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Showing 1 to 15 of 32 results Save | Export
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Natalie Houston; Ferney Manrique; Shi Mo; Wang Ruoqian; Ji Wenjing; Lu Yuting – Discover Education, 2025
"Designing an effective educational toy" is a research project that emerged from a teaching and learning course designed to facilitate creative engagement both inside and outside the classroom at Wenzhou-Kean University in China. This research study examines the incorporation of design thinking concepts in the development of an…
Descriptors: Foreign Countries, College Students, Design, Toys
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Cutumisu, Maria; Lou, Nigel Mantou – Interactive Learning Environments, 2023
It is possible that individuals do not endorse a general mindset or theory of intelligence and that their mindset is specific to particular domains. There is currently a dearth of evidence to support this possibility. It is also not known how these two types of mindset influence learning behaviors and outcomes. This study investigates the roles of…
Descriptors: Preservice Teachers, Student Attitudes, Ability, Educational Games
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Sukatiman; Ida Nugroho Saputro; Mochamad Kamil Budiarto – Journal on Efficiency and Responsibility in Education and Science, 2024
Enhancing 21st-century skills, such as creative thinking, is crucial and can be stimulated by integrating Information and Communication Technology (ICT) in the learning process. Therefore, this research aims to evaluate the effectiveness of an Articulate-based mobile application in helping students improve their creative thinking skills. The…
Descriptors: Handheld Devices, Educational Technology, Creative Thinking, Skill Development
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
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Christoforidou, Alexandra; Georgiadou, Elissavet – Education Sciences, 2022
In recent years, Open Educational Resources (OER) have gained significant reach globally as a means of facilitating free and open access to educational materials. However, most of the empirical research on the adoption of OER in higher education is conducted in the US, while Europe and other countries, including Greece, fall behind. To that end,…
Descriptors: Foreign Countries, Open Educational Resources, Higher Education, College Students
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Elkilany, Elsayed Abdelwahed; Yousef, Wael – SAGE Open, 2021
While a consensus has emerged on the importance of creativity in graphic design and multimedia field, little systematic research has attempted to understand its facilitators or inhibitors in the graphic and multimedia education across colleges and universities. The current investigation surveys a sample of experts as well as professors teaching…
Descriptors: Graphic Arts, Design, Creativity, Multimedia Materials
Elizabeth Ann Berger – ProQuest LLC, 2019
This research revealed promising results by merging old principles to new approaches in visual design education. Initial empirical analysis of participants who tested the "mDes" application applying four of the principles of design in comparison to conventional methodologies showed the most significant results of retention for the…
Descriptors: Handheld Devices, Computer Oriented Programs, Visual Literacy, Graphic Arts
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Byrne, Chris; Prendergast, Mark – Journal of Curriculum Studies, 2020
This study examines the concerns of Irish secondary school teachers to the introduction of three reformed curricula, namely: English, mathematics, and Design and Communication Graphics. Major changes have been introduced in each of these subjects at different time periods over the past 12 years. The Stages of Concern Questionnaire was selected by…
Descriptors: Secondary School Teachers, Teacher Attitudes, Curriculum Development, Foreign Countries
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Weinstein, Kathryn – Design and Technology Education, 2017
In the age of "Big Data," information is often quantitative in nature. The ability to analyze information through the sifting of data has been identified as a core competency for success in navigating daily life and participation in the contemporary workforce. This skill, known as Quantitative Reasoning (QR), is characterized by the…
Descriptors: Statistical Analysis, Graphic Arts, Design, Case Studies
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Dunlap, Joanna C.; Lowenthal, Patrick R. – Journal of Visual Literacy, 2016
People learn and remember more efficiently and effectively through the use of text and visuals than through text alone. Infographics are one way of presenting complex and dense informational content in a way that supports cognitive processing, learning, and future recognition and recollection. But the power of infographics is that they are a way…
Descriptors: Teaching Methods, Cognitive Processes, Visual Aids, Learning Processes
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Ludy, Mary-Jon; Brackenbury, Tim; Folkins, John Wm; Peet, Susan H.; Langendorfer, Stephen J.; Beining, Kari – International Journal for the Scholarship of Teaching and Learning, 2016
This study compared student impressions of a text-rich contractual syllabus to a graphic-rich engaging syllabus. Students enrolled in sections of an undergraduate introductory nutrition course viewed either a contractual or engaging syllabus and completed a survey regarding their perceptions of the course and instructor. Students perceived both…
Descriptors: Student Attitudes, Course Evaluation, Course Organization, Undergraduate Students
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Wakimoto, Diana K. – Public Services Quarterly, 2015
Librarians often become de facto graphic designers for their libraries, taking responsibility for designing signage, handouts, brochures, web pages, and many other promotional, instructional, and wayfinding documents. However, the majority of librarians with graphic design responsibilities are not trained as graphic designers. This exploratory…
Descriptors: Graphic Arts, Design Crafts, Librarians, Librarian Attitudes
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Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games
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Ley, Kathryn; Gannon-Cook, Ruth – Quarterly Review of Distance Education, 2014
The purpose of this study was to investigate the relationship between a collaborative design process for selecting instructional graphics and online learner perceptions of graphic appropriateness. At the end of their online graduate course, 9 students ranked how appropriately each of 25 graphics represented 1 of 8 human performance technology…
Descriptors: Instructional Design, Graphic Arts, Student Attitudes, Graduate Students
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