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Dierdorff, Erich C.; Bell, Suzanne T.; Belohlav, James A. – Journal of Applied Psychology, 2011
We examined the influences of different facets of psychological collectivism (Preference, Reliance, Concern, Norm Acceptance, and Goal Priority) on team functioning at 3 different performance depictions: initial team performance, end-state team performance, and team performance change over time. We also tested the extent to which team-member…
Descriptors: Teamwork, Team Training, Statistical Data, Psychology
Ettinger, Ronald F.; Kriner, Richard E. – 1971
This paper describes two experiments involving a game in which the effects of a strategy upon attraction are investigated. The first experiment investigated the role of one's partner's strategy and the subject's own strategy upon attraction among the players of a mixed-motive game; the second experiment was carried out as an extension and…
Descriptors: Group Activities, Group Behavior, Group Dynamics, Interpersonal Competence
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Miesing, Paul; Preble, John F. – Small Group Behavior, 1985
The effects of different group processes on team performance is examined using a formative evaluation. A taxonomy of six different decision-making and leadership styles is developed. Cohesion was found to be a significant factor in explaining high performance. (Author/BL)
Descriptors: Formative Evaluation, Group Behavior, Group Dynamics, Group Unity
Christiansen, Kenneth – Simulation/Games for Learning, 1979
Describes and analyzes a run of the roughest and most basic version of the ABZ GAMES, a family of games for teaching about social group interaction in situations where oppression is a key element. Adaptations for a migrant farm version and a women's rights version are noted. (Author/CMV)
Descriptors: Educational Games, Feminism, Group Behavior, Group Dynamics
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Pflum, Glenn D.; Brown, Robert D. – 1982
This study investigated information needs and use by groups in decision-making processes. Problem contexts were varied by conflict, quality, and time conditions and presented to 89 graduate level education students who simulated school board members making decisions about educational programs. The research hypotheses were: (1) there are no…
Descriptors: Decision Making, Educational Research, Elementary Secondary Education, Evaluation
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Norton, Robert W. – Simulation and Games, 1979
This game focuses on techniques for identifying coalitions or subgroups within larger social systems; and generates a wealth of data that not only serve to dramatize social dynamics, but also can be used to identify the structure of coalitions and the degree to which particular individuals exert interpersonal influence. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Behavior, Group Dynamics
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Edney, Julian J.; Bell, Paul A. – Small Group Behavior, 1984
Conducted two studies in which subjects (N=216) faced the dilemma of how to harvest resources from a shared pool when faced with external catastrophies and given opportunities to steal. Results showed that tying the individual's outcome to the rest of the group is good for the group. (LLL)
Descriptors: Altruism, College Students, Group Behavior, Group Dynamics
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Miller, Larry D. – Simulation and Games, 1978
Describes a modified values auction simulation game, reports on three levels of analysis employing actual classroom data (group, subgroup, and individual), and offers suggestions for utilizing values data in social research. (CMV)
Descriptors: Class Activities, Data Analysis, Decision Making, Educational Games
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Robinson, Peter B. – Simulation & Gaming, 1996
The MINEFIELD exercise is an experiential learning activity in entrepreneurship education which simulates a group escape from a prisoner of war camp. This article describes the scenario, probable outcomes, and game variations. Debriefing questions highlight concepts like vision and mission, strategies versus tactics, management versus leadership,…
Descriptors: Business Administration, Business Education, Concept Teaching, Entrepreneurship