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Showing 1 to 15 of 30 results Save | Export
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Ting, Yu-Liang – Computers & Education, 2013
Numerous studies have proposed and implemented various innovative designs of mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study proposes a notion for helping instructors design an innovative mobile learning practice in their subject domain. The…
Descriptors: Instructional Design, Computer System Design, Design Requirements, Interpersonal Relationship
Kelly, Valerie Hunter – ProQuest LLC, 2011
Virtual environments, virtual worlds, simulations, 3D models are loaded with potential, promise, and problems. While learning in virtual settings is still being researched, instructional designers are challenged as to which instructional design practices are best suited for virtual environments (VEs). The problem is there is a lack of a conceptual…
Descriptors: Instructional Design, Virtual Classrooms, Humanities, Computer Simulation
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Strauss, Judy; Corrigan, Hope; Hofacker, Charles F. – Marketing Education Review, 2011
Sensory overload and split attention result in reduced learning when instructors read slides with bullet points and complex graphs during a lecture. Conversely, slides containing relevant visual elements, when accompanied by instructor narration, use both the visual and verbal channels of a student's working memory, thus improving the chances of…
Descriptors: Constructivism (Learning), Learner Engagement, Short Term Memory, Long Term Memory
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Green, Rebecca S.; Eppler, Marion A.; Ironsmith, Marsha; Wuensch, Karl L. – British Journal of Educational Technology, 2007
We tested the effects of two embedded review question formats and the application of web design guidelines in a computer-assisted mastery learning course in developmental psychology. Students used either a branching review question format that redirected them to relevant portions of the study module after incorrect answers or a linear format that…
Descriptors: Teaching Methods, Programming, Opinions, Guidelines
Milheim, William D. – Performance Improvement Quarterly, 1993
Describes computer-based voice recognition technology, including disadvantages; identifies vocabulary, training requirements, and ability to understand continuous speech as the basic characteristics of voice-recognition systems; describes applications in education and industry; suggests guidelines for design and implementation; and discusses…
Descriptors: Computer Assisted Instruction, Computer Assisted Manufacturing, Design Requirements, Futures (of Society)
Humes, Ann – 1984
Drawing from the conclusions of research studies by linguists and psychologists, this paper describes four classes of principles for constructing readable prose for both print materials and computer screens: (1) global principles dealing with a schema-theory approach to discourse type, with topical focus, and with parallelism; (2) sentence-level…
Descriptors: Computer Assisted Instruction, Design Requirements, Guidelines, Linguistics
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Rambally, Gerard K.; Rambally, Rodney S. – Computers and Education, 1987
Identifies human factor issues involved in the student-computer interface in computer assisted instruction and makes specific recommendations for screen design. Factors considered include simplicity, spaciousness, relevance, standardization, changing display screen contents, color coding, shape and size coding, and brightness coding. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Design Requirements
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Shute, Valerie J.; Regian, J. Wesley – Journal of Artificial Intelligence in Education, 1993
Discussion of intelligent tutoring systems (ITS) focuses on what is required to evaluate the efficacy of an ITS. Research and development aspects of ITS are examined; and seven main principles that may be used to design, plan, and implement an effective ITS evaluation are described. (Contains 40 references.) (LRW)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Design Requirements, Evaluation Methods
Olson, Scott; Wilson, Deborah – Performance and Instruction, 1985
This checklist provides guidelines for designing computer screen displays and evaluating those designed by others. The checklist covers three important aspects of designing a computer screen display: how the screen looks, how the screen interacts with users, and evaluating the screen. (MBR)
Descriptors: Check Lists, Computer Assisted Instruction, Computer Software, Design Requirements
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Bunson, Stan – TechTrends, 1985
Outlines several factors to be considered by teachers when designing text displays for computer assisted instruction. Types of frames--introductory, pretesting, teaching/testing, practice, criterion testing, and rule-example--are defined and discussed to aid developers in organizing a computer assisted instruction lesson. (MBR)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Design Requirements, Display Systems
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Hereford, James; Winn, William – Journal of Educational Computing Research, 1994
Reviews research on uses of computer sound and suggests how sound might be used effectively by instructional and interface designers. Topics include principles of interface design; the perception of sound; earcons, both symbolic and iconic; sound in data analysis; sound in virtual environments; and guidelines for using sound. (70 references) (LRW)
Descriptors: Acoustics, Auditory Perception, Computer Assisted Instruction, Data Analysis
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