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Gurzick, David – ProQuest LLC, 2009
American adolescents have experienced growth in their use of online communities; yet, it was unknown whether the current understanding of online-community design applied to the design of communities specific to adolescents. This study bridged this gap, examining (a) How adolescents interact in an online community designed in accordance with…
Descriptors: Design Requirements, Adolescents, Interaction, Guidelines
Fiester, Herbert R. – ProQuest LLC, 2010
The first purpose of this study was to identify procedural and heuristic knowledge used when creating web-based instruction. The second purpose of this study was to develop suggestions for improving the Heuristic Task Analysis process, a technique for eliciting, analyzing, and representing expertise in cognitively complex tasks. Three expert…
Descriptors: Expertise, Design Requirements, Instructional Design, Web Based Instruction
Roytek, Margaret A. – British Journal of Educational Technology, 2010
Instructional systems design (ISD) has been frequently criticised as taking too long to implement, calling for a reduction in cycle time--the time that elapses between project initiation and delivery. While instructional design research has historically focused on increasing "learner" efficiencies, the study of what instructional designers do to…
Descriptors: Instructional Design, Instructional Systems, Efficiency, Methods
Sayago, Sergio; Guijarro, Jose-Maria; Blat, Josep – Behaviour & Information Technology, 2012
This article reports on an exploratory study aimed to identify which ways of marking required and optional fields help older people fill in web forms correctly. Drawing on a pilot study and selective attention research in ageing, modified versions of widely used forms were created, in which standard asterisks were replaced with one of three…
Descriptors: Foreign Countries, Attention Control, Attention, Design Requirements
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Harper, Kelly A.; DeWaters, Jamie – Internet and Higher Education, 2008
Researchers increasingly suggest that accessibility remains a prominent issue across the World Wide Web (www). This study raises awareness about issues of access in higher education. This qualitative research design utilized a listserv that invited university based webmasters to use freeware to evaluate the overall accessibility of their…
Descriptors: Higher Education, Guidelines, Web Sites, Computer System Design
Lee, Jieun – British Journal of Educational Technology, 2010
Blended learning, mixing online and face-to-face learning modes, has been increasingly adopted in training with the expectation that it will help solve transfer problems and will lend other educational benefits. While there is a set of knowledge about design for facilitating transfer, it has not been investigated in a blended environment context.…
Descriptors: Design Requirements, Qualitative Research, Focus Groups, Educational Benefits
Houston, Tony – CALICO Journal, 2007
With the advent of web-based programs that automate the scoring of exercises, materials are now being developed from the outset with the capabilities of the web in mind. Materials developed without consideration of the web's capabilities, on the other hand, must be retrofitted. Texts that are retrofitted to the web have the advantage of being…
Descriptors: Internet, Web Based Instruction, Web Sites, Courseware
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Savi, Christine Opitz; Savenye, Wilhelmina; Rowland, Cynthia – Journal of Educational Multimedia and Hypermedia, 2008
Web accessibility has become a paramount concern in providing equal access to audiences of all abilities. Unless web accessibility is supported and employed, the internet does not deliver worldwide access as it was intended. This study engaged 60 students in a secondary school setting in order to identify the navigational effectiveness and…
Descriptors: Design Requirements, Web Sites, Adolescents, Learning Modules

Gregory, Gwen; Brown, M. Marlo – Journal of Interlibrary Loan, Document Delivery & Information Supply, 1997
Describes how to develop a World Wide Web site based on structured programming concepts. Highlights include flowcharting, first page design, evaluation, page titles, documenting source code, text, graphics, and browsers. Includes a template for HTML writers, tips for using graphics, a sample homepage, guidelines for authoring structured HTML, and…
Descriptors: Authoring Aids (Programming), Computer Graphics, Design Requirements, Electronic Text

Woestman, Kelly A. – History Computer Review, 1998
Describes the process of developing a web page for a history department and/or for the particular courses offered at the university. Asserts that the content should drive the design of the page, information should be chosen that is important to the students, and the content must be easily accessible to them. (CMK)
Descriptors: Courses, Departments, Design Preferences, Design Requirements
Finnegan, John; Griffin, Jeffrey A. – eTechNotes, 2000
Focuses on the pre-design questions that a Web site designer and client need to address. Discusses the why, who, what, where, and when phases of the Web site design process. Includes a Web Site Development Form to guide site designs through the first two stages of Web site development: specification and design. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Ackermann, Ernest; Hartman, Karen – eTechNotes, 2000
Presents technical issues, design considerations and resource sites to consider when designing a Web site. Discusses fonts; colors; screen resolutions; statement of purpose; audience; content; layout; size and number of images; spacing and emphasis; browser-supported features; grammar and spelling; revision/improvement; and testing. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Chiu, Chiung-Hui – AACE Journal, 2004
To develop a computer system to support cooperative learning among distributed students; developers should consider the foundations of cooperative learning. This article examines the basic elements that make cooperation work and proposes a framework for such computer supported cooperative learning (CSCL) systems. This framework is constituted of…
Descriptors: Cooperative Learning, Design Requirements, Guidelines, Educational Principles
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