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Liqi Lai; Luyao Wang; Rui Huang; Zoe Lin Jiang; Junbo Huang; Wenyue Shi; Bin Zhou; Renzhang Chen; Bin Lei; Junbin Fang – IEEE Transactions on Education, 2024
Contribution: This article proposes a task-driven ADDIE-Twist design model with a double-helix structure, which introduces intelligent teaching tools and lightweight collaboration platforms to design a knowledge-sharing and group collaboration model with two layers of teaching task driven and learning task driven, providing inspiration for the…
Descriptors: Models, Learning Activities, Group Activities, Engineering Education
Kylie S. Aikey – Journal of Legal Studies Education, 2024
This teaching note illustrates how escape rooms can be utilized as a tool to teach or review business law concepts, encourage student collaboration, and provide an opportunity for gameplay. Escape rooms can be adapted to any topic, made asynchronous, and scaled up to accommodate larger groups. This note also describes the value of incorporating…
Descriptors: Cooperation, Problem Solving, Educational Games, Business Administration Education
K. Ann Renninger; Gertraud Benke; Ricardo Böheim; Julien Corven; Maria Consuelo De Dios; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Pablo E. Torres; Helena Werneck; Feven Yared – Frontline Learning Research, 2025
Collaborative problem solving (CPS) has been shown to both engage and benefit students' learning of mathematics. However, there is evidence that group work is not always easy to facilitate, in part because educators lack details about learners' engagement during group work: the processes of problem solving involved, and how these are engaged. In…
Descriptors: Cooperative Learning, Middle School Students, Problem Solving, Mathematics Education
Bodine, Paul Arthur; Mothapo, Natasha Palesa; Reardon, Karen – Management Teaching Review, 2021
The 3-Step Charrette problem-solving methodology turns the classroom into a consulting firm. It trains participants to solve complex, real-world problems cooperatively and systematically. Participants identify needed information and perform several research cycles in teams to gain knowledge to examine the root causes of a presented problem.…
Descriptors: Problem Solving, Business Administration Education, Cooperative Learning, Group Activities
Jennifer Pi; Christopher Davis; Yasmeen Baki; Alessandra Pantano – PRIMUS, 2024
We discuss two proof evaluation activities meant to promote the acquisition of learning behaviors of professional mathematics within an introductory undergraduate proof-writing course. These learning behaviors include the ability to read and discuss mathematics critically, reach a consensus on correctness and clarity as a group, and verbalize what…
Descriptors: Reflection, Cooperative Learning, Introductory Courses, Mathematical Logic
Moate, Josephine; Kuntze, Sebastian; Chan, Man Ching Esther – LUMAT: International Journal on Math, Science and Technology Education, 2021
This study explores how students deal with material resources in their peer interaction when working in pairs in an open-ended problem-solving task. The productive use of material resources can be expected to support successful peer work. However, research into social phenomena in peer interaction is needed in order to identify and describe…
Descriptors: Problem Solving, Group Activities, Peer Relationship, Resource Materials
Abeer Aidh Alshwiah – Educational Technology Research and Development, 2025
This article explores: (1) the barriers facing students and teachers regarding this type of assessment, and (2) a proposed framework for overcoming these barriers. In this study, the barriers and corresponding assessment techniques were determined by interviewing a sample of 17 students and five teachers. The main barrier reported by the students…
Descriptors: Barriers, Online Courses, Problem Solving, COVID-19
Morrison-Love, David – International Journal of Technology and Design Education, 2022
Research into technological problem solving has shown it to exist in a range of forms and draw upon different processes and knowledge types. This paper adds to this understanding by identifying procedural and epistemic differences in relation to task performance for pupils solving a well-defined technological problem. The study is theoretically…
Descriptors: Problem Solving, Technological Literacy, Cooperative Learning, Success
Altaftazani, Deden Herdiana; Rahayu, Galih Dani Septiyan; Kelana, Jajang Bayu – Elementary School Forum (Mimbar Sekolah Dasar), 2020
This research is motivated by the importance of social skills for elementary school students. Social skills are abilities that must be possessed by every individual to function well in their social environment. Social skills must be instilled through the stages of learning and habituation. One of the approaches to instill social skills is through…
Descriptors: Interaction, Communication Skills, Interpersonal Competence, Teamwork
Scholes, Colin A.; Hu, Guoping – Chemical Engineering Education, 2021
A practical for students to experience a process plant is presented, based on operating a solvent absorption plant for carbon dioxide capture. The student must operate the plant in assigned roles that closely identify with a chemical plant environment, to achieve specific performance targets. Students must overcome technical challenges that…
Descriptors: Chemical Engineering, Engineering Education, Facilities, Chemistry
Sepúlveda, Samentha – Communication Teacher, 2023
This single-class activity augments the popular desert island activity to include a secret insider who aims to influence their group covertly. The motivation for this augmented activity is twofold: (1) to highlight and dispel notions of invulnerability to groupthink and (2) to provide an opportunity to engage in small-group decision making. To…
Descriptors: Group Dynamics, Social Influences, Interpersonal Communication, Persuasive Discourse
Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
Pöysä-Tarhonen, Johanna; Häkkinen, Päivi; Tarhonen, Pasi; Näykki, Piia; Järvelä, Sanna – Instructional Science: An International Journal of the Learning Sciences, 2022
Collaborative problem solving (CPS) is widely recognized as a prominent 21st-century skill to be mastered. Until recently, research on CPS has often focused on problem solution by the individual; the interest in investigating how the theorized problem-solving constructs function as broader social units, such as pairs or small groups, is relatively…
Descriptors: Problem Solving, Cooperative Learning, Geometry, Preservice Teacher Education