptors: Refugees, Personal Narratives, Phenomenology, High School Students
Osterer, Irv – Arts & Activities, 2012
One of the things that many post-secondary graphic-design schools look for in student portfolios is one or two typography projects with hand-rendered type. At Merivale High School, junior graphic-design classes work with traditional media, and every year they receive an assignment that encourages them to play with letter forms. In this article,…
Descriptors: Studio Art, Art Activities, Graphic Arts, Art Expression
Osterer, Irv – Arts & Activities, 2012
High-school students are a dominant force in the gaming industry, accounting for annual sales in the millions. Retailers devote large areas of commercial space to keep pace with this lucrative part of the entertainment business. Recognizing the popularity of this phenomenon with the younger generation, it proved an ideal vehicle to explore…
Descriptors: Studio Art, Art Activities, Video Games, High School Students
Osterer, Irv – Arts & Activities, 2011
Cows have been a favorite subject for many artists, including Canadian artist Joe Fafard. In this article, grade 11 graphic-design students do a series of exercises in their sketchbooks using the cow motif. Each exercise was designed to have students move from traditional pictures of the dairy cow to more eclectic visual solutions. Eight…
Descriptors: High School Students, Grade 11, Graphic Arts, Studio Art
Peer reviewed Peer reviewed
Direct linkDirect link
Lamb, Gary; Polman, Joseph L.; Newman, Alan; Smith, Cynthia Graville – Science Teacher, 2014
Information graphics, or "infographics," are widely used to convey complex science and its importance to society. To be educated consumers and citizens, students need to understand and be critical of information presented in graphical form. Researchers, accordingly, have called for fostering the "representational competence" of…
Descriptors: Scientific and Technical Information, Models, Integrated Activities, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Gillenwater, Cary – Journal of Ethnographic & Qualitative Research, 2014
This phenomenological case study attempts to understand the phenomenon of intertextuality of traditional novels and graphic novels, and how it may or may not contribute to transference of one mode of literacy to another. The study's sample was seven Grade 12 Advanced Placement English/language arts students and their teacher. I conducted my…
Descriptors: Phenomenology, Case Studies, Advanced Placement Programs, Grade 12
Shaw, Annita – Arts & Activities, 2011
Most students enjoy the printing process. Some may have experimented with printing in the past using found objects or cutouts made of cardboard. In this article, students create a design on a pie-shaped piece and then repeat it to make a radial design.
Descriptors: Visual Arts, Graphic Arts, Studio Art, Art Activities
Previous Page | Next Page ยป
Pages: 1  |  2  |  3