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Christopher T. Jurgenson – Journal of Chemical Education, 2022
Structures of 10 proteins from the Protein Data Bank were 3D printed as part of an undergraduate biochemistry teaching laboratory. All structures were successfully printed in either a space filling surface representation or a cartoon representation that traces the Ca carbon atoms of each amino acid residue. All structures were printed using…
Descriptors: Printing, Models, Visualization, Biochemistry
Simon, Leah M. – Journal of Mathematics Education at Teachers College, 2020
This classroom study immersed high school geometry students in the creative and intellectually challenging design task of developing unique logos using mathematics and technology. The students applied and deepened their knowledge of transformations while using dynamic geometry software. One of the main aims of the task was to elevate student…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Skills, Geometry
Stephen Morley – ProQuest LLC, 2024
The purpose of this study was to examine how institutional mission is expressed in the physical environment. Theoretical frameworks from institutional identity, campus ecology, and organizational strategy literature inform the paradigm of this inquiry. Content analysis was utilized to examine the mission statements and campus master planning…
Descriptors: Institutional Mission, Physical Environment, Small Schools, Private Colleges
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Denise Mac Giolla Rí – Sage Research Methods Cases, 2022
This case study presents an overview of the use of online photo-elicitation using inquiry graphics (IGs) to identify threshold concepts (TCs) in Irish social care education by educators/knowledge contributors, students, and graduates. The IG photo-elicitation method was combined with semiotic and TCs theories to form a visual hybrid called…
Descriptors: Semiotics, Inquiry, Fundamental Concepts, Graphic Arts
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
Christoforidou, Alexandra; Georgiadou, Elissavet – Education Sciences, 2022
In recent years, Open Educational Resources (OER) have gained significant reach globally as a means of facilitating free and open access to educational materials. However, most of the empirical research on the adoption of OER in higher education is conducted in the US, while Europe and other countries, including Greece, fall behind. To that end,…
Descriptors: Foreign Countries, Open Educational Resources, Higher Education, College Students
Elkilany, Elsayed Abdelwahed; Yousef, Wael – SAGE Open, 2021
While a consensus has emerged on the importance of creativity in graphic design and multimedia field, little systematic research has attempted to understand its facilitators or inhibitors in the graphic and multimedia education across colleges and universities. The current investigation surveys a sample of experts as well as professors teaching…
Descriptors: Graphic Arts, Design, Creativity, Multimedia Materials
Fleming, David J.; Culclasure, Brooke; Zhang, Daniel – Journal of Montessori Research, 2019
Prior research has demonstrated that the characteristics of school environments can impact the development of creativity in children. Thus, we explored the construct of creativity in the context of a Montessori environment. We used the Evaluation of Potential Creativity to measure creativity in children during one academic year. The study sample…
Descriptors: Montessori Method, Creativity, Grade 3, Elementary School Students
Jennifer L. Tennison; Spondita Goswami; Jesse R. Hairston; P. Merlin Drews; Derrick W. Smith; Nicholas A. Giudice; Andreas Stefik; Jenna L. Gorlewicz – Journal of Visual Impairment & Blindness, 2023
Introduction: Informational graphics and data representations (e.g., charts and figures) are critical for accessing educational content. Novel technologies, such as the multimodal touchscreen which displays audio, haptic, and visual information, are promising for being platforms of diverse means to access digital content. This work evaluated…
Descriptors: Assistive Technology, High School Students, Students with Disabilities, Blindness
Laçin-Simsek, Canan; Öztürk, Meltem – Participatory Educational Research, 2021
In this study, it is aimed to determine the opinions and understandings of the visitors coming to the science center, which is an informal learning environment, about the exhibits and labels. For this purpose, the opinions of the visitors about the exhibits and labels, their understanding of the exhibits and labels were examined. The research is…
Descriptors: Science Teaching Centers, Exhibits, Visual Aids, Scientific and Technical Information
Delahunty, Thomas; Seery, Niall; Dunbar, Rónán; Ryan, Michael – International Journal of Technology and Design Education, 2020
This paper reports on a study exploring the variables that contribute to upper second level students' capability in a digital graphical modelling exercise in the field of technology education. The study evolves previous work in the area conducted in different contexts such as teacher education. Findings indicate deficiencies in second-level…
Descriptors: Graphic Arts, Technology Education, Secondary School Students, Correlation
Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2020
This research focused on first-year university students' visuospatial cognition in terms of producing three-dimensional (3D) representations of objects from two-dimensional (2D) views. The research was important since students often had difficulty with 2D to 3D transition activities. A synthesis from the literature established a 2D to 3D…
Descriptors: Foreign Countries, Preservice Teachers, Visual Perception, Spatial Ability
Fragou, Olga; Papadopoulou, Maria – Journal of Visual Literacy, 2020
Today's society is highly visual, imposing the use of respective practices in Higher Education; under this scope the importance of images and multimedia alters the way 21st digital literacy is perceived. As technology advances, it is important for education professionals to learn how to read visuals through practicing and analyzing techniques, but…
Descriptors: Instructional Design, Material Development, Visual Aids, Graphic Arts
dos Santos, Fátima Aparecida; Tiradentes Souto, Virgínia – International Journal of Technology and Design Education, 2019
Does the contribution of children during the design process help graphic designers to create more efficient learning tools? In order to answer this research question, an experiment using both the user-centred design method and a traditional design method (without users' consultancy) was conducted. The aim of this study was to verify whether the…
Descriptors: Graphic Arts, Design, Elementary School Students, Teaching Methods