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Chitra Dey; Marvin Grabowski; Yannick Frontzkowski; Ganesh M.P.; Sebastian Ulbrich – Journal of Workplace Learning, 2024
Purpose: Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in…
Descriptors: Computer Simulation, Teamwork, Literature Reviews, Computer Mediated Communication
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Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
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Alhirtani, Nahla A. K. – International Education Studies, 2020
The study aimed to identify the use of modern teaching methods at the higher education phase for Arabic language professors- a case of a Premier University. The researcher used the analytical descriptive method, based on the survey method and she has prepared a tool that includes 42 responses. The sample was 27 lecturers and the recovery rate was…
Descriptors: Teaching Methods, Native Language Instruction, Semitic Languages, Higher Education
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Eary, John – British Journal of Educational Technology, 2008
The National Computing Centre (NCC) has developed an interactive video training system for the Scottish Police College to help train police supervisory officers in crowd control at major spectator events, such as football matches. This approach involves technology-enhanced training in a group-learning environment, and may have significant impact…
Descriptors: Interactive Video, Police Education, Management Development, Supervisory Training
Bricken, William – 1990
The essence of the computer revolution is yet to come, for computers are essentially generators of realities. Virtual reality (VR) is the next step in the evolutionary path; the user is placed inside the image and becomes a participant within the computational space. A VR computer generates a direct experience of the computational environment. The…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Innovation
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Bonsall, P. W. – Computers & Education, 1995
Describes the PLUTO model, an interactive computer program designed for use in education and training of city planners and engineers. Emphasizes four issues: (1) the balance between realism and simplification; (2) the design of the user interface; (3) comparative advantages of group and solo working; and (4) factors affecting the decision to…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Interfaces, Computer Simulation
Beach, Barbara Kres – Training and Development, 1993
The director of Northwestern University's Institute for the Learning Sciences describes software that creates simulated environments in which learners focus on skills rather than facts. Also addressed are learning motivation and learning style issues. (SK)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
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Sherwood, Robert D.; Hasselbring, Ted – Computers in the Schools, 1986
Describes a study focusing on different presentation methods (pairs of students; entire class; and noncomputer list game-type setting) of a computer-based science simulation to sixth-grade students to determine the most beneficial method for student achievement. Results indicate large group instruction is slightly more beneficial. (MBR)
Descriptors: Academic Achievement, Comparative Analysis, Computer Simulation, Elementary Education
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Neuwirth, Erich – Education and Computing, 1988
Discussion of the use of computers in education focuses on ways to teach with limited computer resources. Learning processes with computers are described, the teacher-student relationship is examined, and examples of instruction using only one computer are given, including simulation programs in physics and the use of spreadsheets in mathematics.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware
Yates, Billy C.; Moursund, Dave – Computing Teacher, 1989
Discussion of problem solving in education focuses on 19 statements about problem solving that have implications for the educational use of computers. Topics discussed include thinking processes; groups and cooperative learning; transferring knowledge to other domains; short term memory and chunking; tutoring; simulations; and programing. (38…
Descriptors: Computer Assisted Instruction, Computer Simulation, Group Instruction, Heuristics
Eary, John – Interactive Learning International, 1992
Describes an interactive video system, VISTRAIN (Video-Based Integrated System for Training Applications), which was developed by the National Computing Centre in the United Kingdom for the Scottish Police College to help train police supervisory officers in crowd control. Group training is discussed, and management training applications are…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Networks, Computer Simulation
Trowbridge, David; Durnin, Robin – 1984
This study examined learning by individuals and groups in a computer environment. Individual interactivity as a function of group size was investigated by focusing on various modes of interaction available to students while they completed activities using a computer. The activities, which involved manipulation of pictures of batteries, bulbs, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Programs, Computer Simulation
Mikulecky, Larry; And Others – 1997
This study of student groups working with the Chelsea Bank computer simulation concentrates on the extent to which students are involved in activities related to the Secretary's Commission on Achieving Necessary Skills (SCANS) categories and to knowledge about work place practices. Studying students using the Chelsea Bank simulations offers the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Grade 8