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Stubbs, Wendy – International Journal of Sustainability in Higher Education, 2013
Purpose: The purpose of this paper is to present a pedagogical approach for designing a coursework curriculum that aims to meet the growing need for skilled professionals that have competencies in both business and sustainability, and that understand the nexus between the two. Design/methodology/approach: The paper uses a pedagogical approach…
Descriptors: Educational Technology, Organizational Change, Sustainability, Educational Change
Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
Bissell, Ahrash N. – Open Learning, 2009
Open licences are critical for defining Open Educational Resources. The goal of this article is to explain the logic of open licensing to teachers, funders, and educational policy-makers--to explain the relatively simple but vital considerations that are necessary to build this global educational commons of free learning material. In particular,…
Descriptors: Copyrights, Educational Policy, Educational Resources, Internet
Developing a Web 2.0-Based System with User-Authored Content for Community Use and Teacher Education
Cifuentes, Lauren; Sharp, Amy; Bulu, Sanser; Benz, Mike; Stough, Laura M. – Educational Technology Research and Development, 2010
We report on an investigation into the design, development, implementation, and evaluation of an informational and instructional Website in order to generate guidelines for instructional designers of read/write Web environments. We describe the process of design and development research, the problem addressed, the theory-based solution, and the…
Descriptors: Teacher Education, Grounded Theory, Learning Theories, Educational Technology
Thompson, Robin; Kitchie, Laurie; Gagnon, Robert – Corwin, 2011
What if your professional learning community was available 24 hours a day, every day of the year? Would you like to have a place to share lesson plans, student work, a new curriculum, and to provide a discussion forum for all stakeholders? You can, even with only a basic understanding of technology. The authors explain how they created an online…
Descriptors: Educational Strategies, Core Curriculum, Educational Technology, Communities of Practice
Schneider, Tod – National Clearinghouse for Educational Facilities, 2010
Mass notification is a high priority in educational institutions. As the number of electronic communication devices has diversified, so has the complexity of designing an effective mass notification system. Picking the right system, with the right features, support services and price, can be daunting. This publication, updated quarterly due to…
Descriptors: School Security, Educational Technology, Technology Uses in Education, Computer Software
Rosen, Michael A.; Hunt, Elizabeth A.; Pronovost, Peter J.; Federowicz, Molly A.; Weaver, Sallie J. – Journal of Continuing Education in the Health Professions, 2012
Introduction: Education in the health sciences increasingly relies on simulation-based training strategies to provide safe, structured, engaging, and effective practice opportunities. While this frequently occurs within a simulation center, in situ simulations occur within an actual clinical environment. This blending of learning and work…
Descriptors: Evidence, Best Practices, Program Development, Work Environment
Dede, Chris; Ketelhut, Diane Jass; Whitehouse, Pamela; Breit, Lisa; McCloskey, Erin M. – Journal of Teacher Education, 2009
This article highlights key online teacher professional development (oTPD) areas in need of research based on a review of current oTPD research conducted in conjunction with an oTPD conference held at Harvard University in fall 2005. The literature review of this field documents much work that is anecdotal, describing professional development…
Descriptors: Research Methodology, Professional Development, Educational Research, Guidelines
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Pikalek, Amy J. – Continuing Higher Education Review, 2010
In recent years, terms such as "social media" and "social networking" have become staples in the university continuing education marketer's vocabulary. This article provides both a working knowledge of the social media landscape and practical applications of the concepts using a case study approach from a Midwestern university.…
Descriptors: Electronic Learning, Adult Students, Economic Factors, Educational Environment
Menchaca, Michael P.; Hoffman, Ellen S. – Journal of College Teaching & Learning, 2009
With contemporary requirements for objective measurement, program evaluation is a certain necessity. Most program evaluation is designed in response to external demands for assessment. Moreover, such evaluation is typically developed only after programs already exist. However, the proliferation of online learning provides new opportunities for…
Descriptors: Electronic Learning, Program Evaluation, Evaluation Methods, Institutional Evaluation
Ma, Yuxin; Harmon, Stephen W. – Journal of Interactive Learning Research, 2009
Design-based research is a burgeoning research paradigm holding the promise of introducing more socially responsible studies to transform education. However, there is a lack of methodological standards and established research processes to inform this type of study. Although there are general principles and procedures on design-based research,…
Descriptors: Research and Development, Case Studies, Research Methodology, Guidelines
Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
Wasburn-Moses, Leah; Rosenberg, Michael S. – Teacher Education and Special Education, 2008
With the proliferation of alternative route (AR) special education teacher preparation programs, many teacher educators are likely to be involved in AR program design and implementation. Unfortunately, few resources have focused on best practices for program developers to prepare the nontraditional participants who typically populate their…
Descriptors: Preservice Teacher Education, Program Design, Guidelines, Special Education Teachers
Buchan, Janet – Journal of Distance Education, 2010
In a case study of a large Australian university the metaphor of panarchy is used as a means of describing and understanding the complex interrelationships of multi-scale institutional projects and the influences of a variety factors on the potential success of e-learning initiatives. The concept of para-analysis is introduced as a management…
Descriptors: Electronic Learning, Figurative Language, Educational Technology, Prediction