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Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
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Evelina Jaleniauskiene; Kallia Katsampoxaki-Hodgetts – Communication Teacher, 2024
Students' engagement in multimodal remediation of learning material in the form of slideshow presentations dominates universities. Yet, diversification of learning artifacts through the creation of more diverse types of multimodal content is scarce. The current article therefore proposes an innovative project during which students summarize…
Descriptors: Multimedia Materials, Journal Articles, Research Methodology, Visual Aids
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Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
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Kadyjrova, Lyajsan Habibulhakovna; Shamsutdinov, Rustem Nailevich – International Journal of Higher Education, 2020
In current conditions, without the ability to think outside the box, without the formed artistic-design competency that identifies the ability to create a design idea based on conceptual and creative approaches to solve the design problem, a specialist cannot be in demand, competitive in the professional field. The content of education in the…
Descriptors: Graphic Arts, Creativity, Thinking Skills, Skill Development
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Lee, Sang Yeal – Journal of Advertising Education, 2019
The changes in the advertising industry are rapid and dizzying. The advertising industry is going through structural change and advertising education faces a daunting challenge in keeping up with the real world. Advertising educators must recognize the urgency of revising the curriculum to address this challenge. If not, while the industry…
Descriptors: Advertising, Change, Teaching Methods, Educational Change
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Xu, Renmei; Flowers, Jim – Technology and Engineering Teacher, 2015
Integrating different science, technology, engineering, and mathematics (STEM) areas can help students learn and leverage both the equipment and expertise at a single school. In comparing graphic communications classes with classes that involve rapid prototyping (RP) technologies like 3D printing, there are sufficient similarities between goals,…
Descriptors: Educational Technology, STEM Education, Integrated Activities, Specialization
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Pan, Rui; Kuo, Shih-Ping; Strobel, Johannes – International Journal of Technology and Design Education, 2013
The purpose of this study is to investigate student designers' attitude and choices towards the use of computers and paper sketches when involved in a graphic design process. 65 computer graphic technology undergraduates participated in this research. A mixed method study with survey and in-depth interviews was applied to answer the research…
Descriptors: Computer Graphics, Design, Graphic Arts, Graphs
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Wiebe, Eric N.; Branoff, Theodore J.; Shreve, Mark A. – Advances in Engineering Education, 2011
This presentation focuses on an ongoing instructional innovation research and development project centered around the development of a blended, online and face-to-face introductory engineering graphics course. The work presented here is an in-depth analysis of how students make use of the online resources to supplement the instructional support…
Descriptors: Engineering Education, Graphic Arts, Computer Graphics, Blended Learning
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Root, Susan M. – SchoolArts: The Art Education Magazine for Teachers, 2008
As the author was discussing the future of CD design with her high-school students concerning its possibility of becoming obsolete as the ability to purchase music via the Internet becomes more mainstream, she was reminded of the things that she loves about an album by looking at the pictures, reading the lyrics, touching it and holding it. The…
Descriptors: Computer Graphics, Music, High School Students, Graphic Arts
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Chalupa, Marilyn R.; Sormunen, Carolee – Delta Pi Epsilon Journal, 1996
Usable surveys were received from 282 (23.5%) subscribers to a computer magazine, of whom 91.5% had taught themselves the use of presentation software. Less than 40% had graphic design training; about half recognized a need for it. Printed documentation was the most common means of support. (SK)
Descriptors: Computer Graphics, Computer Software, Design, Graphic Arts
Martinez, Michael E. – 1998
The taxonomy presented in this paper lends structure to the range of tasks or problems possible within an interactive graphical medium. Some 70 items from a testing project were the basis for forming the categories described in the taxonomy. Items were drawn from science and technology domains. The categorical scheme was refined iteratively by two…
Descriptors: Achievement, Classification, Computer Assisted Design, Computer Graphics
Hertlein, Grace E. – College Management, 1972
Author describes a new use for a computer in a computer-aided graphics course. (PG)
Descriptors: Art Education, Computer Graphics, Computer Programs, Computers
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Sivasankaran, Vijay K.; Owen, Charles L. – Visible Language, 1992
Defines transposition operations (changing the way the display of the model proceeds) in diagrams within computer graphics. Describes transpositions that are spatial (moving the point of view or the point viewed), procedural (changing the flow of time), or organizational (arranging multiple simultaneous views and interjecting auxiliary measuring…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Diagrams
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