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Lanqin Zheng; Yunchao Fan; Zichen Huang; Lei Gao – Journal of Computer Assisted Learning, 2024
Background: Online collaborative learning has been widely adopted in the field of education. However, learners often find it difficult to engage in collaboratively building knowledge and jointly regulating online collaborative learning. Objectives: The study compared the impacts of the three learning approaches on collaborative knowledge building,…
Descriptors: Cooperative Learning, Electronic Learning, College Students, Learning Strategies
Yildiz Durak, Hatice; Atman Uslu, Nilüfer – Educational Technology Research and Development, 2023
The main purpose of Computer-Supported Collaborative Learning (CSCL) is to improve academic performance through collaborative systems design. To increase the quantity and quality of interactions in CSCL and to reduce feelings of loneliness and burnout during online learning, learner group regulation should be supported. According to the…
Descriptors: Learning Strategies, Group Dynamics, Cooperative Learning, Computer Assisted Instruction
Chen Feng; Haesol Bae; Krista Glazewski; Cindy E. Hmelo-Silver; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester – Educational Technology & Society, 2024
Successful problem-based learning (PBL) often requires students to collectively regulate their learning processes as a group and engage in socially shared regulation of learning (SSRL). This paper focuses on how facilitators supported SSRL in the context of middle-school game-based PBL. Using conversation analysis, this study analyzed text-based…
Descriptors: Middle School Students, Middle School Teachers, Game Based Learning, Problem Based Learning
Sukhada Samudra; Cynney Walters; Destiny Williams-Dobosz; Aarati Shah; Peggy Brickman – CBE - Life Sciences Education, 2024
The cognitive and performance benefits of group work in undergraduate courses depend on understanding how to structure groups to promote communication and comfort while also promoting diversity and reducing conflict. The current study utilized social network analysis combined with self-reported survey data from 555 students in 155 groups to…
Descriptors: Cooperative Learning, Team Training, Group Experience, Group Dynamics
Ma, Xiulin; Liu, Jingjing; Liang, Jing; Fan, Chenyu – Interactive Learning Environments, 2023
The online learning practice has already demonstrated that the quality of interaction and motivation in collaborative learning is not as good as expected, due to the loneliness and burnout feeling spawned by inadequate learning status information about others. This study proposed a model on group awareness to feedback information of group learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Electronic Learning
J. A. Bunn; Y. Feito – International Journal of Kinesiology in Higher Education, 2024
Agile, Lean, and Scrum (collectively referred to as Agile) are frameworks that help teams collaborate more effectively and transparently on complex projects. Originally developed in business and information technology, these methods have since been adapted for use in a variety of disciplines. Agile is based on iterative and incremental…
Descriptors: Student Research, Student Projects, College Students, Group Activities
Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
Kuwabara, Megumi; Einbinder, Susan D.; Sun, Rui; Azizi, Roya – International Journal of Teaching and Learning in Higher Education, 2020
A Faculty Learning Community comprised of four faculty members evaluated their work of implementing collaborative learning techniques (CoLTs) into their graduate and undergraduate courses that included different teaching modalities (traditional classroom, hybrid, and online). Two research questions were examined: (1) Did students perceive that the…
Descriptors: Cooperative Learning, Learning Strategies, Outcomes of Education, Group Dynamics
Rienties, Bart; Tempelaar, Dirk – Journal of the Learning Sciences, 2018
Most research related to learning in groups focuses on the unit of the group and/or group members. However, students may benefit from crossing the boundaries of their own group, as students in different groups may provide access to new, nonredundant knowledge and opportunities for learning. Whether boundary crossing between groups is beneficial…
Descriptors: Social Networks, Cooperative Learning, Learning Strategies, Network Analysis
Van Woezik, Tamara; Reuzel, Rob; Koksma, Jur – Cogent Education, 2019
Higher education tries to comply with a societal need for lifelong, self-directed learners, for which suitable learning formats are needed. Here, we consider Open Space Technology (OST) as a format for self-directed learning in medical education. It involves a voluntary meeting in which students explore topics of their own interest, related to the…
Descriptors: Lifelong Learning, Higher Education, Medical Education, Personal Autonomy
Jacobs, George M.; Lawson, Nimrod Delante – Online Submission, 2017
Creativity makes life more enjoyable and successful, both for students and people generally. The complex elements of society require that people be creative in order to guide humanity forward. Thus, educators often strive to promote creativity among their students and themselves. The present paper offers a broad definition of creativity and then…
Descriptors: Cooperative Learning, Creativity, Creative Development, Definitions
Daniel, Sarah R.; Jordan, Michelle E. – Active Learning in Higher Education, 2017
Working in collaborative groups has been shown to have beneficial outcomes; however, these benefits are linked to the quality of group member interactions. "Heedful interrelating," which entails interacting with sensitivity to the task at hand while paying attention to how one's actions affect overall team functioning, is theorized to be…
Descriptors: Cooperative Learning, Teamwork, Mixed Methods Research, Metacognition
The Role of Within-Class Consensus on Mastery Goal Structures in Predicting Socio-Emotional Outcomes
Bardach, Lisa; Lüftenegger, Marko; Yanagida, Takuya; Schober, Barbara; Spiel, Christiane – British Journal of Educational Psychology, 2019
Background: Within-class consensus on mastery goal structures describes the extent to which students agree in their perceptions of mastery goal structures. Research on (work) teams suggests that higher levels of consensus within a group indicate a well-functioning social environment and are thus positively related to beneficial socio-emotional…
Descriptors: Mastery Learning, Goal Orientation, Cooperative Learning, Teamwork
Lawlor, John; Conneely, Claire; Oldham, Elizabeth; Marshall, Kevin; Tangney, Brendan – Technology, Pedagogy and Education, 2018
There have been calls for decades by many educational writers and commentators for a new model of learning to facilitate what is generally described as twenty-first-century learning. Central to this challenge is the required shift in responsibility for who leads and owns the learning--from teacher to student. Such a shift requires a pragmatic…
Descriptors: Teamwork, Cooperative Learning, Technology Uses in Education, Models