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Wei Xu; Yuhan Chen; Leying Yang – Innovations in Education and Teaching International, 2025
Online discussion forums are crucial educational tools that facilitate interaction between students and teachers. We created an online discussion forum, with the teacher serving as the moderator. 58 posts and 1,955 comments were collected. We analysed these data through Latent Dirichlet Allocation to determine word cooccurrence and extract key…
Descriptors: Cognitive Processes, Electronic Learning, Discussion (Teaching Technique), Computer Mediated Communication
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
Sarpong-Nyantakyi, Josephine; Osei-Poku, Patrick; Eshun, Eric Francis – Higher Education, Skills and Work-based Learning, 2022
Purpose: Graduate unemployment is widely reported not only in Ghana but also across the globe. The purpose of this study is to examine the relevance of the HND Commercial Art Programme, Graphic Design (CAPGD) option, to the graphic art industry and to determine the work readiness of graduates of HND CAPGD at the world of work.…
Descriptors: Art Education, Education Work Relationship, Career Readiness, Foreign Countries
Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Gulley, Nicole A. – ProQuest LLC, 2022
As college graduates transition to practice in their chosen professions, research findings have indicated that SDLR is foundational to continual learning on the job. The Self-directed Learning Readiness Scale for Nursing Education (SDLRSNE) was the basis of this quantitative correlational study. Graduates from accelerated, blended media arts…
Descriptors: Scores, Correlation, College Graduates, Education Work Relationship
Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
Barnes, Carolyn; Wragg, Nicole; Fisher, Emma; Tyagi, Shivani; Kruiff, Alison – International Journal of Art & Design Education, 2022
The graphic design industry has moved beyond its traditional focus on printed matter to deliver multidimensional communication projects involving diverse audiences and media channels. No longer a skills and service industry, graphic design increasingly informs business strategy and innovation processes, requiring heterogeneous expertise, a…
Descriptors: Design, Graphic Arts, Job Skills, Employment Qualifications
Katja Fleischmann – Canadian Journal of Learning and Technology, 2024
Generative Artificial Intelligence (GenAI) is re-defining the way higher education design is taught and learned. The explosive growth of GenAI in design practice demands that design educators ensure students are prepared to enter the design profession with the knowledge and experience of using GenAI. To facilitate GenAI's introduction in a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Graphic Arts, Design
Carmen Alvarez-Alvarez; Leann Mischel – International Journal of Education and Development using Information and Communication Technology, 2024
The need for online educational tools has increased significantly since the COVID-19 pandemic forced many students to embrace distance learning as a classroom alternative. While many instructors have used "Edpuzzle" to enhance distance learning, there has been little research that assesses and compares the views of teachers and students…
Descriptors: Electronic Learning, Puzzles, Educational Technology, Teacher Attitudes
Rebecca Davis Kelly – ProQuest LLC, 2024
Graphic design students no longer need to attend institutions of higher education (IHE) to gain entry-level skills for a variety of design related areas with the rise of new learning platforms like YouTube, edX, etc. A recent series of studies found that 70% of respondents (working designers) reported learning their craft online. This study…
Descriptors: Shared Resources and Services, Graphic Arts, Teaching Methods, Conventional Instruction
Sukatiman; Ida Nugroho Saputro; Mochamad Kamil Budiarto – Journal on Efficiency and Responsibility in Education and Science, 2024
Enhancing 21st-century skills, such as creative thinking, is crucial and can be stimulated by integrating Information and Communication Technology (ICT) in the learning process. Therefore, this research aims to evaluate the effectiveness of an Articulate-based mobile application in helping students improve their creative thinking skills. The…
Descriptors: Handheld Devices, Educational Technology, Creative Thinking, Skill Development
Kanat, Sevtap – International Education Studies, 2021
The coronavirus emerging in China has rapidly become a global epidemic. Many sanctions come to the fore to prevent the spread of the epidemic. One of them is that people stay at home and do not leave the house unless it is necessary. This necessity has affected the education system as in all areas of life. Universities have switched to the…
Descriptors: Graphic Arts, Student Attitudes, College Students, Anxiety
Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Ngiam, William X. Q.; Khaw, Kimberley L. C.; Holcombe, Alex O.; Goodbourn, Patrick T. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
Visual working memory (VWM) is limited in both the "capacity" of information it can retain and the "rate" at which it encodes that information. We examined the influence of stimulus complexity on these 2 limitations of VWM. Observers performed a change-detection task with English letters of various fonts or letters from…
Descriptors: Short Term Memory, Alphabets, Familiarity, Difficulty Level