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Showing all 13 results Save | Export
Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
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Yoo, Hyun Seung; Smith-Jackson, Tonya L. – Behaviour & Information Technology, 2011
Although the influence of colour on size perception has been known for a century, there is only limited research on interventions that can reduce this effect. This study was therefore undertaken in order to identify appropriate interventions and propose design guidelines for information visualisation, especially in applications where size…
Descriptors: Expertise, Design Requirements, Interviews, Guidelines
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Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
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Selverian, Melissa E. Markaridian; Lombard, Matthew – Themes in Science and Technology Education, 2009
A thorough review of the research relating to Human-Computer Interface (HCI) form and content factors in the education, communication and computer science disciplines reveals strong associations of meaningful perceptual "illusions" with enhanced learning and satisfaction in the evolving classroom. Specifically, associations emerge…
Descriptors: Virtual Classrooms, Computer Interfaces, Human Factors Engineering, Educational Objectives
Draper, Stephen W.; Norman, Donald A. – 1984
The discipline of software engineering can be extended in a natural way to deal with the issues raised by a systematic approach to the design of human-machine interfaces. The user should be treated as part of the system being designed and projects should be organized to take into account the current lack of a priori knowledge of user interface…
Descriptors: Computer Software, Computers, Design Requirements, Guidelines
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Rambally, Gerard K.; Rambally, Rodney S. – Computers and Education, 1987
Identifies human factor issues involved in the student-computer interface in computer assisted instruction and makes specific recommendations for screen design. Factors considered include simplicity, spaciousness, relevance, standardization, changing display screen contents, color coding, shape and size coding, and brightness coding. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Design Requirements
Smode, Alfred F. – 1972
Guidelines are presented for achieving the human factors inputs to the TA (Technical Approach) in the design process. (For each Navy training device, a TA determination provides for the evolution of the necessary technology.) A method is described which allows correlation of instructional requirements with engineering design solutions. The three…
Descriptors: Design Requirements, Equipment Evaluation, Evaluation Criteria, Evaluation Methods
Sullivan, Dennis – 1981
Because the Navy needs tools to assess the personnel implications of proposed equipment and system designs, a literature search was conducted in 1978 to determine how hardware design engineers perceive the relationships between system design characteristics and the skills of the system operator and maintenance personnel. Recent studies conducted…
Descriptors: Design Requirements, Electronic Equipment, Electronics, Engineers
Adams, Laural L. – 1995
In an increasingly technological environment, traditional teaching presentation methods such as the podium, overhead, and transparencies are no longer sufficient. This document serves as a guide to designing and planning an electronic classroom for "bidirectional" communication between teacher and student. Topics include: (1) determining…
Descriptors: Classroom Design, Cooperative Learning, Costs, Design Requirements
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Miller, R. Bruce – Information Technology and Libraries, 1983
Discusses health hazards associated with use of visual display terminals (VDTs) and provides guidelines for safe use of VDTs in the following areas: radiation, design of work stations, design of VDTs, illumination, glare, work/rest periods, visual testings, ion depletion. An 11-item annotated bibliography of recommended readings and bibliographies…
Descriptors: Annotated Bibliographies, Design Requirements, Display Systems, Guidelines
Wagner, Judy L.; Didriksen, Mark C. – Performance and Instruction, 1990
Discusses health concerns associated with the use of video display terminals (VDT) and provides guidelines to enhance the performance of VDT users. Health issues addressed include radiation, musculoskeletal, psychological, and visual concerns. Guidelines for a well-designed VDT environment are also presented, including hardware considerations,…
Descriptors: Check Lists, Design Requirements, Furniture, Guidelines
Montanelli, Dale S.; And Others – Illinois Libraries, 1987
Two articles discuss the management of space in library facilities. The first focuses on three general aspects of space management: how to organize for space management; necessary data collection; and human factors. The second article focuses specifically on space requirements for library technical processes. (CLB)
Descriptors: Design Requirements, Equipment Storage, Facility Utilization Research, Guidelines
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Jermolajew, Anna M.; Newhouse, C. Paul – Australian Educational Computing, 2003
Over the past decade there has been an explosion in the provision of computing facilities in schools for student use. However, there is concern that the development of these facilities has often given little regard to the ergonomics of the design for use by children, particularly adolescents. This paper reports on a study that investigated the…
Descriptors: Early Adolescents, Computers, Foreign Countries, Secondary School Students