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P. Blose; M.T. Gumbo – South African Journal of Education, 2024
With the single descriptive case study reported on here we aimed to explore incorporating indigenous knowledge (IK) into the teaching of graphic design (GD) as a part of Grade 9 Technology lessons. Incorporating IK into GD could make the topic more meaningful -- especially for indigenous learners. The "Curriculum and Assessment Policy…
Descriptors: Indigenous Knowledge, Graphic Arts, Design, Technology Uses in Education
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Cutumisu, Maria; Blair, Kristen P.; Chin, Doris B.; Schwartz, Daniel L. – International Journal of Artificial Intelligence in Education, 2017
We introduce a choice-based assessment strategy that measures students' choices to seek constructive feedback and to revise their work. We present the feedback system of a game we designed to assess whether students choose positive or negative feedback and choose to revise their posters in the context of a poster design task, where they learn…
Descriptors: Student Evaluation, Feedback (Response), Games, Task Analysis
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Scott, D. Beth; Dreher, Mariam Jean – Reading Psychology, 2016
This study examined the thinking processes students engage in while constructing graphic representations of textbook content. Twenty-eight students who either used graphic representations in a routine manner during social studies instruction or learned to construct graphic representations based on the rhetorical patterns used to organize textbook…
Descriptors: Cognitive Processes, Protocol Analysis, Correlation, Textbook Content
Burtner, Erin – Arts & Activities, 2012
What excites the author the most is finding something new and turning it into a lesson her students will enjoy and learn from. Lately, she has been most inspired by the work she finds on one website. The lesson began with a brief PowerPoint based on an artist's website. This particular artist--Jennifer Schmitt--does reduction prints using several…
Descriptors: Studio Art, Art Activities, Visual Arts, Graphic Arts
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – International Association for Development of the Information Society, 2014
We introduce an educational game-based assessment that measures the choices students make while learning. We present Posterlet, a game designed to assess students' choices to seek negative feedback and to revise, in which students learn graphical design principles while creating posters. We validate our game-based assessment approach with three…
Descriptors: Evaluation Methods, Video Games, Decision Making, Feedback (Response)
Shaw, Annita – Arts & Activities, 2011
Most students enjoy the printing process. Some may have experimented with printing in the past using found objects or cutouts made of cardboard. In this article, students create a design on a pie-shaped piece and then repeat it to make a radial design.
Descriptors: Visual Arts, Graphic Arts, Studio Art, Art Activities
Fortune, Tracy – Arts & Activities, 2011
Look for ways to take students on virtual journeys to faraway places, and then connect the experience to something they can relate to on a more personal level. In this article, the author describes a block-printing unit inspired by Japanese printmaker, Katsushika Hokusai (1760-1849), and his series of art prints, "Thirty-six Views of Mount…
Descriptors: Art Activities, Studio Art, Middle School Students, Visual Arts
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DeSimone, Jana – SchoolArts: The Art Education Magazine for Teachers, 2009
It's funny to think of the way an idea for an art lesson begins and how it has a way of changing into something completely different. That is what happened with this lesson, which was originally going to be about a springtime garden. In this article, the author describes an art lesson on collograph printmaking inspired by the poem "A Vampire's…
Descriptors: Studio Art, Middle School Students, Grade 7, Art Activities
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Thompson, John – SchoolArts: The Art Education Magazine for Teachers, 2009
Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…
Descriptors: Story Telling, Cartoons, Graphic Arts, Art Activities
Jensen-Inman, Leslie Reese – ProQuest LLC, 2012
The author served as facilitator of a group of graphic design college students at The University of Tennessee at Chattanooga (UTC). These students embarked on a collaborative, 24-hour+, work-around-the-clock, creative blitz and used design thinking to serve the needs of Dalewood Middle School in Chattanooga. Students collaborated with industry…
Descriptors: College Students, Middle School Students, Middle Schools, Student Experience
Farnum, Royal Bailey – Office of Education, United States Department of the Interior, 1931
Art education in the United States has never been on a firmer footing than at the present time. It faces a future secure in the knowledge that during the past 10 years its social, economic, and educational values have been demonstrated and acknowledged and generally put into practice. Educational leaders no longer ignore it; rather one finds an…
Descriptors: Foreign Countries, Educational History, Art Activities, Public Schools