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Showing 1 to 15 of 18 results Save | Export
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Cha, H. J.; Ahn, M. L. – Asia Pacific Education Review, 2014
The purpose of this study was to elicit design guidelines for a teacher tool to support students' diverse needs by facilitating differentiated instructions (DIs). The study used a framework based on activity theory and principles from universal design for learning. As for the research methods, design-based research methods were adopted, and as the…
Descriptors: Individualized Instruction, Guidelines, Educational Resources, Access to Education
Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
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Wenzler, Ivo – Simulation & Gaming, 2009
Simulation designers are continuously facing the challenge of determining how much of the expected value the simulation has delivered to the client. Addressing this challenge is not easy, and it requires simulation designers to stretch their comfort zones. This article presents a ten-step approach for meeting simulation objectives and translating…
Descriptors: Computer Simulation, Performance, Foreign Countries, Guidelines
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Sayago, Sergio; Guijarro, Jose-Maria; Blat, Josep – Behaviour & Information Technology, 2012
This article reports on an exploratory study aimed to identify which ways of marking required and optional fields help older people fill in web forms correctly. Drawing on a pilot study and selective attention research in ageing, modified versions of widely used forms were created, in which standard asterisks were replaced with one of three…
Descriptors: Foreign Countries, Attention Control, Attention, Design Requirements
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Ritch, Stephen W.; Mengel, Thomas – Journal of Leadership Education, 2009
Appropriate design and redesign of programs, responses to accreditation agencies, and internal academic legitimacy concerns are critical challenges in education in general and in leadership education in particular. "Guiding Questions: Guidelines for Leadership Education Programs (Guiding Questions)," a member initiated project sponsored…
Descriptors: Guidelines, Administrator Education, Leadership Training, Context Effect
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Lee, Jieun – British Journal of Educational Technology, 2010
Blended learning, mixing online and face-to-face learning modes, has been increasingly adopted in training with the expectation that it will help solve transfer problems and will lend other educational benefits. While there is a set of knowledge about design for facilitating transfer, it has not been investigated in a blended environment context.…
Descriptors: Design Requirements, Qualitative Research, Focus Groups, Educational Benefits
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van der Waarde, Karel – Visible Language, 2010
An area of visual communication that might be classified as a "design failure" is the visual presentation of information about "prescription-only medicines" for patients. This information is provided on packaging, leaflets, brochures, labels and websites. The practical issue is that there are problems in convincing patients to…
Descriptors: Foreign Countries, Graphic Arts, Design, Patients
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Wilson, Ruth; Landoni, Monica; Gibb, Forbes – Electronic Library, 2002
Considers the Electronic Books On-Screen Interface (EBONI) Project's research into the importance of the user when designing electronic textbooks. Describes methodology and evaluations involving students, lecturers and researchers in United Kingdom higher education and includes electronic textbook design guidelines. (Author/LRW)
Descriptors: Design Requirements, Foreign Countries, Guidelines, Higher Education
Thomsen, Charles H.; Borowiecka, Alexandra – 1980
This guidebook provides an empirically-based set of planning and design guidelines for the construction of winter play facilities for Canadian youth residing in locations where outdoor play in winter is curtailed for approximately 4 months of the year. Information used in developing the guidelines was derived from field observations, a literature…
Descriptors: Childhood Needs, Climate, Design Requirements, Foreign Countries
Canada Mortgage and Housing Corp., Ottawa (Ontario). – 1979
Suggestions for the planning and design of playgrounds to meet the needs of children between 6 to 14 years of age living in medium- and high-density residential areas are offered in this document. The first and second chapters briefly focus on the child's right to play and present an overview of the developmental characteristics of children at…
Descriptors: Adolescents, Child Development, Childhood Needs, Children
Canada Mortgage and Housing Corp., Ottawa (Ontario). – 1979
This report, the fifteenth in a series of twenty completed by the Children's Environments Advisory Service for the International Year of the Child, 1979, presents a guide for planning play spaces on roof decks in high density family housing projects where on-grade land is too scarce or too expensive for development as communal recreation space.…
Descriptors: Building Conversion, Case Studies, Childhood Needs, Design Requirements
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van Merrienboer, Jeroen J. G. – Computers in Human Behavior, 1994
Provides an overview of this issue that reviews Dutch research concerning knowledge-based instructional systems. Topics discussed include experimental research, conceptual models, design considerations, and guidelines; the design of student diagnostic modules, instructional modules, and interface modules; second-language teaching; intelligent…
Descriptors: Computer Assisted Instruction, Design Requirements, Educational Research, Expert Systems
International Federation of Library Associations, The Hague (Netherlands). – 1983
Two papers on mobile libraries were presented at the 1983 International Federation of Library Associations (IFLA) conference. In "The Development, Tasks, and Organization of Mobile Libraries in West Germany," Horst Buschendorf describes the history of mobile libraries in West Germany since 1926 and notes that there are currently 150 such…
Descriptors: Bookmobiles, Design Requirements, Diagrams, Foreign Countries
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