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Razak, Rafiza Abdul; Palanisamy, Punithavathy – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…
Descriptors: Multimedia Materials, Guidelines, Task Analysis, Cognitive Objectives
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Misra, Pradeep Kumar – Open Praxis, 2013
This is a critical phase for Open Educational Resources (OER) movement: on one side the number of OER is increasing rapidly, and on other side debates about quality of OER-based courseware are heating up. These debates emanate from the fact that OER-based courseware are supposed to help users to follow a logical learning path and get an engaging,…
Descriptors: Courseware, Educational Principles, Guidelines, Educational Quality
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Burbank, Lucille; Pett, Dennis – 1988
Guidelines for the design of instructional materials are outlined in this paper. The principles of design are presented in five major categories: (1) general design (structural appeal and personal appeal); (2) instructional design (attention, memory, concept learning, and attitude change); (3) visual design (media considerations, pictures, graphs…
Descriptors: Audiovisual Aids, Design Requirements, Guidelines, Instructional Design
Awotua-Efebo, Ebi Bio – Educational Technology, 1984
Presents guidelines for cost effective product development for training managers charged with quality control of products and training specialists who design materials. Discusses phases of educational product development--diagnosis, design, development, and evaluation. (MBR)
Descriptors: Cost Effectiveness, Design Requirements, Guidelines, Instructional Development
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Yefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
Braden, Roberts A. – 1986
Pointing out that interactive video (IAV) represents a synthesis of four primary technologies--computers, television, visual design, and instructional design--this paper discusses the what, why, and how of IAV visuals. The features and relevant aspects of each technology are briefly discussed, as well as the impact of each of these technologies…
Descriptors: Computer Graphics, Computers, Design Requirements, Guidelines
Humes, Ann – 1984
Drawing from the conclusions of research studies by linguists and psychologists, this paper describes four classes of principles for constructing readable prose for both print materials and computer screens: (1) global principles dealing with a schema-theory approach to discourse type, with topical focus, and with parallelism; (2) sentence-level…
Descriptors: Computer Assisted Instruction, Design Requirements, Guidelines, Linguistics
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Bunson, Stan – TechTrends, 1985
Outlines several factors to be considered by teachers when designing text displays for computer assisted instruction. Types of frames--introductory, pretesting, teaching/testing, practice, criterion testing, and rule-example--are defined and discussed to aid developers in organizing a computer assisted instruction lesson. (MBR)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Design Requirements, Display Systems
Steinberg, Esther R. – 1991
Color monitors are in wide use in computer systems. Thus, it is important to understand how to apply color effectively in computer assisted instruction (CAI) and computer based training (CBT). Color can enhance learning, but it does not automatically do so. Indiscriminate application of color can mislead a student and thereby even interfere with…
Descriptors: Color, Computer Assisted Instruction, Courseware, Design Requirements
Beasley, Augie E.; Palmer, Carolyn G. – 1986
This guide to the design and production of overhead transparencies begins with a matching test of related terminology and definitions. Introductory materials include an outline of advantages and disadvantages of using transparencies; a list of recommended uses of the overhead and transparencies; tips for overhead presentations; general…
Descriptors: Design Requirements, Elementary Secondary Education, Guidelines, Letters (Alphabet)
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Park, Innwoo; Hannafin, Michael J. – Educational Technology, Research and Development, 1993
Presents a framework for organizing research and theory in the areas of psychology, pedagogy, and technology as they relate to interactive multimedia; and derives principles and implications for the design of interactive multimedia. Highlights include prior knowledge, the organization and utilization of knowledge, feedback, concept maps, and…
Descriptors: Design Requirements, Feedback, Guidelines, Hypermedia
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Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics