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Joseph Johnson; Lauren Berlingo-Tapp – SRATE Journal, 2025
This study examined the effects of a mobile camera versus a stationary camera on scores for Rubrics 6-9 of the Elementary Education edTPA Task 2. Scores on these rubrics are primarily based on video evidence for a positive classroom environment, engaging students in learning, deepening student learning, and subject-specific pedagogy. Over two…
Descriptors: Photography, Handheld Devices, Telecommunications, Performance Based Assessment
Ladislao Salmerón; Lidia Altamura; Pablo Delgado; Anastasia Karagiorgi; Cristina Vargas – Journal of Educational Psychology, 2024
As handheld devices, such as tablets, become a common tool in schools, a critical and urgent question for the research community is to assess their potential impact on educational outcomes. Previous meta-analytic research has evidenced the "screen inferiority effect": Readers tend to understand texts slightly worse when reading on-screen…
Descriptors: Elementary School Students, Secondary School Students, Undergraduate Students, Reading Comprehension
Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Nardie Fanchamps; Emily van Gool; Lou Slangen; Paul Hennissen – Education and Information Technologies, 2024
Learning basic concepts of programming resulting in a development on computational thinking (CT) can be reached by means of digital programming environments. As a counterpart, the application of unplugged programming activities seems also to have promising potential regarding the impact on CT. The main characteristic of unplugged programming is…
Descriptors: Computation, Thinking Skills, Programming, Computer Peripherals
Cassandra Potier Watkins; Stanislas Dehaene – Journal of Experimental Education, 2024
We report the effectiveness of using the tablet-game Kalulu Phonics immediately after intervention in kindergarten and on national evaluations the year after. In a previous intervention testing the software with 1st graders, fluency and comprehension were boosted, but only when used in concert with reading instruction at the start of the year.…
Descriptors: Tablet Computers, Handheld Devices, Educational Games, Kindergarten
Casey Corbitt Dowgul – ProQuest LLC, 2024
One-to-one individualized instructional methods are becoming more prominent throughout schools. One-to-one means school institutions provide all students with some form of handheld device for classroom and home use. This research was a means to examine attitudes and perceptions of educators in one-to-one classrooms, where all K-12 students learn…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Teacher Attitudes
Iva Sarifah; Ahmad Muhajir; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani – Journal of Education and Learning (EduLearn), 2025
This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders' learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This…
Descriptors: Telecommunications, Handheld Devices, Grade 5, Student Interests
Chorng-Shiuh Koong; Chih-Hung Chen; Yu-Tzu Chen; Gwo-Haur Hwang – Journal of Computer Assisted Learning, 2025
Background: Rhythm is the fundamental element of music and one of the indispensable aspects of training in music education, making it highly valued. However, due to the limitations of teaching hours and the large number of students in each class, it is difficult to foster the rhythm ability of elementary school students. Objectives: Hence, this…
Descriptors: Music Education, Telecommunications, Handheld Devices, Teaching Methods
Minji Yun; Sang-hak Jeon; Kent J. Crippen – Journal of Science Education and Technology, 2025
Observation serves as a cornerstone of scientific inquiry, particularly in science education. However, microscopy classes, essential for fostering observational skills, often face limited equipment access and technical difficulties. Such challenges can influence students' academic emotions, which play a crucial role in learning. In response to…
Descriptors: Handheld Devices, Telecommunications, Laboratory Equipment, Grade 7
Qinxue Liu; Jiayin Wu – Education and Information Technologies, 2024
The impact of digital technology on the younger generation is profound and far-reaching. In a digital home environment, parental mediation of children's access to the Internet, digital devices, and their device use will either directly or indirectly affect children's digital attitudes and behaviors. Based on the ecological techno-microsystem…
Descriptors: Telecommunications, Handheld Devices, Internet, Parent Influence
Dan Goldhaber; Nick Huntington-Klein; Nate Brown; Scott Imberman; Katharine O. Strunk – National Center for Analysis of Longitudinal Data in Education Research (CALDER), 2024
The COVID-19 pandemic forced widespread school closures and a shift to remote learning. A growing body of research has examined the effects of remote learning on student outcomes. But the accuracy of the school modality measures used in these studies is questionable. The most common measures--based on self-reports or district website…
Descriptors: Handheld Devices, Telecommunications, COVID-19, Pandemics
Caroline Barratt-Pugh; Susan Hill; Nicola F. Johnson; Lennie Barblett; Alia Parker – Early Childhood Education Journal, 2024
Texting-based programs are increasingly used to support parents as their child's first teacher and create links between home and school. However, there is scant evidence about the influence of program implementation on parent uptake and attrition--a key component of such programs. This article describes the design and delivery of Kindytxt, a…
Descriptors: Telecommunications, Handheld Devices, Parent Participation, Kindergarten
Danielle Herro; Golnaz Arastoopour Irgens; Jeremiah Akhigbe; McKenzie Martin Rowland – Journal of Digital Learning in Teacher Education, 2025
Preparing elementary-aged children to practice data science literacies is important and understudied. Our research investigates how data science curricula might be effectively designed and integrated into elementary classroom instruction. We use narrative case study methodology, focusing on a single case detailing a second-grade teacher's approach…
Descriptors: Data Science, Computer Games, Handheld Devices, Grade 2
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Zhengye Xu; Duo Liu – Reading and Writing: An Interdisciplinary Journal, 2024
A sample of 144 s- and 150 fourth-grade Chinese children was recruited to investigate the influence of body-object interactions (BOIs) on word recognition, i.e., how easily they could interact physically with each word's referent. The moderation on this relationship of children's screen time for entertainment purposes (i.e., the viewing or use of…
Descriptors: Word Recognition, Children, Visual Aids, Handheld Devices