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Lee, Sung Heum; Boling, Elizabeth – Educational Technology, 1999
Identifies guidelines from the literature relating to screen design and design of interactive instructional materials. Describes two types of guidelines--those aimed at enhancing motivation and those aimed at preventing loss of motivation--for typography, graphics, color, and animation and audio. Proposes a framework for considering motivation in…
Descriptors: Computer Software Development, Designers, Guidelines, Instructional Materials

Metcalf, Karen K.; Barlow, Amy; Hudson, Lisa; Jones, Elizabeth; Lyons, Dennis; Piersall, James; Munfus, Laureen – Journal of Interactive Instruction Development, 1998
Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics to save development time and keep costs low. Discusses topic themes, game structure, and…
Descriptors: Computer Games, Computer Software Development, Computer Uses in Education, Cost Effectiveness
Diederen, Julia; Gruppen, Harry; Voragen, Alphons G. J.; Hartog, Rob; Mulder, Martin; Biemans, Harm – 2002
This paper describes the first stage of a 4-year research project on the design, development and use of Web-based digital learning material for food chemistry education. The paper discusses design guidelines, based on principles that were selected from theories on learning and instruction, and illustrates in detail how these guidelines were used…
Descriptors: Chemistry, Computer Software Development, Computer System Design, Educational Technology
Elliott, A. C.; Beacham, N. A.; Alty, J. L. – 2002
An application specific style guide was produced for a large web-based multimedia and hyper-media learning project. It was introduced to 15 different sets of developers at Universities in disparate locations to promote consistency and good HCI practice for the whole project. This paper discusses the reactions to the use and practicality of the…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Guided Design
Pedersen, Susan; Williams, Douglas – 2001
The growing interest in the field of educational technology in the design of constructivist learning environments has led to a renewed examination of problem-based learning (PBL), an approach to instruction in which all learning results from students' efforts to solve a complex problem. Concurrent advances in technology make it possible to use…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Uses in Education, Educational Technology
Williams, Marian G.; Traynor, Carol – 1994
The emerging field of participatory design is devoted to involving end users of a new technology in the design of that technology. This paper presents a case study of the participatory design of educational software and discusses guidelines derived from federally-funded formal research on participatory design projects. The case study involved the…
Descriptors: Case Studies, Computer Software Development, Computer Uses in Education, Educational Technology

Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics