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Showing 1 to 15 of 102 results Save | Export
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Mahmut Sami Öztürk; Nurdan Yurtsever Karatas – International Society for Technology, Education, and Science, 2023
With the great change in technology in today's world, instant communication and communication mobile devices has become possible for everyone. People have reached the technology that can instantly receive news about a development occurring anywhere in the world through social media. In a period when social media is so important, the preparation of…
Descriptors: Graphic Arts, Social Media, Marketing, Private Colleges
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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Cochrane, Thomas; Antonczak, Laurent; Guinibert, Matthew; Mulrennan, Danni – International Association for Development of the Information Society, 2014
This paper explores an overview of an evolving framework to enable creative pedagogies as applied to three different higher education contexts. Based upon our experiences, we propose a critical framework for supporting and implementing mobile social media for pedagogical change within higher education. Our framework maps the SAMR educational…
Descriptors: Social Networks, Educational Technology, Creative Teaching, Technology Uses in Education
Lee, Chien-Sing; Wong, Kuok-Shoong Daniel – International Association for Development of the Information Society, 2015
Scaffolding is crucial as transfer of learning does not occur naturally and teaching-learning strategies found to be effective for experts may not be suitably adopted as is for novice learners. Furthermore, opportunities are often "found" or "made." The quality of solutions, however, is mediated by different conceptualizations…
Descriptors: Design, Case Studies, Metacognition, STEM Education
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – International Association for Development of the Information Society, 2014
We introduce an educational game-based assessment that measures the choices students make while learning. We present Posterlet, a game designed to assess students' choices to seek negative feedback and to revise, in which students learn graphical design principles while creating posters. We validate our game-based assessment approach with three…
Descriptors: Evaluation Methods, Video Games, Decision Making, Feedback (Response)
Diezmann, Carmel M.; Lowrie, Tom – Mathematics Education Research Group of Australasia, 2010
This paper reports on students' ability to decode mathematical graphics. The findings were: (a) some items showed an insignificant improvement over time; (b) success involves identifying critical perceptual elements in the graphic and incorporating these elements into a solution strategy; and (c) the optimal strategy capitalises on how information…
Descriptors: Mathematics Education, Foreign Countries, Mathematics Instruction, Graphic Arts
Pasternack, Steve; Utt, Sandra H. – 1983
A study examined the graphic devices used on the front pages of 78 American newspapers with a circulation of 25,000 or more and explored editors' attitudes toward the importance of front page appearance and graphics to newspaper readers. Questionnaires were sent to the newspapers' staff members primarily responsible for front page layout and…
Descriptors: Attitudes, Graphic Arts, Layout (Publications), Media Research
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Tankard, James W., Jr. – Journalism Quarterly, 1987
Discusses the use of quantitative graphs in newspapers and identifies 10 common problems to avoid in the use of informational graphics, including (1) the tilted graph; (2) the stacked graph; (3) the convention-violating graph; (4) the unnecessarily three-dimensional graph; and (5) the overly complex graph. (MM)
Descriptors: Charts, Graphic Arts, Graphs, Layout (Publications)
Kelly, James D. – 1988
A study tested the data-ink ratio theory, which holds that a reader's recall of quantitative data displayed in a graph containing a substantial amount of non-data-ink will be significantly less than recall from a graph containing little non-data-ink, as it might apply to graphics used in mass circulation newspapers. The experiment employed a…
Descriptors: Graphic Arts, Graphs, News Media, Newspapers
Tankard, James W., Jr. – 1988
A study investigated the effects of chartoons--cartoon-like informational graphics--and three-dimensional graphs on the attractiveness of graphs and on the information gain from graphs. Subjects, 86 students from a mass communication course at the University of Texas, were randomly assigned to two experimental groups, each of which was shown a set…
Descriptors: Comprehension, Graphic Arts, Graphs, Mass Media
Overbeck, Wayne – 1980
This paper briefly summarizes the Copyright Act recently passed by the United States Congress as it relates to graphic arts and points out that the law ignores the major problem facing that field: the lack of copyright protection for typography and typeface designs. It then explains the reasoning used for denying protection to typography and…
Descriptors: Copyrights, Court Litigation, Federal Legislation, Government Role
Mooradian, Karlen – 1976
Seal printing is explored as a literary topic in 28 works dating from the third millennium B.C. to A.D. 1613 (from Sumerian times through Shakespeare's). This ancient printing method is mentioned in the literature of the Egyptians, Greeks, Hebrews, and Arabians. It occurs in the works of Herodotus, Plutarch, and Marco Polo, as well as Chaucer and…
Descriptors: Ancient History, Graphic Arts, Historiography, Literary Criticism
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Hardin, Pris – 1993
Information graphics or diagrams are two-dimensional maps of relationships that present information. Creators and interpreters of diagrams need to know what makes some diagrams more effective in communicating information. This paper suggests a theoretical framework for diagram classification to make this possible. This framework consists of two…
Descriptors: Diagrams, Graphic Arts, Graphs, Illustrations
Utt, Sandra H.; Pasternack, Steve – 1984
Through an examination of the appearance of the front pages of separately owned, competitive newspapers in 10 cities in the United States, a study explored the extent to which these newspapers have become modern in their use of graphic devices. Specifically, the study investigated (1) the relationship between a market's newspaper circulation gap…
Descriptors: Competition, Graphic Arts, Headlines, Journalism
Kahle, Roger R. – 1978
Because Q-technique is as appropriate for use with visual and design items as for use with words, it is not stymied by the topics one is likely to encounter in graphics research. In particular Q-technique is suitable for studying the so-called "congeniality" of typography, for various copytesting usages, and for multivariate graphics research. The…
Descriptors: Classification, Design, Graphic Arts, Layout (Publications)
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