NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Jerry Chih-Yuan; Hsieh, Pei-Hsun – Educational Technology & Society, 2018
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students when learning English. The quasi-experimental research method comprised the scales for measuring…
Descriptors: Educational Games, Audience Response Systems, Learning Motivation, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yilmaz, Özkan; Sanalan, Vehbi Aytekin – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to examine the effect of mobile technology use in university science instruction on students' academic achievement and self-regulation skills. An experimental study is conducted to test the use of mobile in-class interaction system (M-CIS) and to determine the change in students' academic achievement and self-regulation…
Descriptors: Science Instruction, College Science, Handheld Devices, Electronic Learning
Camara, Phyllis – ProQuest LLC, 2013
The Program for International Assessment tested students in mathematics from 41 countries and found that students in the United States ranked in the lowest percentile. This struggle with math among youth in the United States prompted this quasi-experimental quantitative study about using interactive technology to engage and motivate 9th grade…
Descriptors: Mathematics Achievement, Foreign Countries, Quasiexperimental Design, Statistical Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dawson, Debra L.; Meadows, Ken N.; Haffie, Tom – Canadian Journal for the Scholarship of Teaching and Learning, 2010
Two studies were performed to investigate the impact of students' clicker performance feedback on their help-seeking behaviour and use of other learning strategies. In study 1, we investigated the relationship between students' clicker performance, self-efficacy, help-seeking behavior, and academic achievement. We found that there was a…
Descriptors: Handheld Devices, Audience Response Systems, Help Seeking, Learning Strategies