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Cloneria Nyambali Jatileni; Sari Havu-Nuutinen; Susanna Pöntinen – South African Journal of Education, 2024
The bring-your-own-device policy (BYOD) in schools has recently attracted considerable research interest. BYOD allows students to learn subjects like mathematics using personal mobile devices. Accordingly, BYOD can increase students' desire to learn mathematics in school. In the study we report on here, we assessed 9th grade students' (n = 500)…
Descriptors: Foreign Countries, Educational Technology, Ownership, Mathematics Instruction
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Sibel Ergün Elverici – Shanlax International Journal of Education, 2024
With their growing popularity, mobile technologies can be seen as having the capacity to enhance language learning by offering learners a flexible and dynamic learning environment that is not limited by time or location. The main objective of this study is to explore the potential benefits and implications of incorporating mobile technologies as…
Descriptors: Technology Uses in Education, Handheld Devices, Electronic Learning, Blended Learning
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Alexander Finger; Alexander Bergmann-Gering; Jorge Groß – Journal of Biological Education, 2024
For plant identification in school biology, many digital and analogue identification methods have been developed to make this demanding and little motivating process more student-orientated. In this experimental field study, we examine two empirically developed tools: the digital identification app "ID-Logics' and the paper-based key,…
Descriptors: Foreign Countries, High School Students, Grade 9, Grade 10
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Rönn, Charlotta; Pettersson, Daniel – Educational Assessment, Evaluation and Accountability, 2023
In contemporary ways of thinking about education there is an enhanced focus on individual students' results and less on students' collaborative processes for attaining good results. This may appear peculiar, given that the Swedish curriculum for the nine-year compulsory school states that students should be given opportunities to compose texts…
Descriptors: Foreign Countries, Secondary School Students, Grade 8, Grade 9
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Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
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Liu, Ke; Wang, Jing; Wei, Xinyi; Lei, Li – Youth & Society, 2023
Phubbing, the ignoring of one's companions to pay attention to one's phone, is ubiquitous. Yet far less is known about its interpersonal transmission. Based on the social learning theory and the theory of normative social behavior, this cross-sectional study tested the associations between perceived parental phubbing and teenagers' phubbing. Two…
Descriptors: Telecommunications, Handheld Devices, Antisocial Behavior, Correlation
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Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
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Denis Dyvee Errabo; Areeya Amor Ongoco – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The principal aim of the research was to develop Interactive Mobile Learning Modules (IMLM) as an approach to innovative teaching practices in online distance education. Design/methodology/approach: The study employed educational action research, using a quasi-experimental design catering to ninth-grade students (N = 104) attending a…
Descriptors: Handheld Devices, Telecommunications, Experiential Learning, Learner Engagement
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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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Malik, Amjad; Terry, Marion – BU Journal of Graduate Studies in Education, 2021
We initiated the study in response to school counsellors' concerns over the effects of noneducational video gaming and texting on students' school performance. The research purpose was to examine the correlations between various factors and academic performance in grade 9. The factors included social relations (e.g., friends), extra-curricular…
Descriptors: Grade 9, High School Students, Foreign Countries, Counselor Attitudes
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Cropp, Simon; Pugh, Kevin; Bergstrom, Cassendra; Kriescher, Dylan – Journal of Computers in Mathematics and Science Teaching, 2022
Using transformative experience theory as a framework, we investigate the potential of utilizing mobile technology and social media to foster deep-level engagement in the form of connections between in-school and out-of-school experience. A ninth-grade Earth science teacher instructed students to take pictures with their mobile devices when they…
Descriptors: Science Education, Transformative Learning, Barriers, Social Media
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Sun, Mengting; Meng, Shuxin – Youth & Society, 2023
In tracing two Chinese rural middle school classes for 3 years, this study found the positive impact of adopting the algorithm-based mobile short video platform Douyin on rural adolescents' intrinsic motivation. The application's broad adoption has reshaped the social processes supporting adolescent users' intrinsic motivation and spontaneous…
Descriptors: Foreign Countries, Middle School Students, Early Adolescents, Student Motivation
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Jiang, Shiyan; Tatar, Cansu; Huang, Xudong; Sung, Shannon H.; Xie, Charles – Journal of Educational Computing Research, 2022
Augmented reality (AR) has the potential to fundamentally transform science education by making learning of abstract science ideas tangible and engaging. However, little is known about how students interacted with AR technologies and how these interactions may affect learning performance in science laboratories. This study examined high school…
Descriptors: Computer Simulation, Science Instruction, Science Laboratories, High School Students
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Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
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