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Cassidy, Kate – Taproot, 1999
The learning sequence (TLS) is an adaptable, dynamic framework for designing any learning experience. TLS consists of seven steps (sense of each other, sense of place, group norms, relevance, the experience itself, reflection, transfer) that provide a foundation, a reference point to return to when an unexpected situation arises, and a common…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Group Experience
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Kerr, Pamela J.; Gass, Michael A. – Journal of Experiential Education, 1987
Identifies series of predictable stages through which small groups progress: pre-affiliation, power and control, intimacy, differentiation, and separation. Shows application of group development for each area as group passes through various stages. Outlines model for each area summarizing group interaction and instructor roles for each stage. (NEC)
Descriptors: Adventure Education, Experiential Learning, Group Behavior, Group Dynamics
Watters, Ron – Pathways: Journal of Outdoor Therapeutic Programming, 2002
The underlying values and principles of the "common adventure" model are presented. Features of a common adventure trip include a group of individuals working cooperatively toward mutual goals and sharing expenses, decision making, and responsibilities equitably. The common adventure model is contrasted with adventure education,…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Group Experience
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Priest, Simon; Gass, Michael – Journal of Experiential Education, 1997
Examination of problem-focused and solution-focused facilitation approaches used with functional and dysfunctional corporate groups found that both approaches were equally effective at increasing teamwork in functional corporate groups; that problem-focused facilitation was less effective with dysfunctional corporate groups; and that…
Descriptors: Adventure Education, Change Strategies, Corporate Education, Experiential Learning
Jarvis, Roy – Horizons, 2001
This pyramid model of team development has four sides--awareness, behavior, communication, and direction--on a foundation of evaluation. The four equal sides of a pyramid represent the equal importance of the different roles, including leader, within a team. All team members are involved in evaluation and deciding what is important, which empowers…
Descriptors: Adventure Education, Empowerment, Group Dynamics, Models
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Gass, Michael; Gillis, H. L. – Journal of Experiential Education, 1995
Describes a model for using therapeutic adventure experiences to assess client or group behavior. Elements include accessing information from previous experiences with similar clients, hypothesizing about client behavior, introducing a novel adventure experience, examining potential interventions, integrating information to develop diagnoses, and…
Descriptors: Adventure Education, Ambiguity, Behavior, Clinical Diagnosis
Kemp, Travis; Plitz, Wendy – Journal of Adventure Education and Outdoor Leadership, 1995
Group Adventure Initiative Tasks require the successful completion of a group task or objective and then provide debriefing and reflection on group processes and individual behaviors. A model of responsible action provides a framework for debriefing by charting behaviors and outcomes of choosing to respond to a situation as "victim"…
Descriptors: Adventure Education, Behavior Development, Behavior Patterns, Cooperation
Kiewa, Jackie – Horizons, 1998
The transformational leadership style, in which power is delegated to participants who then work to their capacity to complete required tasks, is appropriate for all people to combat the current tendency to consume experiences without developing responsibility or commitment. A model of personal growth through adventure is outlined. (SAS)
Descriptors: Adventure Education, Communication Skills, Empowerment, Females
Cassidy, Kate; Lacey, Mark – Taproot, 1998
Effective adventure programming is explained in terms of the "significant learning" experience, involving periods of tension, questioning, and transfer during personal and social learning. Adventure programming that is supportive, adaptive, and properly sequenced maximizes the potential of significant learning. Trust- and…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Learning Processes
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DeGraaf, Don; Ashby, Jeff – Journal of Experiential Education, 1998
Small-group development is an important aspect of adventure therapy. Supplementing knowledge of sequential stages of group development with knowledge concerning within-stage nonsequential development yields a richer understanding of groups. Integrating elements of the individual counseling relationship (working alliance, transference, and real…
Descriptors: Adventure Education, Counselor Client Relationship, Group Dynamics, Group Guidance
Fullerton, Jim; Wells, Sue – 1992
This paper examines how levels of cognitive development affect participants'"adequateness" or ability to function in adventure groups. Twenty-three women who were newly elected or appointed officers of a university campus sorority participated in the study. Prior to the group experience, participants completed a paragraph-completion exercise to…
Descriptors: Adventure Education, Cognitive Development, Cognitive Measurement, College Students
Nei, Eric – Camping Magazine, 2003
Basic concepts of experiential learning theory are presented to assist camp directors in choosing knowledgeable staff and developing successful adventure programs. These concepts include assessment of learner (camper) readiness, activity sequencing, learning cycle, comfort zone, activity framing, task goals versus process goals, and five stages of…
Descriptors: Adventure Education, Camping, Conflict Resolution, Experiential Learning
Bisson, Christian – 1998
Sequencing in adventure education involves putting activities in an order appropriate to the needs of the group. Contrary to the common assumption that each adventure sequence is unique, a review of literature concerning five sequencing models reveals a certain universality. These models present sequences that move through four phases: group…
Descriptors: Adventure Education, Educational Planning, Experiential Learning, Group Activities
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McKenzie, Marcia – Journal of Experiential Education, 2003
A study examined how 28 components of Outward Bound Western Canada (OBWC) courses affected student self-concept, motivation, and interpersonal skills. Data from questionnaires, interviews, and observations of 92 OBWC students generally supported previous research, but also indicated that the objectives of compassion and service received less…
Descriptors: Adventure Education, Educational Objectives, Group Dynamics, Individual Development
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Ringer, Martin; Gillis, H. L. – Journal of Experiential Education, 1995
Managing the psychological depth of responses to adventure activities calls for the leader to attend to own language and language of group participants. Describes eight levels of psychological depth occurring during group discussion and interaction. Addresses the need to stay at or above the agreed-upon level and avoid moving into psychotherapy.…
Descriptors: Adventure Education, Educational Objectives, Educational Practices, Emotional Experience
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