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Vu, Viet; Warschauer, Mark; Yim, Soobin – Journal of Adolescent & Adult Literacy, 2019
With young people increasingly learning and communicating through visual and social media, schools are looking for ways to tap into students' interest in digital media. In a school district in Southern California, a very promising approach to technology use has emerged that integrates digital storytelling into instruction. Findings from a…
Descriptors: Academic Language, Story Telling, Media Literacy, Teaching Methods
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Cho, Young Hoan; You, Myoungsoon; Choi, Hyoseon – Health Education Journal, 2018
Background: Health message design plays an important role in knowledge acquisition and changes in attitudes towards a nutrient or substance, such as caffeine. To foster the effectiveness of health education, greater attention should be paid to the gist-based design of health messages that include visual representations. Fuzzy-trace theory…
Descriptors: Graphic Arts, Foreign Countries, Middle School Students, Health Education
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Elias, Mohd Syahrizad; Mohamad Ali, Ahmad Zamzuri – Journal of Educational Multimedia and Hypermedia, 2016
Simulation-aided learning has capability in improving student's learning performance. However, the positive effect of simulation-aided learning still being discussed, which at times has not played the purported role expected. To address these problems, Multimedia Instructional Message (MIM) appeared to be an essential supporting tool in ensuring…
Descriptors: Usability, User Satisfaction (Information), Multimedia Materials, Multimedia Instruction
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Ings, Welby – International Journal of Art & Design Education, 2015
This article considers the potential of craft processes as creative engagements in graphic design research. It initially discusses the uneasy history of craft within the discipline, then draws upon case studies undertaken by three established designers who, in their postgraduate theses, engaged with craft as a process of thinking. In doing so, the…
Descriptors: Graphic Arts, Design, Design Crafts, Graduate Students
Kuo, Shih-Ping – ProQuest LLC, 2018
This exploratory study uses the convergent design of mixed methods to integrate adaptive expertise theory to study how individual student participant from graphic design or non-graphic-design majors to solve a novel ideation problem in graphic design. Adaptive expertise includes six dimensions: metacognition, flexibility, dynamic knowledge,…
Descriptors: Graphic Arts, Design, Expertise, Concept Formation
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Lu, Hui-Ping; Chen, Jun-Hong; Lee, Chang-Franw – International Journal of Art & Design Education, 2016
Inspiration is the primary element of good design. Designers, however, also risk not being able to find inspiration. Novice designers commonly find themselves to be depressed during the conceptual design phase when they fail to find inspiration and the information to be creative. Accordingly, under the graphic design parameter, we have developed…
Descriptors: Graphic Arts, Design, Interviews, Teaching Methods
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Zhong, Baichang; Xia, Liying – International Journal of Science and Mathematics Education, 2020
By providing students with a highly interactive and hands-on learning experience, robotics promises to inspire a new generation of mathematical learning. This paper aims to review the empirical evidence on the application of robotics in mathematics education and to define future research perspectives of robot-assisted mathematics education. After…
Descriptors: Robotics, Technology Uses in Education, Mathematics Education, Educational Benefits
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Duesbery, Luke; Braun-Monegan, Jenelle; Liu, Kimy; McCoy, Jan – Journal of Visual Literacy, 2017
The quality of a data display can have an impact on the interpretation of those data. A survey of the literature indicates that data displays can vary in quality of accuracy, clarity, and efficacy. In this study we develop and apply an evaluative rubric to graphs in a sample of six education journals: three research and three practitioner. Results…
Descriptors: Data, Graphic Arts, Visual Aids, Data Interpretation
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Schulten, Susan – History of Education Quarterly, 2017
Students in the early republic commonly stitched, drew, and painted maps of their states, nation, and world as part of their educations. Map drawing and geography were regarded as particularly appropriate subjects for girls, both as a pathway to literacy and as a means of demonstrating accomplishment. Many young girls exposed to map work in their…
Descriptors: Educational History, United States History, Geography Instruction, Maps
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Nuhoglu-Kibar, Pinar; Sullivan, Kevin; Akkoyunlu, Buket – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background: As an effective method for visualizing complex information, creating infographics requires learners to generate and cultivate a deep knowledge of content and enables them to concisely visualize and…
Descriptors: Visual Aids, Design, Cooperative Learning, Teamwork
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Rayes, Elham Abdullah – International Education Studies, 2018
The current study aimed at plasticizing contemporary artworks by activating the formal and denotative significances of the logo of NEOM through the concept of abstract art. To achieve the study objectives, participants were asked to plasticize contemporary artworks using multiple-sized canvas, several coloring materials, a computer and some…
Descriptors: Art, Art Products, Consumer Economics, Advertising
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Selthofer, Josipa – Information Research: An International Electronic Journal, 2018
Introduction: The aim of the research is to analyse and compare visual identity elements of Croatian academic Websites with ones of European countries using Hofstede's model of cultural dimensions. The purpose of the research is to point to the influence a culture has on the design of Websites. Method: Graphical elements of university home pages…
Descriptors: Foreign Countries, Web Sites, Design, Colleges
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Rebekah Radtke; Eduardo Santillan-Jimenez; Margaret Mohr-Schroeder – International Journal of Designs for Learning, 2020
University students, faculty, and staff from science, engineering, education, entrepreneurship, and design (SEE(E)D) backgrounds developed a video game to leverage outreach efforts promoting sustainability, science, technology, engineering, and mathematics ((S)STEM) to underserved students. This was accomplished by transforming a board…
Descriptors: Video Games, Energy Education, STEM Education, Outreach Programs
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Matthews, Graham; Djawoto, Olivia – Pedagogies: An International Journal, 2022
This article argues that in order to encourage English graduates to expand their horizons, educators should diversify the range of assessments and offer greater opportunities for public engagement. Through a detailed analysis of the final-year elective, "Literature & Medicine," the authors explore the ways in which the design and…
Descriptors: Evaluation Methods, Student Evaluation, Elective Courses, Concept Mapping
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Walters, Shannon – Composition Studies, 2015
The study of comics is an important part of the project of critiquing normative assumptions underlying multimodality and composition. Extending the efforts of the authors of "Multimodality in Motion"--which explains that "multimodality as it is commonly used implies an ableist understanding of the human composer" (Yergeau et…
Descriptors: Cartoons, Writing (Composition), Graphic Arts, Multimedia Materials
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