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Lindsay Persohn; Stephanie Branson – SAGE Open, 2025
The purpose of this scoping review is to understand ways in which podcasting is used to communicate research findings and mobilize knowledge to a public audience. We address the use of podcasting as a broad research dissemination tool, as opposed to podcasting as a tool in formal education contexts. We summarize findings of individual studies,…
Descriptors: Scholarship, Information Dissemination, Handheld Devices, Audio Equipment
Sunku Kwon; Yang Bai; Youngwon Kim; Ryan D. Burns; Timothy A. Brusseau; Wonwoo Byun – Measurement in Physical Education and Exercise Science, 2025
This study aimed to assess the agreement in physical activity (PA) estimates from Garmin Vivofit Jr. 3 (VFJ 3) and Fitbit Ace 3 (Ace 3) with a research-grade accelerometer (wGT3X-BT) in children under free-living conditions. Twenty-five children (Girls: 56%, Age: 10.1 ± 2.5 years, BMI: 17.1 ± 2.4 kg/m2) performed daily activities for 7 consecutive…
Descriptors: Physical Activity Level, Children, Validity, Handheld Devices
Juan A. Munoz-Cristobal; Vanesa Gallego-Lema; Higinio F. Arribas-Cubero; Gabriel Rodriguez-Gonzalez; Felipe Hermida-Arias; Alejandra Martinez-Mones – IEEE Transactions on Learning Technologies, 2025
Orienteering has long been used in physical education due to its recognized benefits for perceptual-motor capacity, as a tool for safe and efficient movement and as a recreational activity. It also helps in the acquisition of skills in multiple domains besides physical education, such as geography, mathematics, or biology. Many teachers use this…
Descriptors: Athletics, Navigation, Physical Education, Skill Development
Joseph Johnson; Lauren Berlingo-Tapp – SRATE Journal, 2025
This study examined the effects of a mobile camera versus a stationary camera on scores for Rubrics 6-9 of the Elementary Education edTPA Task 2. Scores on these rubrics are primarily based on video evidence for a positive classroom environment, engaging students in learning, deepening student learning, and subject-specific pedagogy. Over two…
Descriptors: Photography, Handheld Devices, Telecommunications, Performance Based Assessment
Shujun Liu; Luke Sloan; Tarek Al Baghal; Matthew Williams; Curtis Jessop; Paulo Serôdio – International Journal of Social Research Methodology, 2025
Linking survey and social media data has gained popularity. However, obtaining consent from respondents to link social media is a known challenge. Using data from a nationally representative survey of the U.K. this study investigated whether respondents' a) activity frequency, b) activity variety and c) technical skills with smartphones are…
Descriptors: Surveys, Hypermedia, Social Media, Privacy
Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Kaitlyn Burnell; Jessica S. Flannery; Kara A. Fox; Mitchell J. Prinstein; Eva H. Telzer – Journal of Children and Media, 2025
Associations between adolescent social media use and well-being are inconclusive, and studies using rigorous methodologies and objective measures are needed. Additionally, attention on what individual differences may moderate linkages between social media and well-being is necessary. We tested 1) how daily social media use (assessed via…
Descriptors: Adolescents, Social Media, Well Being, Addictive Behavior
Hannah Young; Julie R. Schumacher; Scott Pierce; Jennifer L. Barnes – Journal of American College Health, 2025
Objective: The purpose of this study was to measure college student athletes' nutrition knowledge and behavior before and after a text message-based educational intervention. Participants: Athletes (n = 35) participated by completing a pre- and post-intervention survey. Methods: This survey gathered information on ability to identify carbohydrate…
Descriptors: College Students, Student Athletes, Knowledge Level, Health Behavior
Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Atina Putri; Fahma Waluya Rosmansyah; Chessa Nur Triejunita; Yuda Sukmana; Nyilo Purnami; Sakina Sakina; Yuni Sari Amalia; Yusep Rosmansyah – Smart Learning Environments, 2025
The increasing popularity of mobile devices as alternative tools for learning has led to the adoption of virtual laboratory simulation (VLab) to enhance practical learning experiences. This paper introduces an interactive mobile learning application designed to facilitate medical students in learning ear anatomy using a three-dimensional model.…
Descriptors: Science Laboratories, Anatomy, Science Education, Computer Simulation
Wei Yao; Hanchao Hou; Peng Yang; Shiguang Ni – Education and Information Technologies, 2025
Smartphone addiction and academic burnout are typical psycho-behavioral problems among adolescents. Extant studies tend to examine them from a single-problem perspective, while research on their co-occurrence is lacking. Moreover, research has been prone to focus on the impacts of the negative sides of smartphone use on the two problems, ignoring…
Descriptors: Foreign Countries, Secondary School Students, Handheld Devices, Addictive Behavior
Muhammad Nawaz; Malini Ganapathy; Sadaf Manzoor; Tess Ezzy; Shahzad Ul Hassan Farooqi – Malaysian Journal of Learning and Instruction, 2025
Purpose: The integration of mobile technology in ESL/EFL contexts has garnered significant attention from contemporary researchers, teachers, and learners due to the advancements in technology, dynamic features, and multimodal applications. With this growing interest, there is a need to synthesize the existing literature and identify current…
Descriptors: Handheld Devices, Vocabulary Development, English (Second Language), Second Language Learning
Jiayi Li; Aitao Lu; Liwen Ye; Guoping Chen; Hong Ling; Wanyi Chen; Yingjie Zhong; Yuening An; Xiayao Ke – Psychology in the Schools, 2025
Mobile phone addiction (MPA) has become a prevalent issue among adolescents, which is closely associated with cognitive failure. The present study seeks to explore the network structure of the association between MPA and cognitive failure among adolescents by network analysis, as well as the mediating roles of self-control and mind wandering by…
Descriptors: Handheld Devices, Telecommunications, Addictive Behavior, Self Control
Mostafa Morady Moghaddam; Faeze Esmaeilpour; Fatemeh Ranjbaran – Education and Information Technologies, 2025
Mobile technologies and the widespread application of mobile devices have become significant in educational settings. Mobile-assisted language learning (MALL) is a thriving field of study in language learning and teaching contexts in Iran. This study investigates the current research trends and characteristics of MALL studies in Iran, identifying…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Second Language Learning
SeHee Jung; Hanwen Wang; Bingyi Su; Lu Lu; Liwei Qing; Xiaolei Fang; Xu Xu – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study presents a mobile application (app) that facilitates undergraduate students to learn data science using their own full-body motion data. The app captures a user's movements through the built-in camera of a mobile device and processes the images for data generation using BlazePose, an open-source computer vision model for real-time pose…
Descriptors: Undergraduate Students, Data Science, Handheld Devices, Open Source Technology