NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 271 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Muhammad Nawaz; Malini Ganapathy; Sadaf Manzoor; Tess Ezzy; Shahzad Ul Hassan Farooqi – Malaysian Journal of Learning and Instruction, 2025
Purpose: The integration of mobile technology in ESL/EFL contexts has garnered significant attention from contemporary researchers, teachers, and learners due to the advancements in technology, dynamic features, and multimodal applications. With this growing interest, there is a need to synthesize the existing literature and identify current…
Descriptors: Handheld Devices, Vocabulary Development, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
I-Fan Liu – Computer Assisted Language Learning, 2024
This study developed a realistic, interactive English blockade-running game that integrates virtual environments and mobile devices to conduct a collaborative and competitive contest to promote English learning among technical college students. In addition, it also explored students' learning effectiveness, perception of peer collaboration, and…
Descriptors: Foreign Countries, Vocational Schools, Technical Institutes, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Yi-shan Shi; Chih-yung Tsai – Computer Assisted Language Learning, 2024
A number of Mobile-Assisted-Language-Learning (MALL) apps have been developed to enlarge students' vocabulary. However, few studies have discussed the potential to learn words deeply and productively. Therefore, this study evaluated the effectiveness of a mind mapping MALL app as an aid to assist northern Taiwan EFL participants in learning…
Descriptors: English (Second Language), Foreign Countries, Handheld Devices, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Man-Chi Lai; Yu-Feng Lin; Sheng-Wei Wang; Ching-Hsiang Shih – Journal of Special Education Technology, 2024
This study investigated the effectiveness of applying a smartphone to reduce the hyperactive/impulsive behaviors of 3 students with attention deficit hyperactivity disorder (ADHD) in class. A smartphone that can simultaneously provide vibration and visual text prompts was adopted in this study to remind the participants when they exhibited…
Descriptors: Telecommunications, Handheld Devices, Prompting, Stimuli
Peer reviewed Peer reviewed
Direct linkDirect link
Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Ting-Chia – Interactive Learning Environments, 2022
In this study, we used the application software installed on students' smart phones as instantly interactive tools during class time in a flipped learning context. One popular daily-life instant interaction application, "Line", provided the students with text or multimedia feedback in time sequence; one non-daily instant interaction…
Descriptors: Social Media, Feedback (Response), Flipped Classroom, Behavioral Science Research
Peer reviewed Peer reviewed
Direct linkDirect link
Kuo, Chen-li; Tsai, Tsai-Hsuan; Tung, Shen-Mei; Lin, Yueh-E – Augmentative and Alternative Communication, 2023
Augmentative and alternative communication (AAC) has been used by patients with acquired expressive communication disorders as an alternative to natural speech. The use of symbols to express pain, which is intangible, is challenging because designing a series of comprehensible symbols to represent personal experiences such as pain is not…
Descriptors: Augmentative and Alternative Communication, Pain, Chinese, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kate Tzu-Ching Chen – Contemporary Educational Technology, 2023
The present study aimed to examine the barriers faced by Taiwanese university English as a foreign language (EFL) instructors when incorporating mobile-assisted language learning (MALL) into their teaching, and to explore how these barriers are influenced by the instructors' background characteristics. To assess the variables, a survey…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Pi-Chun; Thuy, Truong Thi Hong; Chen, Ru-Si – Asia-Pacific Education Researcher, 2022
This study focused on mobile apps used by female preschool teachers to engage in mobile communities and self-efficacy to further their professional development. The configurations of gender technology images embedded in mobile communities were explored, and the practical figures of female preschool teachers were constructed for the consideration…
Descriptors: Preschool Teachers, Females, Faculty Development, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Tzu-Yu Tai – Computer Assisted Language Learning, 2024
Intelligent personal assistants (IPAs) are a valuable tool in language learning because they provide opportunities for authentic interaction. However, their effectiveness, compared with that of human interlocutors, in facilitating second and foreign language interaction has not been explored. Therefore, this study investigated the effect of IPAs…
Descriptors: Artificial Intelligence, Natural Language Processing, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Romi Aswandi Sinaga; Kiar Vansa Febrianti; Dedi Candra – Interactive Learning Environments, 2023
The Taiwan government is trying to explore the benefits of using mobile devices to enhance the effectiveness of student learning. While many plans and projects have been launched, but the results are still meager. This research is thus aimed to discover the benefits and challenges of promoting mobile learning in Taiwan. 120 self-developed…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Electronic Learning
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  19