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Showing 1 to 15 of 115 results Save | Export
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Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
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Evelina Jaleniauskiene; Kallia Katsampoxaki-Hodgetts – Communication Teacher, 2024
Students' engagement in multimodal remediation of learning material in the form of slideshow presentations dominates universities. Yet, diversification of learning artifacts through the creation of more diverse types of multimodal content is scarce. The current article therefore proposes an innovative project during which students summarize…
Descriptors: Multimedia Materials, Journal Articles, Research Methodology, Visual Aids
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Pragya Verma; Niravkumar Patel; Prachi Sharma; Manasi Anand Kanetkar; Madhu Singh; Uttama Lahiri – IEEE Transactions on Learning Technologies, 2024
Intact graphic execution ability is considered an important gateway to one's academic success. It is often reported that the graphic execution ability of neurotypical children and those having autism, i.e., children with autism spectrum disorder (ASD) is differentiated. Although insightful, these reports had been mostly for text handwriting task…
Descriptors: Autism Spectrum Disorders, Kinetics, Psychomotor Skills, Graphic Arts
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Emel Birer; Esin Hasgül; Elif Gizem Metin – International Journal of Art & Design Education, 2025
Design education includes many pursuits that deal with creativity, thinking and visual communication techniques in the learning process. This study aims to create a participatory learning algorithm based on a location, while measuring the spatial impact through an emergent situation. The exemplified issue is determined as fire that emerged due to…
Descriptors: Design, Algorithms, Climate, Environmental Education
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Shirong Zhang; Bjorn B. de Koning; Fred Paas – Applied Cognitive Psychology, 2024
The split-attention effect posits that learning outcomes are negatively impacted when interrelated text and graphics are spatially segregated rather than cohesively integrated. This study explored how the instructional material's presentation size influences the manifestation of the split-attention effect. Based on cognitive load theory and…
Descriptors: Instructional Materials, Attention, Layout (Publications), Text Structure
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Hautopp, Heidi – Designs for Learning, 2022
Graphic facilitation revolves around using multimodal representations in order to drive idea generation, learning processes and collaboration among groups. The use of graphic facilitation is a growing practice in organisational contexts and is slowly emerging in educational contexts. However, there is a lack of research on the role of the…
Descriptors: Ethnography, Humor, Visual Aids, Facilitators (Individuals)
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Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
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Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
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Carmen Alvarez-Alvarez; Leann Mischel – International Journal of Education and Development using Information and Communication Technology, 2024
The need for online educational tools has increased significantly since the COVID-19 pandemic forced many students to embrace distance learning as a classroom alternative. While many instructors have used "Edpuzzle" to enhance distance learning, there has been little research that assesses and compares the views of teachers and students…
Descriptors: Electronic Learning, Puzzles, Educational Technology, Teacher Attitudes
Stephen Morley – ProQuest LLC, 2024
The purpose of this study was to examine how institutional mission is expressed in the physical environment. Theoretical frameworks from institutional identity, campus ecology, and organizational strategy literature inform the paradigm of this inquiry. Content analysis was utilized to examine the mission statements and campus master planning…
Descriptors: Institutional Mission, Physical Environment, Small Schools, Private Colleges
Denise Mac Giolla Rí – Sage Research Methods Cases, 2022
This case study presents an overview of the use of online photo-elicitation using inquiry graphics (IGs) to identify threshold concepts (TCs) in Irish social care education by educators/knowledge contributors, students, and graduates. The IG photo-elicitation method was combined with semiotic and TCs theories to form a visual hybrid called…
Descriptors: Semiotics, Inquiry, Fundamental Concepts, Graphic Arts
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
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Laçin-Simsek, Canan; Öztürk, Meltem – Participatory Educational Research, 2021
In this study, it is aimed to determine the opinions and understandings of the visitors coming to the science center, which is an informal learning environment, about the exhibits and labels. For this purpose, the opinions of the visitors about the exhibits and labels, their understanding of the exhibits and labels were examined. The research is…
Descriptors: Science Teaching Centers, Exhibits, Visual Aids, Scientific and Technical Information
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Fragou, Olga; Papadopoulou, Maria – Journal of Visual Literacy, 2020
Today's society is highly visual, imposing the use of respective practices in Higher Education; under this scope the importance of images and multimedia alters the way 21st digital literacy is perceived. As technology advances, it is important for education professionals to learn how to read visuals through practicing and analyzing techniques, but…
Descriptors: Instructional Design, Material Development, Visual Aids, Graphic Arts
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Thacker, Emma S.; Stoddard, Jeremy D.; Van Hover, Stephanie – Social Studies and the Young Learner, 2019
From maps, graphs, and tables to photographs and political cartoons, social studies is replete with potentially rich visual images for students to analyze. Yet, elementary students often struggle to understand the information within such graphics. Many do not demonstrate data literacy, the "ability to comprehend, analyze, and interpret data…
Descriptors: Elementary School Students, Social Studies, Graphic Arts, Information Literacy
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