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Wickersham, Kelly; Nachman, Brett Ranon – Community College Journal of Research and Practice, 2023
Math courses serve as cornerstones to most, if not all, community college programs. Yet, these courses continue to be gatekeepers. Contextualization represents a promising venue through which instructors might break down math barriers for students. This study explores community college students' learning experiences in contextualized math classes,…
Descriptors: Mathematics Achievement, Mathematics Education, Community College Students, Student Experience
Keziah J. Tinkle-Williams – ProQuest LLC, 2022
The purpose of this qualitative, descriptive scientific phenomenological study was to explore what it is like for a community college student to experience group dynamics in a team-based gamified learning environment in the Southwestern U.S. Although the student or "player" experience is at the center of a gamified curriculum, it is not…
Descriptors: Game Based Learning, Teamwork, Group Dynamics, Community College Students
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Sayegh, James; Rigopoulos, Anastassios – Community College Journal of Research and Practice, 2023
Over the course of their work at the Borough of Manhattan Community College (BMCC) the authors observed that their students had an especially hard time functioning well in groups, in the context of both video production and media studies classes. An example of the latter is Introduction to Contemporary Media (MES 152). This paper looks at…
Descriptors: Outcomes of Education, Cooperative Learning, Grouping (Instructional Purposes), Student Projects
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James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation