Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 22 |
Descriptor
Design | 23 |
Group Dynamics | 23 |
Teamwork | 23 |
Cooperative Learning | 11 |
Engineering Education | 9 |
Foreign Countries | 8 |
Student Projects | 8 |
College Students | 6 |
Student Attitudes | 6 |
Creativity | 5 |
Teaching Methods | 5 |
More ▼ |
Source
Author
Anastasia M. Schauer | 1 |
Angelova, Desislava Ivanova | 1 |
Bene, Rose | 1 |
Blanchard, Lynn | 1 |
Bowers, Nicole | 1 |
Christopher Saldaña | 1 |
Clifford L. Henderson | 1 |
Gandolfi, Enrico | 1 |
Gelmon, Sherril | 1 |
Goñi, Julian | 1 |
Hamid Hrimech | 1 |
More ▼ |
Publication Type
Journal Articles | 17 |
Reports - Research | 14 |
Dissertations/Theses -… | 4 |
Reports - Descriptive | 4 |
Tests/Questionnaires | 2 |
Collected Works - Proceedings | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 16 |
Postsecondary Education | 13 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 5 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Teachers | 1 |
Location
Australia | 2 |
California | 2 |
Ohio | 2 |
South Korea | 2 |
Asia | 1 |
Brazil | 1 |
Bulgaria | 1 |
Canada | 1 |
Canada (Montreal) | 1 |
Chile | 1 |
Colorado | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
Sandra L. Pettit; Clifford L. Henderson – Chemical Engineering Education, 2023
Development of team skills is vital to becoming a successful and productive engineer. To prepare students for successful team-based work, they need a basic understanding of the organizational psychology underpinning teamwork and an introduction to tools and techniques to develop and sustain team effectiveness. The goal of this paper is to…
Descriptors: Teamwork, Science Instruction, Teaching Methods, Assignments
Anastasia M. Schauer; Jessie Liu; Christopher Saldaña; Katherine Fu – International Journal of STEM Education, 2025
Background: Even among women who persist in the gender-imbalanced engineering fields, women on engineering design teams tend to take on non-technical roles. Understanding the mechanisms that inform this phenomenon is important for encouraging more women in STEM in order to close the gender gap. Although factors such as self-efficacy, task…
Descriptors: Sex Stereotypes, Engineering Education, Gender Issues, Design
Yang, Hsi-Hsun; Lin, Yi-Tzu – SAGE Open, 2022
College students' graduation projects reflect their teamwork abilities. The current research develops a practical framework and causal model of knowledge-sharing behavior, cohesion, and team performance for design college students in Taiwan. Using survey data collected from 115 students who completed their graduation projects in a design college,…
Descriptors: College Students, Student Projects, Design, Teamwork
Bene, Rose; McNeilly, Elizabeth – Papers on Postsecondary Learning and Teaching, 2020
Design Thinking (DT) has recently been adopted in some higher education disciplines as an effective pedagogical approach to enable students to acquire the skills needed for solving real world problems. As a human-centered, iterative process, design thinking is characterized by working with others to understand, define and solve problems using…
Descriptors: Design, Cooperative Learning, Teamwork, College Students
Tessier, Virginie – Design and Technology Education, 2021
In an attempt to resolve some of the gaps associated with the pedagogical integration of teamwork in design curricula, this article seeks to share a model for learning teamwork skills. This model is the result of a multiple case study methodology based on the learning experiences of 22 design students. Data was collected during various team…
Descriptors: Teamwork, Design, Cooperation, Undergraduate Students
Hannah Christine Sabo – ProQuest LLC, 2021
My research uses interaction analysis to investigate two STEM education spaces and discuss how instructors can and should notice and address unproductive group dynamics, particularly in the service of creating more humane learning environments. The primary goal of this work is to investigate how inequities emerge and continue as interactions in…
Descriptors: School Space, Undergraduate Study, Physics, Engineering Education
Miranda, Constanza; Goñi, Julian; Hilliger, Isabel – International Journal of Technology and Design Education, 2021
While teamwork has been a central concern in engineering education, little research has systematically examined how conflict is managed in engineering teams of students. Socio-constructivism provides a solid base to explain how teamwork can foster innovation through the use of cultural artifacts, such as "boundary objects." The purpose…
Descriptors: Engineering Education, Teaching Methods, Teamwork, International Cooperation
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Ricca, Bernard P.; Bowers, Nicole; Jordan, Michelle E. – Journal of Experimental Education, 2020
Research around problem solving in collaborative groups has made progress, but several conceptual and methodological issues remain. These issues include the appropriate choices of units of analysis; the ability of current theoretical sets of macrocognition codes to capture group dynamics; detection and identification of potentially emergent…
Descriptors: Systems Approach, Group Dynamics, Problem Solving, Cooperative Learning
Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article aims to enlighten how individuals apply and develop cooperative and computational thinking in online collaborative challenges, and what ludic features support or discourage such approaches. Over n = 1400 subjects have been involved with a quantitative survey about three collaboration-based video games--i.e. "Overwatch,"…
Descriptors: Video Games, Group Activities, Cooperative Learning, Logical Thinking
Hirshfield, Laura J. – IEEE Transactions on Education, 2018
Contribution: This paper argues for a shift in how students' team project experiences are assessed. Findings from this paper suggest that it is not enough to consider student-reported data in assessing team dynamics; hidden gendered behavior may be impacting students in ways that students do not realize or report. Background: Although the number…
Descriptors: Gender Differences, Student Projects, Teamwork, Barriers
Lee, Jeongmin; Jung, Yeonji; Yoon, Seonghye – Knowledge Management & E-Learning, 2019
The purpose of this study was to develop team projects in design thinking, for promotion and examination with the cultivation of group creativity. Research was conducted during the spring of 2017, with sixteen graduate students. Using artifact-based interviews, we analyzed the development of group creativity during the five stages of design…
Descriptors: Design, Creativity, Thinking Skills, Teamwork
Raycheva, Regina Pavlova; Angelova, Desislava Ivanova; Vodenova, Pavlina Minkova – European Journal of Engineering Education, 2017
Using a students' workshop as a laboratory, this article summarises the observation of three years' implementation of a new study module for a Bachelor Program in Engineering Design (Interior and Furniture Design) at the University of Forestry, Sofia, Bulgaria. The article offers an analysis of group dynamics and the difficulties and issues…
Descriptors: Active Learning, Student Projects, Engineering Education, Design
Yildirim, Nilay – ProQuest LLC, 2013
This cross-case study examines the relationships between game design attributes and collaborative problem solving process in the context of multi-player video games. The following game design attributes: sensory stimuli elements, level of challenge, and presentation of game goals and rules were examined to determine their influence on game…
Descriptors: Video Games, Problem Solving, Cooperative Learning, Case Studies
Previous Page | Next Page »
Pages: 1 | 2