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Showing 1 to 15 of 54 results Save | Export
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Leung, Angela K.-Y.; Liou, Shyhnan; Tsai, Ming-Hong; Koh, Brandon – Journal of Creative Behavior, 2020
As people working in groups might fare better in solving complex problems than those working alone (e.g., Laughlin, Hatch, Silver, & Boh, "Journal of Personality and Social Psychology," 90, 2006 and 644), organizations have increasingly assigned creative projects to groups. Group members contribute their collective efforts over time…
Descriptors: Creativity, Group Activities, Group Dynamics, Psychological Patterns
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Puente-Palacios, Katia Elizabeth; Barouh, Raquel Trinchão de Jesus – Journal of Workplace Learning, 2021
Purpose: The purpose of this paper is two-fold: first, to demonstrate that learning occurs as a collective process in addition to traditional individual learning and second, to identify its antecedents and consequences at the team level. Design/methodology/approach: Data were gathered using questionnaires answered by 356 participants organized in…
Descriptors: Correlation, Teamwork, Group Dynamics, Learning Processes
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Costley, Jamie – International Journal of Educational Technology in Higher Education, 2021
This research investigates how learning groups affect student learning from two perspectives: first, the amount of group work students do, and second, the role that they take within the group. It is not clear from the current research how a student's role in collaborative learning affects his/her development of critical thinking and the…
Descriptors: Role, Group Dynamics, Group Activities, Cooperative Learning
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Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
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Jaiswal, Aparajita; Karabiyik, Tugba; Thomas, Paul; Magana, Alejandra J. – Education Sciences, 2021
Information technology professionals are required to possess both technical and professional skills while functioning in teams. Higher education institutions are promoting teamwork by engaging students in cooperative and project-based learning environments. We characterized teams based on their collective orientations and evaluated their team…
Descriptors: Teamwork, Academic Achievement, Cooperative Learning, Active Learning
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You, Ji Won – Higher Education: The International Journal of Higher Education Research, 2021
Pursuing creativity through collaboration with others is an important learning goal in education. The purpose of this study is to investigate how team goal orientations are related to team creativity and team achievement in collaborative learning contexts with the aim of providing a supportive environment for creative learning. Learning…
Descriptors: Creativity, Teamwork, Goal Orientation, Cooperative Learning
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Sobocinski, Márta; Järvelä, Sanna; Malmberg, Jonna; Dindar, Muhterem; Isosalo, Antti; Noponen, Kai – Metacognition and Learning, 2020
In collaborative learning situations, monitoring is needed to maintain common progress toward shared goals. The present study aimed to analyze group-level monitoring events, as well as groups' reactions to these events, to identify instances of adaptive regulation and maladaptive behavior. Three dimensions of monitoring events were qualitatively…
Descriptors: Cooperative Learning, Metacognition, Video Technology, Science Tests
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article aims to enlighten how individuals apply and develop cooperative and computational thinking in online collaborative challenges, and what ludic features support or discourage such approaches. Over n = 1400 subjects have been involved with a quantitative survey about three collaboration-based video games--i.e. "Overwatch,"…
Descriptors: Video Games, Group Activities, Cooperative Learning, Logical Thinking
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Le, Hoa T. V. – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2021
Using conversation analysis as the research approach, this study explores how L2 learners utilize their task-related identities during task interactions and how those identities are used as resources for task management. Eight students in an ESL academic reading class formed two groups while they did their reading circle task for six rounds. In…
Descriptors: Self Concept, Teaching Methods, Second Language Learning, Second Language Instruction
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Tseng, Hungwei; Yeh, Hsin-Te; Tang, Yingqi – International Journal of Distance Education Technologies, 2019
Trust is one of the important factors either fostering or damaging students' online teamwork learning experience. Building trust among team members has become a necessary step for a successful collaboration experience. The purpose of the article was to understand students' learning and teamwork experiences and further to investigate the…
Descriptors: Trust (Psychology), Cooperative Learning, Teamwork, Online Courses
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Premo, Joshua; Lamb, Richard; Cavagnetto, Andy – Learning Environments Research, 2018
A common problem in education is getting students to cooperate effectively in groups during learning. Because interdisciplinary research has established that cooperation is sensitive to specific contextual factors such as reciprocity, friendship and benefit, similar factors could be shaping student interactions in contemporary classroom…
Descriptors: Student Attitudes, Classroom Environment, Student Surveys, Structural Equation Models
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Biasutti, Michele; Frate, Sara – Educational Technology Research and Development, 2018
While a number of studies have considered that metacognition is related to processes at an individual level, the role of metacognition during collaborative learning activities remains unclear. Metacognition has been studied mainly as a process of the individual, neglecting the relevance of group regulated behavior during cooperative activities and…
Descriptors: Metacognition, Cooperative Learning, Validity, Reliability
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Eder, Lauren B.; Antonucci, Yvonne L.; Monk, Ellen F. – Journal of Information Systems Education, 2019
The value of enterprise resource planning (ERP) systems to business organizations has long been recognized with their use being integrated into educational business curricula and training. ERPsim games incorporate live business simulations that enable students to learn about ERP concepts firsthand by working in teams and managing their own…
Descriptors: Learner Engagement, Teamwork, Group Dynamics, Business Administration Education
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Frérot, Cécile; Landry, Aurélie; Karagouch, Lionel – Interpreter and Translator Trainer, 2020
We report on an experiment carried out among master's students in specialised translation involved in an authentic translation project at the University of Grenoble Alpes. With a view to designing an authentic translation environment for future translators, a collaborative and ergonomic dimension was integrated into translator training. Ergonomics…
Descriptors: Translation, Masters Programs, Graduate Students, Student Projects
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Scheffel, Maren; Drachsler, Hendrik; de Kraker, Joop – IEEE Transactions on Learning Technologies, 2017
In collaborative learning environments, students work together on assignments in virtual teams and depend on each other's contribution to achieve their learning objectives. The online learning environment, however, may not only facilitate but also hamper group communication, coordination, and collaboration. Group awareness widgets that visualize…
Descriptors: Cooperative Learning, Electronic Learning, Computer Oriented Programs, Group Dynamics
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