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Ary Kiswanto Kenedi; Sujarwo; Fery Muhamad Firdaus; Yoppy Wahyu Purnomo – Educational Technology & Society, 2025
The increasing amount of research on the effects of digital technology-based learning on elementary school students' computational thinking ability served as the motivation for this study, which sought to clarify the ambiguous difference in effect size between the variables of digital technology-based learning and computational thinking ability.…
Descriptors: Educational Technology, Computation, Thinking Skills, Elementary School Students
The Effects of Three Different Approaches to Human-AI Collaboration on Online Collaborative Learning
Juliana Fosua Gyasi; Lanqin Zheng; Stephen Frank Love; Francis Ohene Boateng – Educational Technology & Society, 2025
Online collaborative learning has the potential to help learners of all cultures and languages in the artificial intelligence (AI) age. However, studies on the use of human-AI collaboration to promote online collaborative learning are lacking. This study attempts to fill this gap by examining the effects of three approaches to human-AI…
Descriptors: Cooperative Learning, Online Courses, Artificial Intelligence, Program Effectiveness
Chen Feng; Haesol Bae; Krista Glazewski; Cindy E. Hmelo-Silver; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester – Educational Technology & Society, 2024
Successful problem-based learning (PBL) often requires students to collectively regulate their learning processes as a group and engage in socially shared regulation of learning (SSRL). This paper focuses on how facilitators supported SSRL in the context of middle-school game-based PBL. Using conversation analysis, this study analyzed text-based…
Descriptors: Middle School Students, Middle School Teachers, Game Based Learning, Problem Based Learning
Liu, Wenhui; Wang, Cixiao – Educational Technology & Society, 2022
In science classrooms, technology affordance varies depending on device-student ratios (DSR) and the ways virtual manipulatives on mobile devices are used. Additionally, external scripts (ES) are widely used to promote effective group interaction in collaborative learning. Therefore, this research explored the influence of DSR and ES on…
Descriptors: Science Education, Grade 6, Telecommunications, Handheld Devices
Zheng, Lanqin; Zhong, Lu; Niu, Jiayu; Long, Miaolang; Zhao, Jiayi – Educational Technology & Society, 2021
In recent years, the rapid development of artificial intelligence has increased the power of personalized learning. This study aimed to provide personalized intervention for each group participating in computer-supported collaborative learning. The personalized intervention adopted a deep neural network model, Bidirectional Encoder Representations…
Descriptors: Instructional Effectiveness, Individualized Instruction, Computer Assisted Instruction, Cooperative Learning
Lin, Chang-Hsin; Shih, Ju-Ling – Educational Technology & Society, 2018
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman's team development model in…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Adventure Education
Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
Xing, Wanli; Wadholm, Robert; Petakovic, Eva; Goggins, Sean – Educational Technology & Society, 2015
Assessment in Computer Supported Collaborative Learning (CSCL) is an implicit issue, and most assessments are summative in nature. Process-oriented methods of assessment can vary significantly in their indicators and typically only partially address the complexity of group learning. Moreover, the majority of these assessment methods require…
Descriptors: Cooperative Learning, Electronic Learning, Computer Assisted Instruction, Summative Evaluation
Buckley, Patrick; Doyle, Elaine; Doyle, Shane – Educational Technology & Society, 2017
Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learning. This study explores students' perceptions of a gamified learning intervention deployed in a large undergraduate module and a small postgraduate module. Given the dearth of previous empirical work, an exploratory…
Descriptors: Teaching Methods, Educational Games, Student Attitudes, Intervention
Amara, Sofiane; Macedo, Joaquim; Bendella, Fatima; Santos, Alexandre – Educational Technology & Society, 2016
Learners are becoming increasingly divers. They may have much personal, social, cultural, psychological, and cognitive diversity. Forming suitable learning groups represents, therefore, a hard and time-consuming task. In Mobile Computer Supported Collaborative Learning (MCSCL) environments, this task is more difficult. Instructors need to consider…
Descriptors: Cooperative Learning, Electronic Learning, Handheld Devices, Computer Uses in Education
Gomoll, Andrea S.; Hmelo-Silver, Cindy E.; Tolar, Erin; Šabanovic, Selma; Francisco, Matthew – Educational Technology & Society, 2017
An important part of "doing" science is engaging in collaborative science practices. To better understand how to support these practices, we need to consider how students collaboratively construct and represent shared understanding in complex, problem-oriented, and authentic learning environments. This research presents a case study…
Descriptors: Robotics, Cooperative Learning, Science Process Skills, Problem Solving
Daniel, Todd; Tivener, Kristin – Educational Technology & Society, 2016
Scientific research into learning enhancement gained by the use of clickers in active classrooms has largely focused on the use of individual clickers. In this study, we compared the learning experiences of participants in active learning groups in which an entire small group shared a single clicker to groups in which each member of the group had…
Descriptors: Audience Response Systems, Active Learning, Learning Experience, Small Group Instruction
Zervas, Panagiotis; Tsitmidelli, Asimenia; Sampson, Demetrios G.; Chen, Nian-Shing; Kinshuk – Educational Technology & Society, 2014
Research collaboration is studied in different research areas, so as to provide useful insights on how researchers combine existing distributed scientific knowledge and transform it into new knowledge. Commonly used metrics for measuring research collaborative activity include, among others, the co-authored publications (concerned with who works…
Descriptors: Foreign Countries, Authors, Researchers, Research
Chang, Jen-Wei; Wei, Hung-Yu – Educational Technology & Society, 2016
Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation points, rewards, and goal setting. Although previous studies have mentioned a broad range of gamification designs that might influence MOOC learner engagement, most gamified MOOCs fail to…
Descriptors: Foreign Countries, Online Courses, Games, Learner Engagement
Verdugo, Renato; Barros, Leonardo; Albornoz, Daniela; Nussbaum, Miguel; McFarlane, Angela – Educational Technology & Society, 2014
Searching online is one of the most powerful resources today's students have for accessing information. Searching in groups is a daily practice across multiple contexts; however, the tools we use for searching online do not enable collaborative practices and traditional search models consider a single user navigating online in solitary. This paper…
Descriptors: Class Activities, Computer Uses in Education, Online Searching, Cooperative Learning