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Showing 1 to 15 of 283 results Save | Export
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Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
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Thacker, Emma S.; Stoddard, Jeremy D.; Van Hover, Stephanie – Social Studies and the Young Learner, 2019
From maps, graphs, and tables to photographs and political cartoons, social studies is replete with potentially rich visual images for students to analyze. Yet, elementary students often struggle to understand the information within such graphics. Many do not demonstrate data literacy, the "ability to comprehend, analyze, and interpret data…
Descriptors: Elementary School Students, Social Studies, Graphic Arts, Information Literacy
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DenHouter, John; Whetstone, Rodrick; Dickman, Therese Zoski – Art Education, 2023
Can a building's ornamentation grow and change? Can it inspire artists, educators, and other scholars to be creative in new ways? In this article, the authors, an instructional faculty team of two studio art professors and the fine arts librarian at Southern Illinois University Edwardsville (SIUE), describe how its collection of Louis H. Sullivan…
Descriptors: Art Education, Cooperative Learning, Student Projects, Influence of Technology
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Lasczik Cutcher, Alexandra; Irwin, Rita L. – Journal of Curriculum and Pedagogy, 2017
This visual essay portrays a walkings-through of experience, journeys, and engagements positioned as a c/a/r/tography. The assemblage of this c/a/r/tography draws upon Deleuzoguattarian notions of affect and the carte, the methodology of a/r/tography, and contemporary art and research ambulatory practices. The walkings-through are staged in the…
Descriptors: Scholarship, Art Activities, Art Expression, Painting (Visual Arts)
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Motley, Phillip – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2017
Like many disciplines in design and the visual fine arts, critique is a signature pedagogy in the graphic design classroom. It serves as both a formative and summative assessment while also giving students the opportunity to practice the habits of graphic design. Critiques help students become keen observers of relevant disciplinary criteria;…
Descriptors: Graphic Arts, Teaching Methods, Criticism, Reflection
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Leggette, Holli R. – Communication Teacher, 2020
Courses: Science communication courses across course levels. Objective: This activity aims to introduce students to critical thinking concepts and strategies that have applicability and transferability throughout students' academic and professional careers while deepening their understanding of identifying, discussing, and analyzing scientific…
Descriptors: Visual Aids, Graphic Arts, Information Sources, Communication Strategies
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Schulten, Susan – History of Education Quarterly, 2017
Students in the early republic commonly stitched, drew, and painted maps of their states, nation, and world as part of their educations. Map drawing and geography were regarded as particularly appropriate subjects for girls, both as a pathway to literacy and as a means of demonstrating accomplishment. Many young girls exposed to map work in their…
Descriptors: Educational History, United States History, Geography Instruction, Maps
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Rebekah Radtke; Eduardo Santillan-Jimenez; Margaret Mohr-Schroeder – International Journal of Designs for Learning, 2020
University students, faculty, and staff from science, engineering, education, entrepreneurship, and design (SEE(E)D) backgrounds developed a video game to leverage outreach efforts promoting sustainability, science, technology, engineering, and mathematics ((S)STEM) to underserved students. This was accomplished by transforming a board…
Descriptors: Video Games, Energy Education, STEM Education, Outreach Programs
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Walters, Shannon – Composition Studies, 2015
The study of comics is an important part of the project of critiquing normative assumptions underlying multimodality and composition. Extending the efforts of the authors of "Multimodality in Motion"--which explains that "multimodality as it is commonly used implies an ableist understanding of the human composer" (Yergeau et…
Descriptors: Cartoons, Writing (Composition), Graphic Arts, Multimedia Materials
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Connors, Sean P. – Journal of Children's Literature, 2015
When teachers work with students to construct a metalanguage that they can draw on to describe and analyze graphic novels, and then invite students to apply that metalanguage in the service of composing multimodal texts of their own, teachers broaden students' analytical frameworks. In the process of doing so, teachers empower students. In this…
Descriptors: Cartoons, Novels, Teaching Methods, Metalinguistics
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Erika Castro; Gabrielle Jackson; Jenna Cushing-Leubner; Brian Lozenski – English Teaching: Practice and Critique, 2016
Purpose: The purpose of this paper is to show the viewpoint of two youth artists, researchers and activists who use spoken word and graphic arts to represent their research. Design/methodology/approach: As a bilingual Spanish-speaking Latina and a young Black woman, the authors use artistic expression as a way to voice themselves and to give voice…
Descriptors: Art Products, Self Expression, Poetry, Graphic Arts
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Fleming, Josephine; Gibson, Robyn; Anderson, Michael; Martin, Andrew J. – Journal of Curriculum Studies, 2020
As school education systems worldwide adopt standardized performance measures, teacher effectiveness frameworks have become more influential. This article draws on Australian mixed methods research that aimed to understand the processes behind quality arts pedagogy. Following an in-depth quantitative study, nine high-performing case study arts…
Descriptors: Art Education, Educational Quality, Case Studies, Teaching Methods
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Lee, Sang Yeal – Journal of Advertising Education, 2019
The changes in the advertising industry are rapid and dizzying. The advertising industry is going through structural change and advertising education faces a daunting challenge in keeping up with the real world. Advertising educators must recognize the urgency of revising the curriculum to address this challenge. If not, while the industry…
Descriptors: Advertising, Change, Teaching Methods, Educational Change
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Snyder, Mark; Painter, Donna – Technology and Engineering Teacher, 2014
Most products people purchase, keep in their homes, and often discard, are typically packaged in some way. Packaging is so prevalent in daily lives that many of take it for granted. That is by design-the expectation of good packaging is that it exists for the sake of the product. The primary purposes of any package (to contain, inform, display,…
Descriptors: Technology Education, Technological Literacy, Manufacturing Industry, Engineering Education
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