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Çini, Ahsen; Järvelä, Sanna; Dindar, Muhterem; Malmberg, Jonna – Metacognition and Learning, 2023
Metacognitive awareness is knowing about learners' own thinking and learning, facilitated by introspection and self-evaluation. Although metacognitive functions are personal, they cannot be explained simply by individual conceptions, especially in a collaborative group learning context. This study considers metacognitive awareness on multiple…
Descriptors: Metacognition, Video Technology, Measures (Individuals), Problem Solving
Liu, Chen-Chung; Lin, Tsun-Wei; Cheng, Chia-Hui; Wen, Cai-Ting; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Tsai, Meng-Jung; Lin, Hung-Ming; Hwang, Fu-Kwun – Journal of Computer Assisted Learning, 2022
Background: Collaborative computer simulations are available on some online platforms which support students at distributed locations to synchronously collaborate on the simulations to learn sciences. However, how students collaborate with each other in collaborative simulations is not clear. Objectives: The aim of this study was to investigate…
Descriptors: Computer Simulation, Cooperative Learning, Electronic Learning, Student Attitudes
Kuhn, Deanna; Capon, Noel; Lai, Hueiyi – International Journal of Computer-Supported Collaborative Learning, 2020
The discourse of small groups of 3-4 adults enrolled in a graduate business course was audio-recorded as they participated in a computer-supported simulation in which the group represented a firm and worked over a series of eight sessions in making a series of decisions. Discourse transcripts were analyzed using a coding scheme that classified…
Descriptors: Cooperative Learning, Graduate Students, Business Administration Education, Computer Simulation
Kwiatek, Piotr; Papakonstantinidis, Stavros; Limani, Emira – Marketing Education Review, 2022
Group composition presents a compelling, significant, and timely topic for educators, given the widespread use of group assignments in today's pedagogical models. This paper adopts a Fuzzy Set Qualitative Comparative Analysis (fsQCA) as a systematic approach to investigate the conditions for high learning performance in marketing simulations. We…
Descriptors: Cognitive Style, Marketing, Undergraduate Students, Student Attitudes
Zhong, Zheng; Wang, Jun; Deng, Yaxin; Jin, Shuaizhen; Feng, Sijia; Li, Ruining – Education and Information Technologies, 2023
Many studies have explored the effect of grouping and task distribution strategies in collaborative learning in the conventional condition, for example, grouping based on student's learning style, gender diversity, and motivation, but few studies have investigated the impact of heterogeneous grouping with mixed gender and ability factors and the…
Descriptors: Electronic Learning, Cooperative Learning, Group Dynamics, Grouping (Instructional Purposes)
James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation
Mallavarapu, Aditi; Lyons, Leilah; Uzzo, Stephen – Journal of Learning Analytics, 2022
Large-group (n > 8) co-located collaboration has not been adequately studied because it demands different conceptual framings than those used to study small-group collaboration, while also posing pragmatic constraints on data collection. Working within these pragmatic constraints, we use video data to devise an indicator of the current…
Descriptors: Social Networks, Network Analysis, Cooperative Learning, Data Collection
Stoica, Michael; Hickman, Thomas M.; Yong, Liu; Smith, Russell E. – Journal of Teaching in International Business, 2023
The paper presents the results of an investigation into the virtual teamwork of culturally mixed teams engaged in common projects in international settings. Data was collected from students attending four different universities on four continents (Asia, Europe, North America, and South America). They worked for a semester, in virtual teams, to…
Descriptors: International Trade, Business Administration Education, Teamwork, Computer Simulation
García-Magariño, Iván; Plaza, Inmaculada; Igual, Raúl; Lombas, Andrés S.; Jamali, Hana – IEEE Transactions on Learning Technologies, 2020
Most novice teachers and even some experienced teachers can lack appropriate tools for designing teaching strategies that ensure the quality of education. The ability of working in teams is crucial in educating professionals. The literature proves that social relations influence the performance of teams. For instance, the team cohesion is directly…
Descriptors: Computer Simulation, Group Unity, Teamwork, Group Dynamics
Heinimäki, Olli-Pekka; Volet, Simone; Vauras, Marja – Frontline Learning Research, 2020
Prior research on the significance of roles in collaborative learning has explored their impact when they are pre-assigned to group members. In this article, it is argued that focusing on assigned roles downplays the spontaneous, emergent, and interactional nature of roles in small task groups and that this focus has limited the development of…
Descriptors: Cooperative Learning, Science Education, Role, Group Dynamics
Siam, Jamal; Abdo, Ali – Research in Science & Technological Education, 2020
Background: Undergraduate electrical-engineering courses are traditionally taught using the lecturing approach. As for all the teacher-centered approaches, the students perceive learning as an individualistic task and consider lecture-notes their principal information source. They tend to employ the minimum possible efforts to get acceptable marks…
Descriptors: Active Learning, Inquiry, Computer Simulation, Cooperative Learning
Eder, Lauren B.; Antonucci, Yvonne L.; Monk, Ellen F. – Journal of Information Systems Education, 2019
The value of enterprise resource planning (ERP) systems to business organizations has long been recognized with their use being integrated into educational business curricula and training. ERPsim games incorporate live business simulations that enable students to learn about ERP concepts firsthand by working in teams and managing their own…
Descriptors: Learner Engagement, Teamwork, Group Dynamics, Business Administration Education
Fontainha, Elsa; Martins, Jorge Tiago; Vasconcelos, Ana Cristina – Information Research: An International Electronic Journal, 2015
Introduction: This paper aims at understanding virtual communities of learning in terms of dynamics, types of knowledge shared by participants, and network characteristics such as size, relationships, density, and centrality of participants. It looks at the relationships between these aspects and the evolution of communities of learning. It…
Descriptors: Network Analysis, Communities of Practice, Economics Education, Group Dynamics
Hsiao, Indy Y. T.; Yang, Stephen J. H.; Chia-Jui, Chu – Educational Technology Research and Development, 2015
French is the ninth most widely used language globally, but French-learning environments in Taiwan have been insufficient. Language acquisition is easier in a natural setting, and so such a setting should be available to language learners wherever possible. This study aimed to (1) create an authentic environment for learning French in Second Life…
Descriptors: French, Models, Language Acquisition, Educational Environment
Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet
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