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Zhengye Xu; Duo Liu – Reading and Writing: An Interdisciplinary Journal, 2024
A sample of 144 s- and 150 fourth-grade Chinese children was recruited to investigate the influence of body-object interactions (BOIs) on word recognition, i.e., how easily they could interact physically with each word's referent. The moderation on this relationship of children's screen time for entertainment purposes (i.e., the viewing or use of…
Descriptors: Word Recognition, Children, Visual Aids, Handheld Devices
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Ahmed Alsayer – International Journal of Web-Based Learning and Teaching Technologies, 2025
The current research sought to identify important student achievement predictors from past literature, then use a publicly available dataset to assess the statistical contribution of technology factors above and beyond previously established effects. Using TIMSS data from Saudi Arabia, with data from 5,453 students in fourth grade mathematics and…
Descriptors: Grade 4, Elementary School Students, Foreign Countries, Mathematics Achievement
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Norman, Timothy David – Journal of General Music Education, 2022
In this column, I discuss a soundscape composition activity that I implemented with primary/elementary music classes. During this activity, students used the iPad app, iMovie, to record, organize and edit sound to accompany photos of artworks that they had created. Overall, I found iMovie to be a useful app for music composition with general music…
Descriptors: Elementary Education, Music Education, Handheld Devices, Telecommunications
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Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
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Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement
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Norén, Niklas; Melander Bowden, Helen; Evaldsson, Ann-Carita – Classroom Discourse, 2022
This multimodal conversation analysis study is part of a larger video ethnographic project that explores the media literacy practices that children develop as they use digital and mobile technologies. The study investigates how Swedish students in grades 3-4 make use of text to speech (TTS) technology as an interactional resource during…
Descriptors: Media Literacy, Educational Technology, Handheld Devices, Assistive Technology
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Isik, Ayse Derya – Pedagogical Research, 2023
Language skills have an important place in people's thinking, understanding people around them and expressing themselves. Reading skills, which are among the otherlanguage skills, play a vitalrole for an individual in adapting them into his daily life. Reading should not be interpreted as recognizing merely the letters, the word and articulating…
Descriptors: Foreign Countries, Grade 3, Grade 4, Elementary School Students
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Ya-Wen Cheng; Yuping Wang; Yu-Jie Cheng; Nian-Shing Chen – Computer Assisted Language Learning, 2024
Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging. To help create such a learning environment, our previous research developed an innovative system called the R&T System, utilizing robots (R) and…
Descriptors: Robotics, Internet, Game Based Learning, Children
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Iskrenovic-Momcilovic, Olivera – Interactive Learning Environments, 2023
The aim of the research is to examine the contribution of mobile application using in botanical fieldwork to the quality and durability of knowledge of the subject Nature and society compared to multimedia teaching in the fourth grade of primary school. The study involved 120 students, divided into two groups: control group, which taught on the…
Descriptors: Elementary School Students, Control Groups, Grade 4, Handheld Devices
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Karakus, Samet; Seyihoglu, Aysegül – Journal of Inquiry Based Activities, 2022
The purpose of this study is to present an example social studies activity supported by QR code application and to determine the opinions of teachers and students on this experience. The study was conducted with the participation of 41 students and 2 teachers from two 4th grade classes in a primary school in Giresun, Turkey. The research was…
Descriptors: Student Attitudes, Teacher Attitudes, Social Studies, Learning Activities
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Jedi-Sari-Biglar, Leila; Liman-Kaban, Aysegül – Smart Learning Environments, 2023
This study explores the effect of mobile-assisted task-based learning (M-TBL) on vocabulary achievement and student attitude among English as a in content and language integrated learning (CLIL) science lessons, the researcher focused on foreign language (FL) students. To investigate this, a quasi-experimental research design was utilized. In the…
Descriptors: Telecommunications, Handheld Devices, Private Schools, Grade 4
Gabrielle S. Jones – ProQuest LLC, 2022
Mobile and other internet-connected devices infiltrate society, including K-12 classrooms. A large body of research indicated that these devices might distract students; however, other studies have revealed many benefits when the devices are used for educational purposes. This study aimed to examine the relationships between the use of mobile…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Performance
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Calder, Nigel; Murphy, Carol – Waikato Journal of Education, 2023
In this paper we consider how the integration of mobile technology apps into classroom practice can form an alternative pedagogical medium that influences the learning process in mathematics. We give an account of one aspect of a research project that examined the use of tablets and apps in primary school mathematics programmes and report teacher…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Mathematics Instruction
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Li, Shan; Zheng, Juan; Chiang, Feng-Kuang – Technology, Pedagogy and Education, 2022
The electronic schoolbag (eSchoolbag) is an enhanced one-to-one computing environment compatible with various digital devices. The eSchoolbag provides instructors with an intelligent teaching management system. It also offers students a highly interactive learning environment. However, findings of students' performance in the eSchoolbag…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Student Motivation
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Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
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