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Moussiades, Lefteris; Kazanidis, Ioannis; Iliopoulou, Anthi – Innovations in Education and Teaching International, 2019
Video has been widely used as an effective media for delivering varied educational content. The enormous expansion of educational video is due to its effectiveness and to the spectacular evolution of video construction technology. Modern technology allows the rapid and economic development of educational videos as Software Systems. Such videos may…
Descriptors: Video Technology, Educational Technology, Instructional Design, Computer Software
Razak, Rafiza Abdul; Palanisamy, Punithavathy – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…
Descriptors: Multimedia Materials, Guidelines, Task Analysis, Cognitive Objectives
Ritzhaupt, Albert; Martin, Florence; Daniels, Katharine – Journal of Educational Multimedia and Hypermedia, 2010
This paper examines the multimedia competencies of an educational technologist via a job announcements analysis and survey of professionals within the field. A conceptual framework is provided involving the new definition of the field of educational technology and associated knowledge, skill, and ability statements. Two hundred five unique job…
Descriptors: Computer Software, Educational Technology, Communication Skills, Competence
Simpson, Carol – Book Report, 1997
Explains the new agreement on Fair Use Guidelines for Educational Multimedia, which provides concrete limits on the types and amounts of material that may be included in multimedia works created by teachers and students. The four tests of fair use that apply to all copyrighted materials in schools are also discussed. (Author/LRW)
Descriptors: Copyrights, Fair Use (Copyrights), Guidelines, Material Development
Lee, Sung Heum; Boling, Elizabeth – Educational Technology, 1999
Identifies guidelines from the literature relating to screen design and design of interactive instructional materials. Describes two types of guidelines--those aimed at enhancing motivation and those aimed at preventing loss of motivation--for typography, graphics, color, and animation and audio. Proposes a framework for considering motivation in…
Descriptors: Computer Software Development, Designers, Guidelines, Instructional Materials

Metcalf, Karen K.; Barlow, Amy; Hudson, Lisa; Jones, Elizabeth; Lyons, Dennis; Piersall, James; Munfus, Laureen – Journal of Interactive Instruction Development, 1998
Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics to save development time and keep costs low. Discusses topic themes, game structure, and…
Descriptors: Computer Games, Computer Software Development, Computer Uses in Education, Cost Effectiveness
Collis, Betty; Winnips, Koos – 1998
This paper describes how the authors use a mixture of World Wide Web (WWW)-based functionalities and new didactics to teach educational technology students at the University of Twente (Netherlands) about the design of WWW-based learning environments. Topics discussed include: (1) the content of courses about the design of educational WWW…
Descriptors: Course Content, Courseware, Design Preferences, Educational Environment
Elliott, A. C.; Beacham, N. A.; Alty, J. L. – 2002
An application specific style guide was produced for a large web-based multimedia and hyper-media learning project. It was introduced to 15 different sets of developers at Universities in disparate locations to promote consistency and good HCI practice for the whole project. This paper discusses the reactions to the use and practicality of the…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Guided Design

Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics