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Traxler, John – ALT-J: Research in Learning Technology, 2010
Many educators advocate, promote and encourage the dreams of agency, control, ownership and choice amongst students whilst educational institutions take the responsibility for provision, equity, access, participation and standards. The institutions traditionally procure, provide and control the technology for learning but now students are…
Descriptors: Educational Technology, Time Factors (Learning), Handheld Devices, Conflict
Cochrane, Thomas D. – ALT-J: Research in Learning Technology, 2010
This paper is a comparative account and analysis of three mobile Web 2.0 projects instigated within a tertiary learning environment during 2008. Following the successful instigation of a mobile Web 2.0 project in the third year of a Bachelor of Product Design course during semester one, similar projects were initiated in semester two within the…
Descriptors: Electronic Learning, Feedback (Response), Computer Uses in Education, Educational Technology
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Cornelius, Sarah; Marston, Phil – ALT-J: Research in Learning Technology, 2009
Much of the literature theorising mobile learning emphasises the importance of context with physical and social contexts identified to date. Our work to design and implement authentic mobile simulation activities using SMS text messaging suggests that a third context may also be important. This is a virtual context, the learner-created cognitive…
Descriptors: Electronic Learning, Educational Technology, Pilot Projects, Context Effect
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Pfeiffer, Vanessa D. I.; Gemballa, Sven; Jarodzka, Halszka; Scheiter, Katharina; Gerjets, Peter – ALT-J: Research in Learning Technology, 2009
This study focuses on learning about fish biodiversity via mobile devices in a situated learning scenario. Mobile devices do not only facilitate relating the presented information to the real world in a direct way; they also allow the provision of dynamic representations on demand. This study asks whether mobile devices are suited to support…
Descriptors: Electronic Learning, Animals, Field Trips, Biodiversity
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Sutton-Brady, Catherine; Scott, Karen M.; Taylor, Lucy; Carabetta, Giuseppe; Clark, Steve – ALT-J: Research in Learning Technology, 2009
This paper presents the findings of a podcasting trial held in 2007-2008 within the Faculty of Economics and Business at the University of Sydney, Australia. The trial investigates the value of using short-format podcasts to support assessment for postgraduate and undergraduate students. A multi-method approach is taken in investigating…
Descriptors: Undergraduate Students, Focus Groups, Foreign Countries, Teaching Methods
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Aubusson, Peter; Schuck, Sandy; Burden, Kevin – ALT-J: Research in Learning Technology, 2009
This paper reflects on the role of mobile learning in teachers' professional learning. It argues that effective professional learning requires reflection and collaboration and that mobile learning is ideally suited to allow reflection-in-action and to capture the spontaneity of learning moments. The paper also argues for the value of…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Computer Uses in Education
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Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Jones, Geraldine; Edwards, Gabriele; Reid, Alan – ALT-J: Research in Learning Technology, 2009
In this paper we discuss a case study investigating how the academic and personal development of first year students on an undergraduate sports education degree can be supported and enhanced with mobile SMS (Short Message Service) communication. SMS-based technologies were introduced in response to students' particular needs (in transition to…
Descriptors: Higher Education, Focus Groups, Computer Assisted Instruction, Student Surveys
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Jones, Ann; Issroff, Kim – ALT-J: Research in Learning Technology, 2007
There has been interest recently in how mobile devices may be motivating forces in the right contexts: for example, one of the themes for the IADIS International Conference on Mobile Learning in 2007 was "Affective Factors in Learning with Mobile Devices" (http://www.mlearning-conf.org). The authors have previously proposed six aspects…
Descriptors: Motivation, Coping, Informal Education, Case Studies