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Muhammad Nawaz; Malini Ganapathy; Sadaf Manzoor; Tess Ezzy; Shahzad Ul Hassan Farooqi – Malaysian Journal of Learning and Instruction, 2025
Purpose: The integration of mobile technology in ESL/EFL contexts has garnered significant attention from contemporary researchers, teachers, and learners due to the advancements in technology, dynamic features, and multimodal applications. With this growing interest, there is a need to synthesize the existing literature and identify current…
Descriptors: Handheld Devices, Vocabulary Development, English (Second Language), Second Language Learning
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Rocío Blanco; Melody García-Moya; Daniel Gómez-Atienza – Educational Technology & Society, 2024
This paper is devoted to the design, description and validation of the Android application TEAtreves, which focuses on structured arithmetic problem-solving for students with autism spectrum disorder (ASD). The application contains multiple adaptations to make it suitable for users with ASD. Validation was carried out with five students with ASD,…
Descriptors: Mathematical Concepts, Problem Solving, Educational Technology, Autism Spectrum Disorders
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Hugo Heredia-Ponce; Manuel Francisco Romero-Oliva; Ester Trigo-Ibáñez – Journal of Technology and Science Education, 2024
The use of smart mobile devices and the integration of social networks into the educational setting is a reality that has been widely studied by the research community. Their integration into the educational environment has increased following the declaration of the COVID-19 pandemic. In light of the need to explore the conceptions of future…
Descriptors: Digital Literacy, Technology Uses in Education, Handheld Devices, Social Media
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Mora-Gonzalez, Jose; Navarro-Mateos, Carmen; Isaac J. Pérez-López – Journal of Teaching in Physical Education, 2023
Purpose: To examine the effects of a 14-week gamification-based physical education teaching program on fitness in college students. Method: A convenience sample of 112 college students (21.22 ± 2.55 years) was distributed among a gamification-based group or a control group (i.e., traditional teaching). College students from the gamification group…
Descriptors: Films, Gamification, Physical Fitness, Health Promotion
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Salcines-Talledo, Irina; González-Fernández, Natalia; Díaz-Herrera, Laura; Area-Moreira, Manuel – Comunicar: Media Education Research Journal, 2022
The impact of technological tools in the educational field is unquestionable. The smartphone has established itself as the device with greater versatility and applicability in the academic/personal context of the subjects. For this reason, the following study addresses, from a longitudinal qualitative approach, the knowledge, use, benefits, and…
Descriptors: Handheld Devices, Higher Education, Technology Uses in Education, College Faculty
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Mateo-Orcajada, Adrián; Abenza-Cano, Lucía; Albaladejo-Saura, Mario Demófilo; Vaquero-Cristóbal, Raquel – Education and Information Technologies, 2023
Previous scientific research on the use of mobile applications to increase physical activity level and improve health among adolescents does not provide conclusive results, one of the main reasons being the lack of adherence to the intervention after the first weeks. For this reason, the main objectives of the research were to determine the…
Descriptors: After School Programs, Physical Activity Level, Handheld Devices, Body Composition
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María García de Blanes Sebastián; José Ramón Sarmiento Guede; Alberto Azuara Grande; Antonio Ferrao Filipe – Education and Information Technologies, 2025
During COVID-19 pandemic, Mobile learning (M-learning) was implemented in many universities to continue teaching. Consequently, its use has increased drastically, facing new challenges and benefits. The main aim of this research is to adopt the Unified Theory of Acceptance and Use of Extended Technology (UTAUT-2) to determine the intention of…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Verónica Marín Díaz; Begoña Esther Sampedro; Inmaculada Aznar; Juan Manuel Trujillo – Education & Training, 2023
Purpose: The beliefs about this subject of N = 223 secondary education teachers were collected through an ex post facto research method using a descriptive and correlational design and a 27-item questionnaire. Design/methodology/approach: The arrival of online learning, in this case m-learning, to secondary education, has made educators in this…
Descriptors: Computer Simulation, Technology Integration, Handheld Devices, Secondary School Teachers
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Revilla, Melanie; Couper, Mick P.; Paura, Ezequiel; Ochoa, Carlos – Field Methods, 2021
Passive data from a tracking application (or "meter") installed on participants' devices to register the URLs visited have great potential for studying people's online activities. However, given privacy concerns, obtaining cooperation installing a meter can be difficult and lead to selection bias. Therefore, in this article, we address…
Descriptors: Participation, Computer Use, Internet, Data Collection
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Cebollero-Salinas, Ana; Cano-Escoriaza, Jacobo; Orejudo, Santos – Journal of New Approaches in Educational Research, 2022
During adolescence, the Internet is mainly used for purposes of socialization. Non-verbal elements limit online communication, thus leading to widespread use of emotional resources. It would be preferable if virtual interaction did not reduce the quality of person-to-person contacts, particularly thanks to the adoption of netiquette (respectful…
Descriptors: Interaction, Telecommunications, Handheld Devices, Anxiety
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Read, Timothy; Martín-Monje, Elena – JALT CALL Journal, 2021
In this article, a study is presented of two socially inclusive Language MOOCs undertaken by refugees and migrants as part of the MOONLITE project. Three research questions were formulated on the types of devices the students prefer to use for the courses, whether that choice affects course completion, and if the teaching practice influences…
Descriptors: Electronic Learning, Handheld Devices, Blended Learning, Migrants
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Remo Fernández-Carro; José Miguel Vílchez-González; José Eduardo Vílchez; Ángel Ezquerra – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
A survey was conducted to investigate how samples of 452 pre-service teachers from 5 Spanish universities seek information on science and technology using informal resources, particularly the Internet. Findings reveal that pre-service teachers exhibit information-seeking patterns similar to their age group in the wider population, predominantly…
Descriptors: Preservice Teachers, Teacher Education Programs, Information Seeking, Internet
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Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
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Ana Belén Belmonte Arévalo; Silvia Alonso Salas; Olga Horgas Aliaga; Ramón Chacón Cuberos; José Manuel Nogueras Alabarce; Ana Ocaña Povedano – Electronic Journal of Research in Educational Psychology, 2024
Introduction: The main objective of this research was to analyze the relationship between Emotional Intelligence (EI) and victimization and aggression through social networks in adolescents. Bullying causes situations of conflict between students and teachers, being currently a phenomenon of great importance in the socio-educational environment…
Descriptors: Correlation, Victims, Computer Mediated Communication, Bullying
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Teresa Martín-García; Félix Ortega-Mohedano; María Marcos-Ramos; Patricia Sánchez-Holgado; Alexia Martín-Ledezma; David Briz Benito – Educational Media International, 2024
This article analyses the smartphone usage habits of children aged 7-15 in Spain, based on data from the "Barometer of Audiovisual Content for Children, Youth, and Media, 2022." The research highlights that smartphones are predominantly used by children for entertainment purposes, such as social remains secondary. The study underscores…
Descriptors: Foreign Countries, Children, Early Adolescents, Telecommunications
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