Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 11 |
Descriptor
Source
Author
Brozik, Dallas | 1 |
Cho, Euna | 1 |
Chotivachira, Boonrawd | 1 |
Eliseo Sciarretta | 1 |
Herreid, Clyde Freeman | 1 |
Hummel, Hans G. K. | 1 |
Kim Ashbourne | 1 |
Lin, Wei-Lin | 1 |
Nadolski, Rob J. | 1 |
Prud'homme-Généreux, Annie | 1 |
Rao, Deepa | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 7 |
Reports - Descriptive | 3 |
Dissertations/Theses -… | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 11 |
Postsecondary Education | 9 |
Audience
Location
Australia | 1 |
Europe | 1 |
Japan | 1 |
Netherlands | 1 |
South Korea | 1 |
Taiwan | 1 |
Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Graduate Record Examinations | 1 |
Test of English for… | 1 |
What Works Clearinghouse Rating
Eliseo Sciarretta – European Journal of Education, 2025
Digital tools can support higher education in being inclusive, so that anyone, regardless of their skills and preferences, may benefit from it, provided that learning modules and materials are designed to be accessible. Digital accessibility is a well-known topic, applied since the late 90s to the World Wide Web, and starting from 2010 to mobile…
Descriptors: Inclusion, Equal Education, Internet, Web Sites
Yoko Suganuma Oi – Journal of Pan-Pacific Association of Applied Linguistics, 2024
This paper analyzes writing tasks in academic writing textbooks for Japanese university students, focusing on the organization and difficulty of these tasks based on the Common European Framework of Reference for Languages (CEFR). A total of 411 writing tasks from 30 textbooks were coded by two experienced Japanese English teachers. The author…
Descriptors: Textbooks, Writing Instruction, Language Proficiency, Second Language Learning
Chotivachira, Boonrawd – Journal of Education and Learning, 2023
This research was aimed at: 1) enhancing practice of microteaching for Thai-teaching major students to assure their readiness in organizing instruction during the spread of COVID-19 virus situation, and, 2) providing guideline for carrying out microteaching for students majoring Thai teaching to assure their readiness in organizing instruction in…
Descriptors: COVID-19, Pandemics, Microteaching, Teacher Education Programs
Kim Ashbourne – OTESSA Conference Proceedings, 2021
Web accessibility is emerging as a key issue and opportunity for educators in postsecondary institutions (Brown, 2018; Gronseth, 2018). Many factors affect web accessibility, yet little literature examines web accessibility factors relative to literacy, pedagogy, course culture, course content curation and information design for learning--areas…
Descriptors: Accessibility (for Disabled), Web Sites, Teacher Role, Electronic Learning
Prud'homme-Généreux, Annie; Schiller, Nancy A.; Wild, John H.; Herreid, Clyde Freeman – Journal of College Science Teaching, 2017
Three years ago, the "National Center for Case Study Teaching in Science" (NCCSTS) was inspired to merge the case study and flipped classroom approaches. The resulting project aimed to create the materials required to teach a flipped course in introductory biology by assigning videos as homework and case studies in the classroom. Three…
Descriptors: Case Studies, Guidelines, Teaching Methods, Introductory Courses
Cho, Euna – ProQuest LLC, 2017
The present study examined the effects of multimedia enhancement in video form in addition to textual information on L2 vocabulary instruction for high-level, low-frequency English words among Korean learners of English. Although input-based incidental learning of L2 vocabulary through extensive reading has been conventionally believed to be…
Descriptors: Second Language Learning, Vocabulary Development, Retention (Psychology), Multimedia Instruction
Schoonenboom, Judith – Australasian Journal of Educational Technology, 2012
The best method for determining the size of learning objects (LOs) so as to optimise their reusability has been a topic of debate for years now. Although there appears to be agreement on basic assumptions, developed guidelines and principles are often in conflict. This study shows that this confusion stems from the fact that in the literature,…
Descriptors: Grounded Theory, Educational Technology, Vignettes, Educational Principles
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Rao, Deepa; Stupans, Ieva – Innovations in Education and Teaching International, 2012
Role-play, in which learners act out roles in case scenarios, appears to be used across a broad range of discipline areas to address learning across the cognitive, psychomotor and affective domains. This paper describes the development of a prospective typology of role-play learning opportunities derived from role-play scenarios used at one large…
Descriptors: Foreign Countries, College Instruction, College Faculty, Guidelines
Young, Shelley Shwu-Ching; Lin, Wei-Lin – British Journal of Educational Technology, 2012
This study explores how to make diverse learning/instructional materials compatible with e-readers when the instructor pioneered to adopt e-readers into a course of the graduate level. What problems did the instructor encounter when she used the e-readers as a major tool to deliver learning contents, such as the process of converting the…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Journal Writing
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games