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Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
García-Magariño, Iván; Plaza, Inmaculada; Igual, Raúl; Lombas, Andrés S.; Jamali, Hana – IEEE Transactions on Learning Technologies, 2020
Most novice teachers and even some experienced teachers can lack appropriate tools for designing teaching strategies that ensure the quality of education. The ability of working in teams is crucial in educating professionals. The literature proves that social relations influence the performance of teams. For instance, the team cohesion is directly…
Descriptors: Computer Simulation, Group Unity, Teamwork, Group Dynamics
Aritz, Jolanta; Walker, Robyn; Cardon, Peter W. – Business and Professional Communication Quarterly, 2018
This study was undertaken to provide a more complete understanding of how the selection of various media in virtual team settings affects student team coordination. A total of 75 teams of 304 undergraduate participants took part in the study. Participants were asked to complete surveys before and after the project. Findings suggest that…
Descriptors: Computer Mediated Communication, Teamwork, Undergraduate Students, Student Surveys
Andersson, Annika; Wiklund, Matilda; Hatakka, Mathias – Technology, Pedagogy and Education, 2016
In this article, the authors explored how laptops used in 1:1 classrooms affect cooperation and collaboration practices. Based on an observational time study, the authors found that the most common activity in 1:1 classrooms is group work using the computer. They also found that, despite what the concept 1:1 alludes to about one student working…
Descriptors: Educational Practices, Access to Computers, Laptop Computers, Computer Uses in Education
Kirschner, P. A.; Kreijns, K.; Phielix, C.; Fransen, J. – Journal of Computer Assisted Learning, 2015
Most distributed and virtual online environments for and pedagogies of computer-supported collaborative learning (CSCL) neglect the social and social-emotional aspects underlying the group dynamics of learning and working in a CSCL group. These group dynamics often determine whether the group will develop into a well-performing team and whether a…
Descriptors: Online Courses, Virtual Classrooms, Computer Uses in Education, Cooperative Learning
Smith, Regina O. – International Journal of Lifelong Education, 2010
The use of collaborative learning strategies continues to grow in online environments. The ability to collaborate may, therefore, present epistemic challenges for the students and hinder their capacity to trust their own and their fellow students' ability to help them learn, and the capacity of the group (as a whole) to grow and develop. The…
Descriptors: Trust (Psychology), Research Methodology, Learning Strategies, Computer Mediated Communication
Mysirlaki, Sofia; Paraskeva, Fotini – Electronic Journal of e-Learning, 2012
As our need for collaboration constantly grows, new tools have emerged to connect us in social networks, supporting the development of online communities, such as online games and virtual worlds. MMOGs (Massively Multiplayer Online Games) and MMORPGs (Massively Multiplayer Online Role-Playing Games) are complex systems, in which players are…
Descriptors: Teaching Methods, Leadership, Educational Research, Leadership Training
Sancho, Pilar; Moreno-Ger, Pablo; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning…
Descriptors: Educational Games, Role Playing, Learning Strategies, Problem Based Learning
Browning, Larry D.; Sornes, Jan-Oddvar – Qualitative Inquiry, 2008
Two team members from a four-person research project chronicle the power relations of their experiences during a 6-year study of information and communication technologies (ICTs), showing that employing bargaining techniques and framing the corporate support as a grant rather than as a contract can help one resist and even "manage…
Descriptors: Corporate Support, Ethnography, School Business Relationship, Information Technology
Fitzgerald, Robert; Findlay, John – Online Submission, 2006
This whitepaper outlines the development and use of the Zing team learning system (TLS) and suggests this tool represents a new breed of collaborative tool for the development of useable knowledge arising from group learning and problem solving. A key feature of this tool is that it scaffolds the learner's use of the thinking and decision making…
Descriptors: Information Technology, Computer Uses in Education, Cooperation, Scaffolding (Teaching Technique)
Murray, Martin H.; Lonne, Bob – Teaching in Higher Education, 2006
Successful graduates in today's competitive business environments must possess sound interpersonal skills and the ability to work effectively in team situations within, and across, disciplines. However, developing these skills within the higher education curriculum is fraught with organisational and pedagogical difficulties, with many teachers not…
Descriptors: Online Systems, Internet, Team Teaching, Group Dynamics
Lightner, Sharon; Bober, Marcie J.; Willi, Caroline – College Teaching, 2007
Like their counterparts in other disciplines, accounting educators are gradually moving away from talk-and-chalk lectures to project-based learning, real-world problem solving, and team collaboration. Slower to change are the ways in which the impact of these innovative teaching methods have been assessed, with student reactions and traditional…
Descriptors: Teaching Methods, Accounting, Student Attitudes, Group Activities
Hill, Janice J. – 1997
A qualitative study examined what happens to the learning environment when a heterogeneous group of male adults uses technology and collaborative strategies to improve their writing skills. During the 14-week study, the teacher modeled the use of technology when introducing units in a writing course and used the abilities and strengths of the…
Descriptors: Adult Education, Computer Uses in Education, Cooperative Learning, Educational Cooperation
Yoon, Seung-won – Online Submission, 2004
Examining the group processes of seven virtual learning teams and the distribution of observed behaviors from each team found two emerged group development patterns, Linear Progression and Adaptive Progression. Linear progression teams followed the linear sequence of orientation, scheduling, exploration, work and decision, progress check and…
Descriptors: Group Dynamics, Teamwork, Human Resources, Labor Force Development
Yoon, Seung Won – Quarterly Review of Distance Education, 2006
This study examined member behaviors, distribution of performed behaviors, and development-shaping forces in order to identify group development patterns of virtual learning teams. Participants of this study were 7 newly formed virtual learning teams working on a final group project in a 12-week online graduate-level course. Examining the group…
Descriptors: Cooperative Learning, Group Dynamics, Teamwork, Computer Uses in Education
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