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Seiter, John S.; Gass, Robert H. – Communication Teacher, 2021
Courses: Persuasion, Group Communication, Communication Theory, Computer-Mediated Communication. Objectives: In this activity, students discuss and analyze film clips in order to understand theories, processes, and applications related to the concept of deindividuation.
Descriptors: Persuasive Discourse, Communication Skills, Computer Mediated Communication, Group Dynamics
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Janssen, Jeroen; Bodemer, Daniel – Educational Psychologist, 2013
Traditionally, research on awareness during online collaboration focused on topics such as the effects of spatial information about group members' activities on the collaborative process. When the concept of awareness was introduced to computer-supported collaborative learning, this focus shifted to cognitive group awareness (e.g., information…
Descriptors: Cooperative Learning, Learning Activities, Expertise, Cooperation
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Jahng, Namsook – International Review of Research in Open and Distance Learning, 2012
This study investigated communication patterns and behavior in problem-solving groups in a graduate online course. An inductive qualitative analysis method was employed to analyze 732 messages that were retrieved from small group forums. The current study identified a temporal pattern of group development was in comparison with existing…
Descriptors: Learning Activities, Problem Solving, Models, Group Behavior
Borwick, Irving Paul – 1972
This study examined the sequence of prereading and group consensus as techniques facilitating learning in a structured laboratory. The basic hypothesis examined is that (1) the sequence of prereading and (2) the requirement of consensus in group decisions facilitate learning. To test the hypothesis a structured laboratory was run with 73 foremen…
Descriptors: Adult Learning, Group Behavior, Group Unity, Learning
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Thompson, Timothy N. – Journal of Creative Behavior, 1991
This paper discusses the dialectics of creativity, especially in group behavior; notes how stabilizing influences result in hard-programed behavior; outlines habits of thinking, learning, and behaving that help in developing creative potential; and presents exercises to encourage flexibility in the group creative process and counter inhibiting…
Descriptors: Creative Development, Creative Thinking, Creativity, Group Behavior
Barron, Jennie – Pathways: The Ontario Journal of Outdoor Education, 1993
Describes a learning activity that allows participants to role play both dysfunctional and constructive roles during a group task, illustrating how group success depends on the attitudes and actions of its members. Includes instructions for the learning activity, questions for debriefing, and follow-up activities. (LP)
Descriptors: Attitude Change, Group Activities, Group Behavior, Group Dynamics
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Armstrong, Barbara; And Others – Contemporary Educational Psychology, 1981
The effects of cooperative and individualistic learning experiences were compared on interpersonal attraction between nonhandicapped students and learning-disabled peers and achievement. Results indicate that greater interpersonal attraction between the learning-disabled and normal-progress students and higher achievement resulted in the…
Descriptors: Cooperation, Group Behavior, Individual Instruction, Intermediate Grades
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Tesar, Jennifer E.; Doppen, Frans H. – Social Studies, 2006
The authors present activities that help students understand collective behavior in historical and contemporary settings. This topic is particularly appropriate for social studies content areas such as sociology, psychology, American history, and world history, yet it can also be included in the curriculum of other subject areas, such as language…
Descriptors: Group Behavior, Social Studies, Learning Activities, Popular Culture
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Yan, Louisa; Kember, David – Learning and Instruction, 2004
This article reports the group equivalents to deep and surface learning approaches by individuals. The learning behaviour of out-of-class student groups was examined through 57 individual and 15 focus group interviews with university students in Hong Kong. A number of types of learning activities were identified and most had variants with…
Descriptors: Group Dynamics, Group Behavior, Learning Activities, Foreign Countries
Grossman, Jean; Campbell, Margo; Raley, Becca – Public/Private Ventures, 2007
Improving the quality of out-of-school time activities and creating effective learning environments is of keen interest to practitioners, funders and policymakers. Funded by The William Penn Foundation, "Quality Time After School" identifies characteristics of after-school activities that are linked to youth engagement and learning…
Descriptors: After School Programs, Learner Engagement, Learning Activities, Program Effectiveness
Bacon, Mary Montle – 1983
This monograph's purpose is to provide a basis for team development for quality circle groups involved in problem-solving and decision-making. Training group members in team building is a crucial factor for success in quality circles. The following are important needs for group members: a sense of belonging, a commitment to group goals, a sense of…
Descriptors: Decision Making, Development, Elementary Secondary Education, Group Behavior
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Fleisher, Daniel S.; Levin, Joel L. – Journal of Medical Education, 1970
Descriptors: Group Behavior, Group Instruction, Learning Activities, Medical Education
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Schuncke, George M.; Bloom, Joan R. – Social Studies, 1977
Explains how social studies teachers can teach cooperative behavior to junior high students. Three critical factors are length of time student groups have worked together, interdependence of goals attached to the tasks, and interdependence of means to accomplish the tasks. (Author/AV)
Descriptors: Curriculum, Elementary Secondary Education, Group Activities, Group Behavior
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Thiagarajan, Sivasailam – Simulation & Gaming, 1997
Cash games are simulation activities which feature real cash prizes and explore interpersonal skills and concepts. EASY MONEY is one such game, featuring an investment activity which focuses on trust among team members in ambiguous decision-making situations. Directions for administering the game and suggestions for applying a standard six-phase…
Descriptors: Cooperative Learning, Decision Making, Group Behavior, Group Unity
Pederson, Andreas M. – Percept Mot Skills, 1970
Descriptors: Anxiety, Behavior Patterns, Behavioral Science Research, Group Behavior
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