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Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2020
The present study aims to incorporate a group leadership promotion approach into collaborative learning tasks in the hope of developing students' creativity, problem-solving, and critical thinking. In order to evaluate the effectiveness of the proposed approach, we recruited 59 cross-professional students from a university in northern Taiwan, and…
Descriptors: Group Dynamics, Leadership, Cooperative Learning, Thinking Skills
Rienties, Bart; Héliot, YingFei – Studies in Higher Education, 2018
While interdisciplinary courses are regarded as a promising method for students to learn and apply knowledge from other disciplines, there is limited empirical evidence available whether interdisciplinary courses can effectively "create" interdisciplinary students. In this innovative quasi-experimental study amongst 377 Master's…
Descriptors: Quasiexperimental Design, Social Networks, Interdisciplinary Approach, Business Administration Education
Oztop, Pinar; Katsikopoulos, Konstantinos; Gummerum, Michaela – Creativity Research Journal, 2018
Achievements in various fields of creativity are resulting more and more from collaborative teams. This research investigated the role of interpersonal process variables, namely closeness and perspective taking in group creativity, with a 2 by 2 experimental design. Sixty-one 3-person groups assigned to 4 conditions (a: closeness and perspective…
Descriptors: Creativity, Perspective Taking, Interpersonal Relationship, Group Dynamics
Lambic, Dragan; Lazovic, Bojana; Djenic, Aleksandar; Maric, Miroslav – Journal of Computer Assisted Learning, 2018
In this paper, a new approach for the formation of four-member collaborative learning groups is presented. Group formation is presented by the mathematical optimization problem. Based on the proposed approach and the variable neighbourhood search (VNS) algorithm, the application that solves the presented problem and provides the appropriate…
Descriptors: Heuristics, Cooperative Learning, Group Dynamics, Interpersonal Relationship
Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
Shabani, Karim – Iranian Journal of Language Teaching Research, 2018
The present study was designed to test a group-based format of dynamic assessment (G-DA) in the context of writing over a time span of twelve weeks of instruction. A cohort of 60 students took a homogeneity test and based on the results, 44 students were selected to participate forming the two groups of experimental (N = 22) and control (N = 22).…
Descriptors: Group Dynamics, Cohort Analysis, Experimental Groups, Control Groups
Van Ryzin, Mark J.; Roseth, Cary J. – Phi Delta Kappan, 2018
As children reach adolescence, peer groups gain special power to influence their behavior, and young people tend to adapt their behavior to fit group norms. When students engage in bullying, alcohol and drug abuse, and other behavior, those in their peer group are more likely to engage in those behaviors as well. The authors sought to evaluate…
Descriptors: Peer Influence, Student Behavior, Peer Teaching, Cooperative Learning
Vélez-Agosto, Nicole M.; Alfredo Rivas-Vélez – International Journal of Educational Technology, 2018
Educational research on videogames has demonstrated benefits of using videogames as instructional tools in classrooms because learning becomes meaningful and interesting for students because it incorporates student's needs. The aim of this study was to explore the benefits and meanings of implementing videogames in a Puerto Rican public school…
Descriptors: Video Games, English (Second Language), Second Language Learning, Second Language Instruction
Lin, Jian-Wei; Szu, Yu-Chin; Lai, Ching-Neng – International Review of Research in Open and Distributed Learning, 2016
Group awareness can affect student online learning while self-regulation also can substantially influence student online learning. Although some studies identify that these two variables may partially determine learning behavior, few empirical studies or thorough analyses elucidate the simultaneous impact of these two variables (group awareness…
Descriptors: Group Dynamics, Online Courses, Educational Technology, Self Control
Muuro, Maina Elizaphan; Oboko, Robert; Wagacha, Waiganjo Peter – International Review of Research in Open and Distributed Learning, 2016
In this paper we explore the impact of an intelligent grouping algorithm based on learners' collaborative competency when compared with (a) instructor based Grade Point Average (GPA) method level and (b) random method, on group outcomes and group collaboration problems in an online collaborative learning environment. An intelligent grouping…
Descriptors: Grouping (Instructional Purposes), Cooperative Learning, Competence, Online Courses
Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
Huang, Chenn-Jung; Chang, Shun-Chih; Chen, Heng-Ming; Tseng, Jhe-Hao; Chien, Sheng-Yuan – Interactive Learning Environments, 2016
Structured argumentation support environments have been built and used in scientific discourse in the literature. However, to the best our knowledge, there is no research work in the literature examining whether student's knowledge has grown during learning activities with asynchronous argumentation. In this work, an intelligent computer-supported…
Descriptors: Learning Activities, Cooperative Learning, Natural Sciences, Science Education
Obschonka, Martin; Goethner, Maximilian; Silbereisen, Rainer K.; Cantner, Uwe – Journal of Vocational Behavior, 2012
What role does social identity play in the transition from employed work to entrepreneurship? It was expected that social identity affects the cognitive processes that, according to the theory of planned behavior (TPB), underlie the formation of entrepreneurial intentions. Focusing on academic scientists' intentions to commercialize research…
Descriptors: Structural Equation Models, Identification, Group Dynamics, Norms
Cviko, Amina; McKenney, Susan; Voogt, Joke – Technology, Pedagogy and Education, 2015
Although kindergarten teachers often struggle with implementing technology, they are rarely involved in co-designing technology-rich learning activities. This study involved teachers in the co-design of technology-rich learning activities and sought to explore implementation and pupil learning outcomes. A case-study method was used to investigate:…
Descriptors: Learning Activities, Emergent Literacy, Technology Uses in Education, Technology Integration
Hsiung, C .M.; Luo, L. F.; Chung, H. C. – Journal of Computer Assisted Learning, 2014
Cooperative learning has many pedagogical benefits. However, if the cooperative learning teams become ineffective, these benefits are lost. Accordingly, this study developed a computer-aided assessment method for identifying ineffective teams at their early stage of dysfunction by using the Mahalanobis distance metric to examine the difference…
Descriptors: Cooperative Learning, Teamwork, Identification, Instructional Effectiveness