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Cremers, Petra H. M.; Wals, Arjen E. J.; Wesselink, Renate; Mulder, Martin – Learning Environments Research, 2016
In today's knowledge society, there is a demand for professionals who are able to create knowledge across boundaries of disciplines, professions and perspectives. Traditional universities, universities of applied sciences and institutions for vocational education are all challenged to educate these knowledge workers. Accordingly, these…
Descriptors: Instructional Design, Blended Learning, Educational Principles, Educational Practices
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Snyder, Dawn; Gardner, Joel – Journal of Educational Technology Systems, 2012
At Franklin University, we are in the process of creating a master's degree in Instructional Design and Performance Technology. In one of the program courses, Enhancing Learning with Technology, we wanted students to experience applying principles of e-learning while using an industry standard e-learning application. However, we have learned by…
Descriptors: Electronic Learning, Instructional Design, Computer Software, Program Development
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Koohang, Alex; Riley, Liz; Smith, Terry; Floyd, Kevin – Journal of Information Technology Education, 2010
This paper attempts to present a model for designing an IT undergraduate program that is based on the recommendations of the Association for Computer Machinery/Institute of Electrical and Electronics Engineers--Information Technology (ACM/IEEE--IT) Curriculum Model. The main intent is to use the ACM/IEEE--IT Curriculum Model's recommendations as a…
Descriptors: Advanced Courses, Information Technology, Curriculum Development, Models
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Houston, Tony – CALICO Journal, 2007
With the advent of web-based programs that automate the scoring of exercises, materials are now being developed from the outset with the capabilities of the web in mind. Materials developed without consideration of the web's capabilities, on the other hand, must be retrofitted. Texts that are retrofitted to the web have the advantage of being…
Descriptors: Internet, Web Based Instruction, Web Sites, Courseware
Awotua-Efebo, Ebi Bio – Educational Technology, 1984
Presents guidelines for cost effective product development for training managers charged with quality control of products and training specialists who design materials. Discusses phases of educational product development--diagnosis, design, development, and evaluation. (MBR)
Descriptors: Cost Effectiveness, Design Requirements, Guidelines, Instructional Development
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Yefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
Olson, Scott; Wilson, Deborah – Performance and Instruction, 1985
This checklist provides guidelines for designing computer screen displays and evaluating those designed by others. The checklist covers three important aspects of designing a computer screen display: how the screen looks, how the screen interacts with users, and evaluating the screen. (MBR)
Descriptors: Check Lists, Computer Assisted Instruction, Computer Software, Design Requirements
Milheim, William D.; Lavix, Carol – Performance and Instruction, 1992
Arguing that good screen design is an important part of good instructional design for computer-based training, this article describes how to design screens to facilitate learning and provide for appropriate student-computer interaction. Topics discussed include general text and graphics design, screen layout, use of color, and effective design for…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Design Requirements
Campbell, J. Olin; And Others – 1983
This "how to" workshop guide provides an overview of the entire videodisc authoring and production process through six individual modules. Focusing on project planning, the first module provides guidelines, procedures, and job aids to help each instructional development team member effectively use the videodisc medium. The second module…
Descriptors: Computer Assisted Instruction, Computer Software, Delivery Systems, Design Requirements
Rollins, Sami; Almeroth, Kevin – 2002
A number of university campuses have undertaken the development of digital classrooms that enable presentation of digital media and digital lecture recording. Deploying the infrastructure for a digital classroom is difficult at best even for a technically savvy person. As people from many disciplines become interested in building similar digital…
Descriptors: Classroom Design, Computer Assisted Instruction, Computer Uses in Education, Design Preferences